Staredit Network > Forums > SC1 Map Showcase > Topic: Escape From Miranda RPG Released
Escape From Miranda RPG Released
Oct 2 2008, 11:35 pm
By: Steeldragon
Pages: 1 2 3 >
 
Polls
How was this map compared to the previous version?
How was this map compared to the previous version?
Answer Votes Percentage % Voters
0-Unplayable due to bugs 11
 
46%
1-Buggy as hell and a few step backwards-barely playable 1
 
5%
2-Very Buggy & kinda playable...don't expect to win 0
 
0%
None.
3-Rather buggy-barely winnable-couple steps back 2
 
9%
None.
4-somewhat buggy-somewhat playable-a step back 0
 
0%
None.
5-some bugs-few major bugs-somewhat winnable 1
 
5%
None.
6-few bugs-not alot of major ones-step forward-decently playable and winnable 1
 
5%
None.
7-few bugs-couple major-couple steps forward-no new bugs 0
 
0%
None.
8-couple minor bugs-a few steps forward-mostly playable and winnable 1
 
5%
None.
9-few glitches 0
 
0%
None.
10-very little glitches-fully playable and winnable 1
 
5%
None.
unknown 11-all bugs fixed as far as u can tell 6
 
25%
Please login to vote.
Poll has 24 votes. You can vote for at most 1 option(s).

Oct 2 2008, 11:35 pm Steeldragon Post #1

Teraunce, the ^

Current and previous version are being included

Does anyone have a program that expands string limitations?

Progress: 96%


Changes to current version (Beta9f/RC2):
Name change
Briefing Change to reflect new Plot
1 New trigger to end subplot of briefing (found almost immediately)

Attachments:
Escape from Miranda RPGBeta9f.scx
Hits: 43 Size: 56.87kb
Crash RPGXbeta9Xe.scx
Hits: 8 Size: 56.48kb
Crash RPGXbeta9Xd.scx
Hits: 10 Size: 56.03kb

Post has been edited 12 time(s), last time on Jan 10 2009, 12:32 am by Steeldragon.



None.

Oct 2 2008, 11:52 pm Steeldragon Post #2

Teraunce, the ^

)_

Post has been edited 1 time(s), last time on Oct 11 2008, 4:08 am by Steeldragon.



None.

Oct 3 2008, 7:41 am Madroc Post #3



Lol, it seems that all six of us checked every option. Sorry Steeldragon :( I guess not that many of us are that interested :(

Edit why don't you try posting differences between this map and the original?

Post has been edited 1 time(s), last time on Oct 3 2008, 7:54 am by madroc.



None.

Oct 3 2008, 7:04 pm Vi3t-X Post #4



Well. If you would at least spark interest into the map. You've posted a map with non decent writing, and the polls allow more than one option.
Fail Fail Fail.

A screenshot, some description WOULD BE NICE.



None.

Oct 4 2008, 7:32 pm Steeldragon Post #5

Teraunce, the ^

Newest fixes always in op post

No Screenshot possible atm, sorry.

Description:

Map Stats:
Winter Tileset
5 Players
Mostly Working Intro-fully?
Map is almost fully functional...needs minor balance changes...unfortunatly starforge & all other known editors f***s up when i try inputting custom weapon attack dmg...gives said dmg to all non-default units...which most of them are.
128*128

Description:
You've crash-landed on an infested planet with some nasty aliens...find a new engine cooling thingy, a new computer, & some more fuel.

Notes:
Most of the time you do not have the same upgrades when leveling up
You do respawn though you lose all XP
You can buy new heroes but it costs more than all but the final evolutions for a select few characters.
There is a way to turn allied vision on but it's hidden
Some features i based off of crystal rpg
You can see when you will level by checking mission objectives and matching color with color of your unit's name

Known Bugs:
aforementioned intro-fixed?
can't remember if dual crashed ships bug was fixed-fixed
crashed ship won't immediately appear

comments appreciated

Changes to current version (Beta9Xe):
Intro fixed
Auto lvlups introduced
Wierd sprite error fixed (i think)
Necro now has attack
Dumb intro ship no longer goes off and attacks

Beta9Xd fixes
fixed crash on startup bug due to hive had 0 hp
fixed odd invincibility bug where everyone had 0/1 hp but didnt die and couldn't lose more health
fixed intro mostly...works

Beta9Xa fixes
deconfused player 1 with player 9
intro now works
Player 1 gets a hero and not a very powerful ship

Planned Fixes:
any mentioned here

Post has been edited 5 time(s), last time on Oct 18 2008, 10:11 pm by Steeldragon.



