Features :
Quote from Features
- Fixed the Cloaking Field minor error [Done]
- New terrain [Done]
- New units/abilities [Done]
- Rafinery [Abolished]
- Fountain of Youth [Abolished]
- Heal Pack [Abolished]
- Revive Potion [Done]
- Pursuit mode [Abolished]
- Deleted end trigger [Done]
- Able to restart directly from the game [Abolished]
- Enabled lift off [Done]
- Can choose if a turret will transform in a cannon or a pylon [Done]
- Briefing system [Done]
- Handicaps auto-detection [Done]
- Better building placement (less errors) [Done]
- Fixed some terrain errors [Done]
- New terrain [Done]
- New units/abilities [Done]
- Rafinery [Abolished]
- Fountain of Youth [Abolished]
- Heal Pack [Abolished]
- Revive Potion [Done]
- Pursuit mode [Abolished]
- Deleted end trigger [Done]
- Able to restart directly from the game [Abolished]
- Enabled lift off [Done]
- Can choose if a turret will transform in a cannon or a pylon [Done]
- Briefing system [Done]
- Handicaps auto-detection [Done]
- Better building placement (less errors) [Done]
- Fixed some terrain errors [Done]
More about features :
Quote from More about features
Fixed the Cloaking Field minor error:
It has the Cap color on the 'l' of 'Cloaking'
New terrain:
More buildable terrain than in v1
No doodads
New units/abilities:
Dropship
Zealot
Ghost
Corsair (BattleCruiser)
Zergling (Firebat)
--
Optical Flare ($$)
Restoration ($)
Stim Pack
Marine's Range
Revive potion:
Unit : Psi Emitter
Spawn "randomly" (25 different places) in the map each 10 minutes
A message warn all the players when it has spawned
An SCV need to take the Psi Emitter and bring it to one of his University
It would revive one player that has died in his team
Deleted end trigger:
That damn trigger is the reason why I've decided to make the v2... when a player die, it was booted from the game... it had a bunch of consequences like the fact that the player don't know when the game is remake.
Enabled lift off:
In the v1, you can't lift off... now, you can! This will increase the gameplay and make the people being able to remodulate their cities.
Can choose if a turret will transform in a cannon or a pylon:
With a civilian that players move from an area to an other at the top left of the map
Briefing system:
Display a little briefing to teach players how are working some complex things
"Complex" things are : Revive Potion and Turret switching
Displayed only one time in the game
It has the Cap color on the 'l' of 'Cloaking'
New terrain:
More buildable terrain than in v1
No doodads
New units/abilities:
Dropship
Zealot
Ghost
Corsair (BattleCruiser)
Zergling (Firebat)
--
Optical Flare ($$)
Restoration ($)
Stim Pack
Marine's Range
Revive potion:
Unit : Psi Emitter
Spawn "randomly" (25 different places) in the map each 10 minutes
A message warn all the players when it has spawned
An SCV need to take the Psi Emitter and bring it to one of his University
It would revive one player that has died in his team
Deleted end trigger:
That damn trigger is the reason why I've decided to make the v2... when a player die, it was booted from the game... it had a bunch of consequences like the fact that the player don't know when the game is remake.
Enabled lift off:
In the v1, you can't lift off... now, you can! This will increase the gameplay and make the people being able to remodulate their cities.
Can choose if a turret will transform in a cannon or a pylon:
With a civilian that players move from an area to an other at the top left of the map
Briefing system:
Display a little briefing to teach players how are working some complex things
"Complex" things are : Revive Potion and Turret switching
Displayed only one time in the game
Thanks to :
Undead-Santa
rafhot
t(u.ut)
Lethal_Illusion
f00lsGold
All Maplantis community!
Attachments:
Post has been edited 12 time(s), last time on Jun 4 2009, 3:14 am by payne.
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