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Mini-Game Party
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Sep 2 2007, 7:11 am
By: MillenniumArmy
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Jun 12 2008, 2:42 am 49281358723941702706 Post #161



Gamma's 1st Idea: 6 Marines vs. 1 Archon. Whoever kills archon wins. No respawn, but auto-rm.



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Jun 12 2008, 3:24 am MillenniumArmy Post #162



Lol how simple of an idea.

But i like it, i'll use it :)



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Jun 14 2008, 12:37 am 49281358723941702706 Post #163



Two WarCraft 3 Mario Party maps are attached. Both were hard to find. They have some interesting. Ideas. I will try to find my SC Mario Party/Minigame maps if you don't already have them.



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Jun 15 2008, 7:46 am General_Raynor Post #164



I also like the Marine VS Archon idea, but think about modifying HP (or shields) according to the number of players xD



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Jun 16 2008, 8:06 pm 49281358723941702706 Post #165



Please incorporate the ideas from the two Mario Party maps and the (U)MInigame collection map.



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Jun 27 2008, 1:19 am zB-C-yamico96 Post #166



Holy crap, this is like the most posted thread lol
Well I personally think this will be the biggest hit since the invention of the wheel came out!!!!!!!



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Jul 2 2008, 12:05 am 49281358723941702706 Post #167



The round where you have to shoot a scourge with a tank is extremly too long. This is especially true when you are only playing with a couple or a few players. I think I spent about 20 minutes trying to hit the crystal when I was playing a three player game. Is there any way you could make that island narrower if it is convenient? Also, i'm going to try to think up some ideas for you.



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Jul 2 2008, 2:30 pm 49281358723941702706 Post #168



Minigame Ideas
Many from Mario Party map.

#1: 6 Marines vs. 1 Archon Whoever kills archon wins. No respawn till everyone is dead.

#2: Whoever can mind control 3 zlots the fastest. Mind Control unlimited. Idea from EvilDrone(U)

#3: First to build 5 pylons the fastest in a small area. People can kill each other

#4: Everyone gets an invincible defiler and a cloacked ghost with 1 hp. You use your defiler to try to plague the other players ghosts. Last ghost standing wins.

#5: Virus..Idea from TimeSplitters..Last man standing wins. A computer starts as the virus..with maybe a flame effect on him. As soon as the other players become the virus also, they must go after the remaining players.

#6: Soccer type minigame where each player tries to score a zlot into his goal(beacon). There should be a limited amount of zlots.

#7: First to infest a CC w/ Queens and Broodlings. (I think you might already have this?)

#8: Guess the # of dts

#9: Shoot the right units. Two types, +1 & -2

#10: MC to get 3 defilers to your beacon the fastest. There should be around 5 energy to MC.
Idea stolen from some anchient SENv4 thread.

#11: Vulture jump obstacles

#12: Worker Jump Obstacles..Like you have 3 workers and you have to jump over 2 lines of minerals..etc.

#13: Bomberman type minigame

#14: New bounds (The bounds on your map were suprisinly fun) I'd prefer a splash dmg type bound.

#15: Barracks Jump obstacles. Examples: Jump supply depots, addons, minerals, units, etc.

#16: Zling Jump. Be the first to jump a row of rines, dts with 3 zlings.

#17: Zergling, Marine, Zlot type map..Each player has beacons where he can choose from 1 Marine every second, 2 Zerglings every second, 1 Zealot every 2 seconds, 1 dt every 5 seconds, and 1 scv every 5 seconds. When you recieve an scv it should come with the 75 minerals for a turret to counter the dt. It would be fun to see walling, etc. 5 unit chocies.

#18: "Sucking Effect" type race.

#19: "Bombs Away" Civilian that spawns infesteds. Last civilian standing wins.
Idea stolen from some anchient SENv4 thread.

#20:"Linked Minds" Everyone starts with 3 Dark Archons and the last man who controls them all wins.
Idea stolen from some anchient SENv4 thread.

#21:Minigame from your Minibound game maps where you have to dodge random blasts with a few lifes.

#22: Bring x units to middle. This might already be included.

#23:Dodge the lurkers like the mario party minigame where there are an increasing amount of lurkers.

#24:Dodge the nukes.

#25:Each player gets a beacon and scvs. Bring cystals to opponents base to kill them. 3 lifes apiece. Like Mario party map minigame.

#26:King of the hill-> Hold on to the crystal for x seconds to win. Scvs respawn. Like mario party minigame.