None.

Oct 9 2008, 5:56 am Steeldragon Post #6

Teraunce, the ^

Reason i have not posted a screenshot is cause scmjpg refuses to work and im not gonna attempt to screenshot it.



None.

Oct 12 2008, 6:49 am Steeldragon Post #7

Teraunce, the ^

bump



None.

Oct 13 2008, 5:23 am Riney Post #8

Thigh high affectionado

Print Screen is a wonderful asset to screenshotting.

Also bumping a map which has been modded and modded for the past 5 years isnt going to get your mapping career off the ground. Try making something from scratch.



Riney#6948 on Discord.
Riney on Steam (Steam)
@RineyCat on Twitter

-- Updated as of December 2021 --

Oct 13 2008, 6:32 am Vi3t-X Post #9



Quote from Steeldragon
a screenshot i can do if i can get my barely functioning comp to work...i can't fix polls...all options are disabled on...and i suck at writing descriptions but here's my best shot:

Map Stats:
Winter Tileset
5 Players
Mostly Working Intro-fully?
Map is almost fully functional...needs minor balance changes...unfortunatly starforge f***s up when i try inputting custom weapon attack dmg...gives said dmg to all non-default units...which most of them are.
128*128

Description:
You've crash-landed on an infested planet with some nasty aliens...find a new engine cooling thingy, a new computer, & some more fuel.

Notes:
Most of the time you do not have the same upgrades when leveling up
You do respawn though you lose all XP
You can buy new heroes but it costs more than all but final evolutions for a few charecters.
There is a way to turn allied vision on but it's hidden
The town is invincible unless you attack it with a high level charecter with high ups or before intro is finished.
Ignore Miranda subplot: was implemented at one time but was horribly buggy and all versions of it was lost when i lost all but 1 of my alpha versions.-triggers found as was buildings...u can implement it if ya want but it's not officially supported.
Some features i based off of crystal rpg
You can see when you will level by checking mission objectives and matching color with color of your unit's name

Known Bugs:
aforementioned intro-fixed?
can't remember if dual crashed ships bug was fixed-fixed
crashed ship won't immediately appear

comments appreciated

Beta9Xd fixes
fixed crash on startup bug due to hive had 0 hp
fixed odd invincibility bug where everyone had 0/1 hp but didnt die and couldn't lose more health
fixed intro mostly...works

Beta9Xa fixes
deconfused player 1 with player 9
intro now works
Player 1 gets a hero and not a very powerful ship

Planned Fixes:
any mentioned here

SCMDraft2
Cool Description.
See, now that is something cool.
Then take it out...
Old Glitch.
Wtf?



None.

Oct 13 2008, 9:14 am Riney Post #10

Thigh high affectionado

Synopsys: Make a new one fron scratch and give it a shiny name like "Crash RPG: The 5 Data disks!"



Riney#6948 on Discord.
Riney on Steam (Steam)
@RineyCat on Twitter

-- Updated as of December 2021 --

Oct 13 2008, 5:02 pm Impeached Post #11



Use Irfanview to convert pcx to bmp.



None.

Oct 14 2008, 5:01 am Steeldragon Post #12

Teraunce, the ^

Quote from Vi3t-X
Quote from Steeldragon
a screenshot i can do if i can get my barely functioning comp to work...i can't fix polls...all options are disabled on...and i suck at writing descriptions but here's my best shot:

Map Stats:
Winter Tileset
5 Players
Mostly Working Intro-fully?
Map is almost fully functional...needs minor balance changes...unfortunatly starforge f***s up when i try inputting custom weapon attack dmg...gives said dmg to all non-default units...which most of them are.
128*128

Description:
You've crash-landed on an infested planet with some nasty aliens...find a new engine cooling thingy, a new computer, & some more fuel.

