Gui Montag - Larger
Aldaris - Larger
Raszagal - Larger
Hyperion - Cooldown 22
All Hero Ghosts - Range 6
Fenix (Dragoon) - Cooldown 22
Infested Kerrigan - Cooldown 15 (animation is longer than most, making actual attacks much slower than an equivalent marine or ultra)
Alan Schezar - Ground Range 5, Air Range normal (5/8 bw)
Raynor (Vulture) - Cooldown 22
Zeratul - Cooldown 22, slower than Dark Templar
Dark Templar (Hero) - slower than Dark Templar
Hunter Killer has the same attack speed as a Hydralisk.
I can get you the exact numbers of the sizes if you want, but they're all in DatEdit.
Something interesting you might not realize is that ultralisks have a range of .5 (1 in DatEdit), meaning they can attack across a zergling.
The extended units (mengsk, Dugalle, Aldaris, Raszagal) all use the same weapon as the base hero, so if Tassadar does 20 damage, Aldaris will too, and you can't change it.
I don't get unit walk speeds at all, or the real attack ranges of units, since they are both interconnected apparently, and units which use flingy.dat instead of iscript.bin typically have a shorter attack speed than other units. For example, Hero DTs are slower, have a top speed of 853, and use iscript.bin. Regular DTs are faster, have a top speed of 750, and also use iscript.bin.
Post has been edited 1 time(s), last time on Sep 1 2008, 5:36 am by Brontopwned.
None.