([Pylon]) [ ]
I created a pylon in the right location:
([Pylon]) ([Pylon])
I then destroyed the left pylon, and the right pylon moved left instantly.
[boom] ([Pylon])
[Pylon]<-[ ]
The pylon stayed at the left side, but it's aurora was left behind at the right location.
[Pylon] ([ ])
This is a great concept to use if you want to create a cannon defense where you don't give players vision of pylons on a higher terrain, and they'll be confused as why they can build on grounds without pylons.
It's also pretty useful if you want pylons in your map without auroras, unless there's some simpler methods using properties or something. Anyway, have fun.
Post has been edited 2 time(s), last time on Sep 13 2007, 3:45 pm by Merrell.
None.