Yes it is. There are two light blues, green, light green, grey, white, red but no yellow. Where is it in X-Tra Editor ? That's totally inconvenient.
None.
There isn't...
use SCMDraft for colors, it has much more colors than x-tra ever had
Please report errors in the Staredit.Network forum.
We can't explain the universe, just describe it; and we don't know whether our theories are true, we just know they're not wrong. >Harald Lesch
The colors you listed seem to be the ones you have available for briefing and map name. I'm afraid you won't get yellow for these. Only ingame.
Also ScmDraft doesn't change that, but it can access extended colors for players (enter a number, instead of choose the color name), not for text though. But keep in mind most of these extended colors look ugly or have weird neon colors. There are some nice shades of black though.
Even that I prefer to use yellow texts because it makes attention and looks nice when put with other colors. It also makes the texts "shining"
I dont like to use the SCMDraft much because it's hard to use ! I have to enter many codes. And I dont even know how to enter somethings like mission objective or transmission with yellow texts.
None.
Even that I prefer to use yellow texts because it makes attention and looks nice when put with other colors. It also makes the texts "shining"
I dont like to use the SCMDraft much because it's hard to use ! I have to enter many codes. And I dont even know how to enter somethings like mission objective or transmission with yellow texts.
that isnt hard at all
at trigger actions there is a line at the right side with all codes
and when you want to see color + codes; scenrario -> string editor on the right side there they are shown
between; i also have used x-tra, because i thought scmdraft is to hard to use, but it isn't... it took me around 2 days to get used to scmdraft^^
Please report errors in the Staredit.Network forum.
We can't explain the universe, just describe it; and we don't know whether our theories are true, we just know they're not wrong. >Harald Lesch
And I dont even know how to enter somethings like mission objective or transmission with yellow texts.
It's no different to X-tra. Instead of pasting the symbol you enter the code.
But I admit until you know the color codes it can be annoying to color unit names but thats about it.
In the trigger/briefing editor you have a reference list to the right, just like in X-tra. Once you learned the most important numbers its even faster to type, because you dont
have to copy and paste.
Btw. here's a
nice list of color codes and where to use them.
About the general complexity of ScmDraft, I agree with Devourer. It's not hard to get aquainted to. Most things are where you'd expect them and know from X-tra. But it can do so much more. For example flawless stacking, place sprites, no need to switch modes, optional text base trigger editor (good to track down bugs or to create masses of similar triggers), etc.
Post has been edited 1 time(s), last time on Oct 12 2008, 2:40 pm by NudeRaider.
There isn't...
use SCMDraft for colors, it has much more colors than x-tra ever had
SCMDraft has the same colors XTra has, because they're both reconizable by starcraft. So you're going to have have the inconvience to c/p everything from a txt file, but SCXTra can do all the colors too.
And didnt Light green = yellow?
Riney#6948 on Discord.
Riney on Steam (
Steam)
@RineyCat on Twitter
-- Updated as of December 2021 --
Light Green = Yellow.
Light Green for Console.
Yellow for... pretty much everything else.
None.
We can't explain the universe, just describe it; and we don't know whether our theories are true, we just know they're not wrong. >Harald Lesch
Quote from name:Dark_Marine
There isn't...
use SCMDraft for colors, it has much more colors than x-tra ever had
SCMDraft has the same colors XTra has, because they're both reconizable by starcraft.
No:
Also ScmDraft doesn't change that, but it can access extended colors for players (enter a number, instead of choose the color name), not for text though.
Also ScmDraft doesn't change that, but it can access extended colors for players (enter a number, instead of choose the color name), not for text though.
Isnt the idea about text?
Riney#6948 on Discord.
Riney on Steam (
Steam)
@RineyCat on Twitter
-- Updated as of December 2021 --
Ugh.. You people are ridiculous...