#27: Something like infested terrans have to kill dts. X kills to win.

#28 MC Units and kill oponnets bunkers. Mario Party Minigame

#29 Hide and Go Seek: Burrow defiler and storm to kill. Mario Party Minigame

Post has been edited 3 time(s), last time on Jul 2 2008, 7:47 pm by Gamma.



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Jul 2 2008, 9:26 pm MillenniumArmy Post #169



Quote
#1: 6 Marines vs. 1 Archon Whoever kills archon wins. No respawn till everyone is dead.
Already going to use it.
Quote
#2: Whoever can mind control 3 zlots the fastest. Mind Control unlimited. Idea from EvilDrone(U)
ALready have an idea like this planned out
Quote
#3: First to build 5 pylons the fastest in a small area. People can kill each other
Hmmm maybe, i'll c
Quote
#4: Everyone gets an invincible defiler and a cloacked ghost with 1 hp. You use your defiler to try to plague the other players ghosts. Last ghost standing wins.
already have an idea like this planned out
Quote
#5: Virus..Idea from TimeSplitters..Last man standing wins. A computer starts as the virus..with maybe a flame effect on him. As soon as the other players become the virus also, they must go after the remaining players.
er, can you elaborate a little more on this?
Quote
#6: Soccer type minigame where each player tries to score a zlot into his goal(beacon). There should be a limited amount of zlots.
I was thinking about this for a while, but i'd rather have another mini-game over this.
Quote
#7: First to infest a CC w/ Queens and Broodlings. (I think you might already have this?)
Bah, usually i try to stay away from the SC mario party games, but if all else fails then I may have to...
Quote
#8: Guess the # of dts
Already got an idea like this planned out
Quote
#9: Shoot the right units. Two types, +1 & -2
Already exists.
Quote
#10: MC to get 3 defilers to your beacon the fastest. There should be around 5 energy to MC.
Idea stolen from some anchient SENv4 thread.
I was thinking about a different variation of this, but I'll have to see
Quote
#11: Vulture jump obstacles
Nah :P
Quote
#12: Worker Jump Obstacles..Like you have 3 workers and you have to jump over 2 lines of minerals..etc.
Already exists
Quote
#13: Bomberman type minigame
Already have someone suggest this idea to me
Quote
#14: New bounds (The bounds on your map were suprisinly fun) I'd prefer a splash dmg type bound.
I've had many people tell me to get rid of that bound mini-game. I seriously don't think adding another bound one is going to make things better
Quote
#15: Barracks Jump obstacles. Examples: Jump supply depots, addons, minerals, units, etc.
?
Quote
#16: Zling Jump. Be the first to jump a row of rines, dts with 3 zlings.
Don't think ill have the resources for this
Quote
#17: Zergling, Marine, Zlot type map..Each player has beacons where he can choose from 1 Marine every second, 2 Zerglings every second, 1 Zealot every 2 seconds, 1 dt every 5 seconds, and 1 scv every 5 seconds. When you recieve an scv it should come with the 75 minerals for a turret to counter the dt. It would be fun to see walling, etc. 5 unit chocies.
A game like this would take too long IMO
Quote
#18: "Sucking Effect" type race.
Maybe, i'll have to see
Quote
#19: "Bombs Away" Civilian that spawns infesteds. Last civilian standing wins.
Idea stolen from some anchient SENv4 thread.
Already got an idea like this planned out
Quote
#20:"Linked Minds" Everyone starts with 3 Dark Archons and the last man who controls them all wins.
Idea stolen from some anchient SENv4 thread.
Nah
#21:Minigame from your Minibound game maps where you have to dodge random blasts with a few lifes.Later I was beginning to realize how retarded that minibound game was. But the way my map is set up, it's going to be hard to incorporate that minibound game
#22: Bring x units to middle. This might already be included.Indeed it has
#23:Dodge the lurkers like the mario party minigame where there are an increasing amount of lurkers.I was really thinking about this for a while, but like mentioned i try to stay away from minigames from SC mario party
#24:Dodge the nukes.I may make it more like nuke the whales where u have a nuker and a "whale."
#25:Each player gets a beacon and scvs. Bring cystals to opponents base to kill them. 3 lifes apiece. Like Mario party map minigame.Refer to mario party minigame comments
#26:King of the hill-> Hold on to the crystal for x seconds to win. Scvs respawn. Like mario party minigame.Again
#27: Something like infested terrans have to kill dts. X kills to win.Already have an idea similar to this existing
#28 MC Units and kill oponnets bunkers. Mario Party MinigameI have a different variation of this planned out
#29 Hide and Go Seek: Burrow defiler and storm to kill. Mario Party Minigame[/quote]
If i have too many games which rely on a player's inability to see the map or where your opponents are, it's basically just asking for people to use map hacks.



