Staredit Network > Forums > SC1 UMS Mapmaking Assistance > Topic: How to always have a computer player burrowed
How to always have a computer player burrowed
Jul 12 2008, 11:40 pm
By: Brontobyte  

Jul 12 2008, 11:40 pm Brontobyte Post #1



I'm using a 8x8 1 tile grid of burrowed zerg zergling owned by player 2. I use the give unit to player trigger to move a location around. I need to know how to make the burrowed zerg zergling aways stay burrowed, when owned by a computer, given to another player, and then given back to the player (player 2). The give units to player trigger is giving the zergling to player 3 then one less then the original count back to player 2, and then when the trigger finishes, it gives all of the zerg zergling to player 2. I should probably test and make sure that I have it so that only the zergling owned by player 3 are given back to player 2, and not all of them... Let me know if there are other ways. I need at least one of the players to be a computer. Player 1 - Human / Player 2 - Computer / Player 3 - Neutral



None.

Jul 12 2008, 11:47 pm Falkoner Post #2



Do they unburrow? Your whole little description never said anything about them unburrowing, also, I prefer to use neutral players (P9-P12)



None.

Jul 12 2008, 11:48 pm Ultraviolet Post #3



Well, just make sure the computer has researched burrow and has no enemies. Also, why can't you just use p9-12?




Jul 13 2008, 12:50 am Brontobyte Post #4



Quote from Falkoner
Do they unburrow? Your whole little description never said anything about them unburrowing, also, I prefer to use neutral players (P9-P12)

Quote from name:NerdyTerdy
Well, just make sure the computer has researched burrow and has no enemies. Also, why can't you just use p9-12?

I didn't even think of using players above player 8... Ok, this will work. I hope. Thanks! :D



None.

Options
  Back to forum
Please log in to reply to this topic or to report it.
Members in this topic: None.
[07:46 am]
RIVE -- :wob:
[2024-4-22. : 6:48 pm]
Ultraviolet -- :wob:
[2024-4-21. : 1:32 pm]
Oh_Man -- I will
[2024-4-20. : 11:29 pm]
Zoan -- Oh_Man
Oh_Man shouted: yeah i'm tryin to go through all the greatest hits and get the runs up on youtube so my senile ass can appreciate them more readily
You should do my Delirus map too; it's a little cocky to say but I still think it's actually just a good game lol
[2024-4-20. : 8:20 pm]
Ultraviolet -- Goons were functioning like stalkers, I think a valk was made into a banshee, all sorts of cool shit
[2024-4-20. : 8:20 pm]
Ultraviolet -- Oh wait, no I saw something else. It was more melee style, and guys were doing warpgate shit and morphing lings into banelings (Infested terran graphics)
[2024-4-20. : 8:18 pm]
Ultraviolet -- Oh_Man
Oh_Man shouted: lol SC2 in SC1: https://youtu.be/pChWu_eRQZI
oh ya I saw that when Armo posted it on Discord, pretty crazy
[2024-4-20. : 8:09 pm]
Vrael -- thats less than half of what I thought I'd need, better figure out how to open SCMDraft on windows 11
[2024-4-20. : 8:09 pm]
Vrael -- woo baby talk about a time crunch
[2024-4-20. : 8:08 pm]
Vrael -- Oh_Man
Oh_Man shouted: yeah i'm tryin to go through all the greatest hits and get the runs up on youtube so my senile ass can appreciate them more readily
so that gives me approximately 27 more years to finish tenebrous before you get to it?
Please log in to shout.


Members Online: Revenant