Here's a good list for SCM Draft:
But since he refuses to use SCM Draft(dude, switch to it, it'll be worth it) I must instead, use this:
Collapsable Box
In-Game:
01 [] - Default
02 [] - Azure
03 [] - Yellow
04 [] - White
05 [] - Gray
06 [] - Red
07 [] - Green
08 [] - Red (Player 1)
09 [ ] - Tab
0A [
] - Line Feed
0B [] - Invisible
0C [] - ?
0D [
] - Azure (Carriage Return)
0E [] - Blue (Player 2)
0F [] - Teal (Player 3)
10 [] - Purple (Player 4)
11 [] - Orange (Player 5)
12 [] - Align Right
13 [] - Align Center
14 [] - Invisible
15 [] - Brown (Player 6)
16 [] - White (Player 7)
17 [] - Yellow (Player 8)
18 [] - Green (Player 9)
19 [] - Gold (Player 10)
1A [] - Azure (Player 12)
1B [] - Tan (Player 11)
1C [] - Dark Blue
1D [] - Greenish
1E [] - Grayish
1F [] - Cyan
Lobby/Briefing: (Results may differ for briefing text. I'm too lazy to confirm and specify them)
01 [] - Default
02 [] - Azure
03 [] - Green
04 [] - Light Green
05 [] - Gray
06 [] - White
07 [] - Red
08 [] - Black
09 [ ] - Tab
0A [
] - Line Feed
0B [] - Black
0C [] - ?
0D [
] - Azure (Carriage Return)
0E [] - Black
0F [] - Black
10 [] - Black
11 [] - Black
12 [] - Align Right
13 [] - Align Center
14 [] - Invisible
15 [] - Black
16 [] - Black
17 [] - Black
18 [] - Black
19 [] - Black
1A [] - Azure
1B [] - Black
1C [] - Black
1D [] - Black
1E [] - Black
1F [] - Black
Copy the symbol any paste it in for the color you want in X-tra
EDIT: It seems SeN cannot show all the colors, so here's the TXT file, attached:
Attachments:
None.
nice list... thx.. i saved the picture
at my SCMDraft there are some colors just black, so i didn't tried em
Please report errors in the Staredit.Network forum.
Theres that list I was looking for
Riney#6948 on Discord.
Riney on Steam (
Steam)
@RineyCat on Twitter
-- Updated as of December 2021 --
If you don't want to use SCMDraft you could try
FartyEdit. It doesn't have 5 modes like X-tra Editor, but it has features like perfect building stack, buildings snap to tile, Disable Doodad State for any unit (including Any Unit/Men/Buildings), etc. It also shows the 1.14 color lists in appropriate dialog boxes.
lol, Falkoner is in love with my BinEdit2 color dialog.
TinyMap2 - Latest in map compression! ( 7/09/14 - New build! )
EUD Action Enabler - Lightweight EUD/EPD support! (ChaosLauncher/MPQDraft support!)
EUDDB -
topic - Help out by adding your EUDs! Or Submit reference files in the References tab!
MapSketch - New image->map generator!
EUDTrig -
topic - Quickly and easily convert offsets to EUDs! (extended players supported)
SC2 Map Texture Mask Importer/Exporter - Edit texture placement in an image editor!
This page has been viewed [img]http://farty1billion.dyndns.org/Clicky.php?img.gif[/img] times!
Re to falkoner. Color codes 28-31 correspond to players 13-16.
If you want yellow for ingame mission obj, use light green.
None.
Re to falkoner. Color codes 28-31 correspond to players 13-16.
Those colors are unused as player colors; you cannot reach them. Also, those players tend to not like to be seen.
TinyMap2 - Latest in map compression! ( 7/09/14 - New build! )
EUD Action Enabler - Lightweight EUD/EPD support! (ChaosLauncher/MPQDraft support!)
EUDDB -
topic - Help out by adding your EUDs! Or Submit reference files in the References tab!
MapSketch - New image->map generator!
EUDTrig -
topic - Quickly and easily convert offsets to EUDs! (extended players supported)
SC2 Map Texture Mask Importer/Exporter - Edit texture placement in an image editor!
This page has been viewed [img]http://farty1billion.dyndns.org/Clicky.php?img.gif[/img] times!