Notes:
Most of the time you do not have the same upgrades when leveling up
You do respawn though you lose all XP
You can buy new heroes but it costs more than all but final evolutions for a few charecters.
There is a way to turn allied vision on but it's hidden
The town is invincible unless you attack it with a high level charecter with high ups or before intro is finished.
Ignore Miranda subplot: was implemented at one time but was horribly buggy and all versions of it was lost when i lost all but 1 of my alpha versions.-triggers found as was buildings...u can implement it if ya want but it's not officially supported.
Some features i based off of crystal rpg
You can see when you will level by checking mission objectives and matching color with color of your unit's name

Known Bugs:
aforementioned intro-fixed?
can't remember if dual crashed ships bug was fixed-fixed
crashed ship won't immediately appear

comments appreciated

Beta9Xd fixes
fixed crash on startup bug due to hive had 0 hp
fixed odd invincibility bug where everyone had 0/1 hp but didnt die and couldn't lose more health
fixed intro mostly...works

Beta9Xa fixes
deconfused player 1 with player 9
intro now works
Player 1 gets a hero and not a very powerful ship

Planned Fixes:
any mentioned here

SCMDraft2
Cool Description.
See, now that is something cool.
Then take it out...
Old Glitch.
Wtf?
The Deconfusing part means i had every single unit belonging to P9 belonging to P1...eventually switched to P7 except for 1 evolution that wasnt placeable by triggers (had a bunch of them). When bug was there, P1 got a kickass indestructible ship that did major dmg so i fixed it...that and P1 got all lvls in game at once.

About SCMDraft2 part...i have that and i still can't switch unit attacks plus its too confusing...i know...Im odd that way but i like typing stuff in.

The old glitch isn't that old and there could be remnants still lurking around.

Anyone know how to make timer stay consistantly at 2 hours? mine fluctuates.

Miranda subplot is listed only due to fact it's trigger location is 1 of 30 triggers with no comment + im afraid to delete buildings...i tiptoe and pray when editing my map...none of the buildings placed BTW.



None.

Oct 14 2008, 5:14 am Steeldragon Post #13

Teraunce, the ^

Quote from name:Dark_Marine
Print Screen is a wonderful asset to screenshotting.

Also bumping a map which has been modded and modded for the past 5 years isnt going to get your mapping career off the ground. Try making something from scratch.

I haven't been modding this for past 5 years...only for past year with huge 7 month gap in said year.

Quote from name:Dark_Marine
Synopsys: Make a new one fron scratch and give it a shiny name like "Crash RPG: The 5 Data disks!"

Okay. "Crash RPG X: In Hell" sound any better [/sarcasm]



None.

Oct 14 2008, 5:16 am Vi3t-X Post #14



Crash RPG: Meth Addict Edition



None.

Oct 14 2008, 5:23 am Steeldragon Post #15

Teraunce, the ^

Quote from Vi3t-X
Crash RPG: Meth Addict Edition
I am not a meth addict...just an insomniac when he is emotionally drained...like now.



None.

Oct 14 2008, 5:38 am Vi3t-X Post #16



Crash RPG: Insomniac's special emotionally drained edition. Mark IV



None.

Oct 14 2008, 5:59 am Steeldragon Post #17

Teraunce, the ^

Quote from Vi3t-X
Crash RPG: Insomniac's special emotionally drained edition. Mark IV
No. Crash RPG: Going to bed, NOW



None.

Oct 14 2008, 6:17 am Vi3t-X Post #18



Crash RPG: Legend of the Three Stones.

>> You crash land on an unknown planet, not knowing what awaits you. The ship, badly damaged, still manages to pick up eminating signals from nearby sectors. What could they be?



None.

Oct 14 2008, 6:36 am Riney Post #19

Thigh high affectionado

Crash RPG: Never gonna give you up



Riney#6948 on Discord.
Riney on Steam (Steam)
@RineyCat on Twitter

-- Updated as of December 2021 --

Oct 14 2008, 11:14 am Vi3t-X Post #20



Quote from name:Dark_Marine
Crash RPG: Never gonna give you up
Crash RPG 2: Never gonna let you go



None.

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