Randomize 4 switches, assign 16 different units(Card1-Card16) a death number 1-16 (16 triggers + a few more) for player 8. This isn't instantaneous and is done at the start.
When someone lands on a chance, set deaths of current player to 1-15, adding one each time (15 triggers). (For example, if deaths = 2 for player 8, set to 3 for current player and player 8).
If death of Card1 = 1 (through 16) for player 8 and current player suffers 1 (through 15) death, do effect of card 1. (15x16 = 240 triggers -.o)
Assuming the get out of jail free cards have 20 triggers each or so, that would be almost 300 triggers per deck, making it 600 total. I don't think it'd take too ridiculously long because of replace all functions, but seriously, does anyone have a better idea than this? Thanks ahead of time for your input.
As far as progress goes, all I have left to do are cards, mortgaging, some more turn-control concerning trades, and bankruptcy.. once the first 3 are done I'll release the BETA to test out all of this stuff I've been triggering
Post has been edited 3 time(s), last time on Jun 14 2008, 6:37 pm by fritfrat.
None.