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Jul 2 2008, 9:37 pm 49281358723941702706 Post #170



Quote
er, can you elaborate a little more on this?
The minigame would start with civilians with flames over it. If you get tagged by the flamed people you become the virus. Last man standing wins.

I tried on the other ones :(

Minigame Idea:
#30: Everyone starts off with an HT and a DA. Last man standing wins. Either infinite or near infinite energy.

Post has been edited 1 time(s), last time on Jul 2 2008, 10:10 pm by Gamma.



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Jul 3 2008, 6:58 am MillenniumArmy Post #171



Incase some of you are wondering why I haven't made much progress since the release of demo3, it's because the map's intrinsic functions and structure were originally designed for 64 games. Since I am adding another 64, I had to make some readjustments.

Even more, I will implement a method where you can choose which mini-games to play (it'll be turn based picking). And, I have managed to get some ideas done:

#66: Sniper Survival
So basically you have a ghost and your objective is to be the last one standing. Enemies will be spawning and will come after you. Your only method of killing is by using a+left click. So ultimately this is game tests how good you are with your accuracy and precision. As time progresses, more and more enemies spawn.

#67: Narrow Corridor
You will be placed in a maze-like arena consisting of only 1x1 square pathways. You can think of this like pac-man or like my old map Coins Arena (no, its NOT like the pacman maps on SC). Your objective is simple, dodge all units that wander around the arena. As time progresses more units spawn.

#68: Fuck MiniMoose2707
MiniMoose2707 (reaver) loves taking things up his ass. Your objective is to "shove" as many things up his ass to earn points. This only works if you bring units to the rear or the tail of the reaver as it symbolizes his ass. The bigger the units are, the more points you will earn (e.g. shoving a zergling will earn you 1 point but shoving an ultralisk will earn you 4 points). You have a Dark Archon, so you have to mind control these wandering units (initially owned by the comp) and bring them to the reaver's rear end. First to 30 points wins.

#69: Grav ball
Based off i)D(Elite's map. There are going to be scourges everywhere, along the perimeter and in the middle of the arena. How this works is that if you mind control a scourge, it will start moving towards you. If you touch a scourge, you die. And yes, when you mc a scourge and it comes at you, it will kill you if you don't move. So use this strategy to kill off all your opponents.

#70: Swarm Casters
This was an idea inspired by UnholyUrine (I think? Well maybe i'll have to go back and check). So you have a defiler which can cast dark swarm. If a dark swarm is casted upon a player's defiler, he will spawn some hydralisks. However if a dark swarm does not touch anyone's defiler, it will simply kill off any hydralisks touching it. Use this strategy to kill off each other's defilers. Last defiler standing wins.

#71: 3 man dodge
You have three units, one in each of three arenas. You have to simultaneously have all three of your units dodge all the units that come flying at them. If any one of them dies, you are eliminated. This is going to be exactly like my flash game: http://www.geocities.com/JayYouEsTeeEyeAn/missilebarrage.html Last one standing wins.

#72: Pressure Blast
You have a tank and a zergling. The tank is your player and your zergling is your aimer. Whenever you siege your tank, you will launch a barrage of scourges at your scourge. Pay special note to your mineral count. The more minerals you have, the more scourges you will shoot out the moment you siege your tank. So if you want to shoot scourges out at "full blast," you should wait until your mineral count reaches 100. Everytime you get hit by a scourge you lose HP and if you lose it all you die. Last man standing wins.


and also it's always a good thing when you people suggest mini-game ideas to me even if they get "rejected." Because in many cases, these ideas can act as inspiration or can trigger other ideas that might've been dormant in my mind.

Post has been edited 1 time(s), last time on Jul 3 2008, 7:04 am by MillenniumArmy.



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Jul 3 2008, 7:10 am LoveLess Post #172

Let me show you how to hump without making love.

