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You ask and you shall receive good sir!
OK well first up we have several additions to the beastiary.
Revenant (Hydralisk Hero)
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Description: These abominations are reanimated corpses with a hunger for a flesh. It was thought that only the advanced necromancy of Witch Doctors could bring these creatures into being but in recent times many Revenants have been spotted east of Menenos. Various scholars have theorised that the unholy eruptions issuing from the Hell Gate is the cause of these spontaneous reanimations, but either way they are still lethal opponents to be treated with the utmost caution.
Wanderer (Dark Templar)
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Description: Wanderers are trapped souls who have long forgotten their humanity; driven mad by the inability to pass on into the Heavens. Now they roam the Menenos forests, eager to share their anguish with travellers. There is no known way to truly kill a Wanderer, at best travellers can only hope to stave them off long enough to complete their journey.
Spawn (Broodling)
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Description: These pesky insects infest many caves and tunnels through Sighan. Alone, they can easily be dispatched, but in larger numbers, or in the presence of their Spawn mother it is best go give them a wide berth.
Spider (Lurker)
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Description: These spiders have been hideously mutated by the Hell Gates demonic energies. Standing two metres tall and posessing acute night vision, the Spider is a huge threat to any adventurer brave enough to brave the dark reaches of Sighan.
Also I have added a fairly large gameplay element to my map. I am going to be focusing more on armour and weapons for the player.
There are currently 6 peices of equipment the player can equip.
Helmet, Armour, Shield, Sword, Gloves, and Boots.
Each of these will give different bonuses to the player, and I have written up several examples, please keep in mind that these are likely to change as balancing progresses. Many of these can be made via the Crafting or Smithing skill, and some can be picked up randomly from monsters or from completing certain quests. Now I don't actualy have enough units to represent each peice of equipment, so it is going to be entirely text based. The player can check what he is wearing by bringing a Civilian to a "Stats" Beacon, and this will bring up all his equipment and what it does. When a player collects a new peice of equipment, it will be compared with his current equipment and the player will have the choice of either equipping it (thus discarding the old peice) or discarding it. As you can imagine this will be a big job trigger wise, but I have thought about it and I believe I can pull it off. Also I am sure you folks at SEN will be happy to help me should I get hung up anywhere.
Ok here are some examples.
Leather, Iron, Steel, Mithril Gauntlets: These gauntlets will give different bonuses to your Specializations (5% chance of mining two ore instead of one, increased EXP, etc.).
Iron, Steel, Mithril Helmet: Helmets will give mana-related buffs (Increased mana regeneration rate, 10% chance spell will drain less mana, etc.).
Leather Boots (Iron, Steel, Mithril Studs): These will also give different bonuses to your Specializations (You tame beasts faster, etc.)
Iron, Steel, Mithril Armour: These will give defence related buffs. (2% chance killing a monster will return a percentage of your health, Health Herbs will heal higher portions of health, Monsters have a higher chance of dropping loot, etc.)
Iron, Steel, Mithril Sword: Each sword will have a higher chance of making a critical hit. Other swords may have differing abilities.
Iron, Steel, Mithril Shield: Each Shield will give the player a higher chance of dodging an enemies attack. Other shields may have differing abilities.
Other equipment will be available to the player also (leather pouches which increase your inventory space, gear for your mercenaries and pets, etc.).
This section is highly susceptible to balancing changes, so please be understanding.
Anyway I hope you have enjoyed this rather large update, more are of course on the way, and please spread the word about my map, testers are an important part of the map making process - and there's nothing better for a map makers mojo then a score of players urging him to finish his map!
Private Parts.