Staredit Network > Forums > SC1 Map Production > Topic: Mini-Game Party
Mini-Game Party
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Sep 2 2007, 7:11 am
By: MillenniumArmy
Pages: < 1 « 11 12 13 14 1519 >
 

Aug 6 2008, 5:26 pm USS Cane Post #241



Hows the final ver coming?



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Aug 14 2008, 9:07 pm 49281358723941702706 Post #242



Any new work done recently on this map?



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Aug 17 2008, 1:03 pm USS Cane Post #243



Major bug in the demo: in the game "crystal collectors" from time to time the at start of the mini game the crystal at the top does not apear and the map is totaly over and you need to remake.



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Aug 17 2008, 2:47 pm Vi3t-X Post #244



Setup mineral requirements for the pylons, adding and subtracting from games as neccessary.

I got bored again so:

Reaping Reavers (lol?)

As a reaver, you are pit in an arena, surrounded by wandering units.
Build scarabs to "eat" and gather these units.
Moar units, Moar points.
Elapsed timer ends, player with most points wins.

MillenniumArmy: "So how many fat chicks you got in there?"

Wee, concept, bored.



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Aug 17 2008, 2:58 pm payne Post #245

:payne:

What if you would make it so that we need 10 pts to win and once someone reached the 9 pts, there's a Mini-Game made for that situation that gives more chance to win by a way or an other to the one that aren't winning (in other words, the 1th would be disadvantaged)?



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Aug 21 2008, 10:46 pm 49281358723941702706 Post #246



There are alot of things that you can do with the Simon Says idea. In minigame madness, by evildrone(U)?, he had alot of stuff like that. You can get it from fritfrat(U).



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Aug 22 2008, 1:00 pm USS Cane Post #247



Lol where is millenium? -.- WE WANT FULL VER!
Also idea for a mini game:
SCV duel:
Everyone has an scv
last man standing wins
first to win 3 times wins the mini game

Scv fighting requires lots of micro, the mini game would be fun :D

Dodge Game:
Your in the midle of a circle shaped terrain
There are 30 units that are set to raom around
Each 10 seconds 10 more units spawn
You have a ling that needs to avoid this units
last man standing wins

edit:

Also, solution to your string problem: Remove your comments after the mini game ends, im sure they take up much% of the string space, and facing the reality only 1 comment made me lought out of all 64

Post has been edited 1 time(s), last time on Aug 23 2008, 3:05 pm by USS Cane.



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Aug 23 2008, 9:57 pm 49281358723941702706 Post #248



I agree about the comments.



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Aug 29 2008, 11:21 am Zhuinden Post #249



I don't. I think they are cool.



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Aug 29 2008, 3:41 pm USS Cane Post #250



I think this map wont be finished, oh well gg, still one of the most entertaining UMS iv played ever, well done. Good we still have 64 version : D
MA has my respect.



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Aug 29 2008, 5:38 pm MillenniumArmy Post #251



I'm still working on it. It's just that I'm not posting as many updates as I have



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Aug 29 2008, 10:06 pm 49281358723941702706 Post #252



Idea-> Break Bound Race. Contenders must be the first to kill vespene orbs in different bound obstacles. Whoever gets the most wins.



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Aug 31 2008, 12:55 pm USS Cane Post #253



Oh. I see.



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Aug 31 2008, 5:52 pm 49281358723941702706 Post #254



Would making a minigamer where you have to kill the most orbs on different bound obstacles be easier than making a minigame where you must control the most beacons under different bound obstacles? Like whoever has the most kills wins? The orbs wouldn't be retaken like the beacons would be. If it sounds fun add it.



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Sep 4 2008, 3:33 am Polkaman Post #255



Have a mini-game like hungry-hungry-hippo! That would be saweet! Liek make a zealot when a scarab (or scourge, w.e) comes to ur hippo or something and then it eats! Person with most win. <3333333



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Sep 6 2008, 11:22 pm 49281358723941702706 Post #256



Add a Chinese Bound!



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Sep 14 2008, 9:55 pm Chubacca Post #257



stop with the bounds >.< he has one alredy. i like bounds but most people i play mini games with hate the bound lvl



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Sep 14 2008, 10:46 pm dumbducky Post #258



Bounds are gay and boring. 1 is more than enough.



tits

Sep 14 2008, 11:45 pm Symmetry Post #259

Dungeon Master

I want to see this finished. Come on, MA!



:voy: :jaff: :voy: :jaff:

Sep 16 2008, 11:42 pm Ei47 Post #260



Are you still adding new mini games or is it going to be 100 for the final ver?



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[06:48 pm]
Ultraviolet -- :wob:
[2024-4-21. : 1:32 pm]
Oh_Man -- I will
[2024-4-20. : 11:29 pm]
Zoan -- Oh_Man
Oh_Man shouted: yeah i'm tryin to go through all the greatest hits and get the runs up on youtube so my senile ass can appreciate them more readily
You should do my Delirus map too; it's a little cocky to say but I still think it's actually just a good game lol
[2024-4-20. : 8:20 pm]
Ultraviolet -- Goons were functioning like stalkers, I think a valk was made into a banshee, all sorts of cool shit
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[2024-4-20. : 8:18 pm]
Ultraviolet -- Oh_Man
Oh_Man shouted: lol SC2 in SC1: https://youtu.be/pChWu_eRQZI
oh ya I saw that when Armo posted it on Discord, pretty crazy
[2024-4-20. : 8:09 pm]
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[2024-4-20. : 8:09 pm]
Vrael -- woo baby talk about a time crunch
[2024-4-20. : 8:08 pm]
Vrael -- Oh_Man
Oh_Man shouted: yeah i'm tryin to go through all the greatest hits and get the runs up on youtube so my senile ass can appreciate them more readily
so that gives me approximately 27 more years to finish tenebrous before you get to it?
[2024-4-20. : 7:56 pm]
Oh_Man -- lol SC2 in SC1: https://youtu.be/pChWu_eRQZI
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