Quote from MillenniumArmy
#68: Fuck MiniMoose2707
MiniMoose2707 (reaver) loves taking things up his ass. Your objective is to "shove" as many things up his ass to earn points. This only works if you bring units to the rear or the tail of the reaver as it symbolizes his ass. The bigger the units are, the more points you will earn (e.g. shoving a zergling will earn you 1 point but shoving an ultralisk will earn you 4 points). You have a Dark Archon, so you have to mind control these wandering units (initially owned by the comp) and bring them to the reaver's rear end. First to 30 points wins.
O.O



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Jul 3 2008, 1:33 pm Vi3t-X Post #173



Quote from LoveLess
Quote from MillenniumArmy
#68: Fuck MiniMoose2707 MiniMoose2707 (reaver) loves taking things up his ass. Your objective is to "shove" as many things up his ass to earn points. This only works if you bring units to the rear or the tail of the reaver as it symbolizes his ass. The bigger the units are, the more points you will earn (e.g. shoving a zergling will earn you 1 point but shoving an ultralisk will earn you 4 points). You have a Dark Archon, so you have to mind control these wandering units (initially owned by the comp) and bring them to the reaver's rear end. First to 30 points wins.
O.O
That scared me too.

--> Number of Minigames to Play
--> Number of Minigames to WIN
--> Select a Minigame (o.O)

--> Phishing (lulz) Corsair + Dweb to catch randomly moving cloaked units.
--> Teh MillenniumArmy Kill U (Random MAs invincible running around KILLIN UR CIVZ).

Gogo Roflcopter ideas. Inspire him!



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Jul 3 2008, 1:38 pm payne Post #174

:payne:

Well, I can't wait to play #68 xD It seriously seems very funny :D
Anyway... may I suggest you to implement a Particle Arena in your mini-games? It's pretty much the best arena map ever :O



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Jul 3 2008, 1:44 pm 49281358723941702706 Post #175



Minigame Ideas
#31: Jailbreak type minigame where you have to be the first to pass alot of larva with a zling.

#32: Jailbreak type minigame where you have to run past Dark Archons (flames) with a zling. Some DA's should be moving, some faster than others.

#33: 6 Marines vs. 1 Lurker (Players will have to micro their rine back and forth if they want to win, and let other players die.

#34: Mni-Snipers idea where there is a flag and you ant to hold no to it the longest or to earn points.

#35: Fast & The Furious type map. Near instant buildings, units, and upgrades..last man standing wins.

#36: SCTourney type minigame. Players get x Minerals and x Gas to spend. They should have turns choosing from a gateway/barracks/hatchery/etc.

Hopefully, 1 might help. :)



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Jul 3 2008, 1:45 pm payne Post #176

:payne:

Hey, I think I've got a VERY nice idea!! :O
For once, people would need to work in team.
In a small arena, a player is randomly selected to get a Defiler in the middle of the arena. That player has only the vision of the other players.
The others players get a BLINDED Civilian (1/player).
The guy with the defiler may use Dark Swarm over hero zerglings (more they are fast, more it'll be cool) to slow them (once you detect a swarm over a zlerging, you trigger a cool effect that will slow them down, like in that famous race.
The goal is to touch all the zerglings once (once touched, they might not get removed, but only permanently stopped) with the civilian WITHIN the counter (let's say 1 minute for 8 zerglings?).



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Jul 7 2008, 10:12 pm 49281358723941702706 Post #177



IMO, the following are must haves:

X Rines vs. 1 Lurker
First to build on small terrain
Virus idea talked about above
Soccer type game
MC to get 3 units to ur base the fastest
Sucking Effect used in some game
New bounds
Random blast dodge
Dodge the lurkers
Bring Crsytals to other players beacon to kill them 3 times.
King of the hill-> Hold the cyrstal the longest
Hide and go seek w/ hts/defilers

Alot of those r very fun.



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Jul 8 2008, 3:24 am KrayZee Post #178



Parody of Mini Game Party. Enjoy!



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Jul 8 2008, 4:39 am MillenniumArmy Post #179



Wow you actually spent some time doing that shit? lmao


btw you messed up game #10...



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Jul 8 2008, 12:15 pm KrayZee Post #180



I know, there were string errors that annoyed the crap out of me. I mean really, for one, the displaying text message for #10 that notifies the player what game it is and how to play kept affecting another trigger that is like way in the bottom. If you open that map, you're going to find a disabled trigger. Second, it's Infested Duran, not Alexei Stukov. So switching both units by renaming Alexei into "Aim at Purple" and Infested Duran into "MillenniumNavy" is a way to represent Alex Briley. And I did not have a chance to test #10 at all, I'll have a look to it myself. And third, games such as Hot Potato does not have sounds.

Your triggers actually gave me a glimpse of you using Starforge. ;)



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