#1: 6 Marines vs. 1 Archon Whoever kills archon wins. No respawn till everyone is dead.
Already going to use it.
#2: Whoever can mind control 3 zlots the fastest. Mind Control unlimited. Idea from EvilDrone(U)
ALready have an idea like this planned out
#3: First to build 5 pylons the fastest in a small area. People can kill each other
Hmmm maybe, i'll c
#4: Everyone gets an invincible defiler and a cloacked ghost with 1 hp. You use your defiler to try to plague the other players ghosts. Last ghost standing wins.
already have an idea like this planned out
#5: Virus..Idea from TimeSplitters..Last man standing wins. A computer starts as the virus..with maybe a flame effect on him. As soon as the other players become the virus also, they must go after the remaining players.
er, can you elaborate a little more on this?
#6: Soccer type minigame where each player tries to score a zlot into his goal(beacon). There should be a limited amount of zlots.
I was thinking about this for a while, but i'd rather have another mini-game over this.
#7: First to infest a CC w/ Queens and Broodlings. (I think you might already have this?)
Bah, usually i
try to stay away from the SC mario party games, but if all else fails then I may have to...
Already got an idea like this planned out
#9: Shoot the right units. Two types, +1 & -2
Already exists.
#10: MC to get 3 defilers to your beacon the fastest. There should be around 5 energy to MC.
Idea stolen from some anchient SENv4 thread.
I was thinking about a different variation of this, but I'll have to see
#11: Vulture jump obstacles
Nah
#12: Worker Jump Obstacles..Like you have 3 workers and you have to jump over 2 lines of minerals..etc.
Already exists
#13: Bomberman type minigame
Already have someone suggest this idea to me
#14: New bounds (The bounds on your map were suprisinly fun) I'd prefer a splash dmg type bound.
I've had many people tell me to get rid of that bound mini-game. I seriously don't think adding another bound one is going to make things better
#15: Barracks Jump obstacles. Examples: Jump supply depots, addons, minerals, units, etc.
?
#16: Zling Jump. Be the first to jump a row of rines, dts with 3 zlings.
Don't think ill have the resources for this
#17: Zergling, Marine, Zlot type map..Each player has beacons where he can choose from 1 Marine every second, 2 Zerglings every second, 1 Zealot every 2 seconds, 1 dt every 5 seconds, and 1 scv every 5 seconds. When you recieve an scv it should come with the 75 minerals for a turret to counter the dt. It would be fun to see walling, etc. 5 unit chocies.
A game like this would take too long IMO
#18: "Sucking Effect" type race.
Maybe, i'll have to see
#19: "Bombs Away" Civilian that spawns infesteds. Last civilian standing wins.
Idea stolen from some anchient SENv4 thread.
Already got an idea like this planned out
#20:"Linked Minds" Everyone starts with 3 Dark Archons and the last man who controls them all wins.
Idea stolen from some anchient SENv4 thread.
Nah
#21:Minigame from your Minibound game maps where you have to dodge random blasts with a few lifes.Later I was beginning to realize how retarded that minibound game was. But the way my map is set up, it's going to be hard to incorporate that minibound game
#22: Bring x units to middle. This might already be included.Indeed it has
#23:Dodge the lurkers like the mario party minigame where there are an increasing amount of lurkers.I was really thinking about this for a while, but like mentioned i
try to stay away from minigames from SC mario party
#24:Dodge the nukes.I may make it more like nuke the whales where u have a nuker and a "whale."
#25:Each player gets a beacon and scvs. Bring cystals to opponents base to kill them. 3 lifes apiece. Like Mario party map minigame.Refer to mario party minigame comments
#26:King of the hill-> Hold on to the crystal for x seconds to win. Scvs respawn. Like mario party minigame.Again
#27: Something like infested terrans have to kill dts. X kills to win.Already have an idea similar to this existing
#28 MC Units and kill oponnets bunkers. Mario Party MinigameI have a different variation of this planned out
#29 Hide and Go Seek: Burrow defiler and storm to kill. Mario Party Minigame[/quote]
If i have too many games which rely on a player's inability to see the map or where your opponents are, it's basically just asking for people to use map hacks.
None.