Staredit Network > Forums > SC1 Map Production > Topic: RE: Raccoon City 2
RE: Raccoon City 2
Jun 16 2008, 6:07 pm
By: Excalibur
Pages: < 1 « 5 6 7 8 >
 

Aug 29 2008, 7:39 pm Lingie Post #121



See, the problem is: The trigger itsself is so simple, theres no way there could be an error. We'll fix it somehow though.



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Aug 29 2008, 7:50 pm JaFF Post #122



Quote from name:Darkling
See, the problem is: The trigger itsself is so simple, theres no way there could be an error. We'll fix it somehow though.
That means nothing. "The error is always between the chair and the keyboard." ~programmers joke

How about some trigger action that fires before the trigger Ex described does something with the units in the location? Also check your trigger order.

Just because there is no error in one thigger only means that you've excluded 1 trigger from the 'error candidates' list. Now go check the rest.



None.

Aug 29 2008, 8:43 pm Lingie Post #123



Well..we've been looking for anything else that might be causing the error.

This is what happens: When exiting the Gunshop via the roof, the player's units freeze, as if they were being constantly centered on a location, but not in the center. Its.. wierd.



Lingie#3148 on Discord. Lingie, the Fox-Tailed on Steam.

Aug 30 2008, 4:50 am Riney Post #124

Thigh high affectionado

What would be funny is if this map suddenly stumbled upon XY positioning in Locations like WC3.



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Aug 30 2008, 7:01 am JaFF Post #125



Quote from name:Darkling
Well..we've been looking for anything else that might be causing the error.

This is what happens: When exiting the Gunshop via the roof, the player's units freeze, as if they were being constantly centered on a location, but not in the center. Its.. wierd.
First of all, check all locations that the units cannot be moved to. That will hopefully shorten the list of possible triggers (don't forget the locatinos that are moved). Then, you can go on a trigger-disabling spree and disable all the candidates one by one (if you're that desperate).

Are the palyer units melee? I know of a SC oddity that makes melee units (I've observed it happen only to melee units, anyway) unable to move (but able to attack and turn to different directions) for a couple of seconds. Is this the case? Check by ordering them to move to different locations - if they do not turn in the needed direction, it's a move command problem for sure.



None.

Aug 30 2008, 9:35 am Lingie Post #126



All ranged.



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Aug 31 2008, 5:12 am Excalibur Post #127

The sword and the faith

JaFF has helped fix the issue and the map will see release.




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Aug 31 2008, 10:57 pm FooFighters Post #128



This map is gonna be fun, i cant wait 'til u release it! and gj JaFF for fixing his problem!



None.

Sep 1 2008, 6:43 am Excalibur Post #129

The sword and the faith

Well, the fact is I wanted to release it by Aug 30th. That obviously isn't going to happen. I have less than a week to prepare PokeKraft for MN100, and after that, school starts picking up with more work and such. We will be lucky to see an October release.




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-------------------------
The sword and the faith.

:ex:
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Sep 1 2008, 8:40 am JaFF Post #130



In that case, remove me from the tester list - I won't be able to do anything starting from September 19th.



None.

Sep 3 2008, 1:29 am Lingie Post #131



Thank god, my suspension is finally gone. How'd you fix it? O_O

And by the way excalibur. GET ON TS! My IP on B.net just lifted! ;DDD



Lingie#3148 on Discord. Lingie, the Fox-Tailed on Steam.

Sep 3 2008, 7:13 am JaFF Post #132



The rooftop location had a doodad in it that blocked the units.



None.

Sep 3 2008, 4:57 pm Lingie Post #133



.. Lol. Well, you can blame Doodad Crazed Excalibur for that.



Lingie#3148 on Discord. Lingie, the Fox-Tailed on Steam.

Sep 3 2008, 8:06 pm FooFighters Post #134



Quote from Darkling
.. Lol. Well, you can blame Doodad Crazed Excalibur for that.
Lol, you can never have too much doodads... or can you... lol :lol:



None.

Sep 14 2008, 6:24 pm Gangster4Life Post #135



been a week already..... anything on release?



None.

Sep 16 2008, 7:44 am Neptune Post #136



I feel it would only be an official sequel if the original map creator made the map, nothing personal.

For an example, if a movie director made the first film but not the second.. it just wouldn't be the same.


But from what I've read it seems like you're doing your hardest to stay true to the original, I wish you luck.



None.

Sep 16 2008, 7:54 am Excalibur Post #137

The sword and the faith

Quote from Gangster4Life
been a week already..... anything on release?
Due to school, progress is a snail's pace at best.

Quote from Neptune
I feel it would only be an official sequel if the original map creator made the map, nothing personal.

For an example, if a movie director made the first film but not the second.. it just wouldn't be the same.


But from what I've read it seems like you're doing your hardest to stay true to the original, I wish you luck.

If PK was still around and/or was planning a sequel I wouldn't be doing it.




SEN Global Moderator and Resident Zealot
-------------------------
The sword and the faith.

:ex:
Sector 12
My stream, live PC building and tech discussion.

Sep 16 2008, 8:01 am Lingie Post #138



And I wouldn't be helping!



Lingie#3148 on Discord. Lingie, the Fox-Tailed on Steam.

Oct 7 2008, 11:24 pm Gangster4Life Post #139



?dead map?



None.

Oct 8 2008, 2:07 am Excalibur Post #140

The sword and the faith

Not dead. As soon as I get a break from school, probably around Christmas, I'll resume work.




SEN Global Moderator and Resident Zealot
-------------------------
The sword and the faith.

:ex:
Sector 12
My stream, live PC building and tech discussion.

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