Staredit Network > Forums > SC1 UMS Theory and Ideas > Topic: Auroraless Pylon
Auroraless Pylon
Sep 13 2007, 2:46 am
By: MrrLL  

Sep 13 2007, 2:46 am MrrLL Post #1



I'm not sure if this was ever talked about, but I was playing in the editor with my test map. I created two locations and had a pylon move back and forth between them at zero milliseconds (hypers required), so it was just staying at one of the locations:

([Pylon]) [ ]

I created a pylon in the right location:

([Pylon]) ([Pylon])

I then destroyed the left pylon, and the right pylon moved left instantly.

[boom] ([Pylon])
[Pylon]<-[ ]

The pylon stayed at the left side, but it's aurora was left behind at the right location.

[Pylon] ([ ])




This is a great concept to use if you want to create a cannon defense where you don't give players vision of pylons on a higher terrain, and they'll be confused as why they can build on grounds without pylons.

It's also pretty useful if you want pylons in your map without auroras, unless there's some simpler methods using properties or something. Anyway, have fun.

Post has been edited 2 time(s), last time on Sep 13 2007, 3:45 pm by Merrell.



None.

Sep 13 2007, 2:50 am Falkoner Post #2



All you have to do is move the pylon and the aurora stays, I don't think it powers though, so that's kinda cool that this way powers, of course, if used in a defense map, there would be issues if the player built over the spot though, and I don't see how this could be used with lots of pylons.



None.

Sep 13 2007, 5:45 pm who Post #3



Lots of locations?
:unsure:



None.

Sep 13 2007, 6:01 pm The Starport Post #4



Won't you still need a clear spot to move the pylon? You can't simply build anywhere or you'd cover that spot, I'd imagine.

Still, definitely a useful trick.



None.

Options
  Back to forum
Please log in to reply to this topic or to report it.
Members in this topic: None.
[06:48 pm]
Ultraviolet -- :wob:
[2024-4-21. : 1:32 pm]
Oh_Man -- I will
[2024-4-20. : 11:29 pm]
Zoan -- Oh_Man
Oh_Man shouted: yeah i'm tryin to go through all the greatest hits and get the runs up on youtube so my senile ass can appreciate them more readily
You should do my Delirus map too; it's a little cocky to say but I still think it's actually just a good game lol
[2024-4-20. : 8:20 pm]
Ultraviolet -- Goons were functioning like stalkers, I think a valk was made into a banshee, all sorts of cool shit
[2024-4-20. : 8:20 pm]
Ultraviolet -- Oh wait, no I saw something else. It was more melee style, and guys were doing warpgate shit and morphing lings into banelings (Infested terran graphics)
[2024-4-20. : 8:18 pm]
Ultraviolet -- Oh_Man
Oh_Man shouted: lol SC2 in SC1: https://youtu.be/pChWu_eRQZI
oh ya I saw that when Armo posted it on Discord, pretty crazy
[2024-4-20. : 8:09 pm]
Vrael -- thats less than half of what I thought I'd need, better figure out how to open SCMDraft on windows 11
[2024-4-20. : 8:09 pm]
Vrael -- woo baby talk about a time crunch
[2024-4-20. : 8:08 pm]
Vrael -- Oh_Man
Oh_Man shouted: yeah i'm tryin to go through all the greatest hits and get the runs up on youtube so my senile ass can appreciate them more readily
so that gives me approximately 27 more years to finish tenebrous before you get to it?
[2024-4-20. : 7:56 pm]
Oh_Man -- lol SC2 in SC1: https://youtu.be/pChWu_eRQZI
Please log in to shout.


Members Online: Roy, Moose, Ghoster, Oh_Man