Staredit Network > Forums > SC1 Map Production > Topic: Dark Battlefield
Dark Battlefield
Jun 11 2008, 1:24 am
By: Fierce  

Jun 11 2008, 1:24 am Fierce Post #1



Dark Battlefield


Blood will be shed.


Storyline:
Darkness. It will one day consume the minds of the innocence. However, there will be a war. A war that will decide the fate of the world as we know it. Demons, tyrants, minions shall not be fooled around with. Recent towns have held up as long as they can. They need your help to survive.

Features:
+ Players
- 3 Human
- UNK Computers

+ Map Size
- 256 x 256

+ Level System
- After acquiring a certain amount of experience, you will level which will give you money to upgrade as well as the ability to use better items.

+ Items
- Items will require a certain level to use

+ Level
- The scoreboard will display levels
- Level capacity will be 10 (as of June 30)

+ Experience System
- Uses vesp. gas as experience

+ Currency
- Uses minerals as money

+ Quests
- Quest givers are colored orange
- Total amount of quests: 14

+ Tactical Battles
- Using the unique skills of each class, a group will easily accomplish tasks with ease.

+ Grouping
- Players will be able to group together to do dungeons together.

+ Dungeons
- Dungeons will require specific levels to enter.
- Recommended to group

Classes
+ Barbarian
- Main fighting class

+ Necromancer
- Summons minions

+ Priest
- Heals

World Map:
(map layout has totally changed! Custom terrain, and more unique environments have been added (image below is not current))


Change Log
+ July 2
- Updated terrain mapping
- Added new wild area
- Added wild animals to swamp area
- Added town folk
- Moved quest giver to temple of death
- Added friendly camp north of town
- Added enemy camp southeast of town
- Added 2 quest givers in friendly camp

+ July 1
- Added 34 locations
- Added spells
- Updated terrain mapping
- Added new area (Temple of Death)
- Added a quest giver near Temple of Death
- Added a quest giver in town
- Updated unit properties
- Added town shop

+ June 30
- Added Hellspawn summon spell (Necromancer)
- Added Bloodlust spell (Barbarian)
- Added Holywater group health regen spell (Priest)
- Added new dungeon
- Removed dungeon 1 boss (boss now requires quest)

+ June 25
- Map restarted

More to come..

Post has been edited 10 time(s), last time on Jul 2 2008, 10:37 pm by Fierce.



None.

Jun 11 2008, 2:22 am stickynote Post #2



I don't have much to say, other than that a seer is usually an old guy or girl.
Could you describe the items, or are you still working those out?
I assume that the items will take the place of spells in a standard RPG. That would be a possibly unique twist.



None.

Jun 11 2008, 1:22 pm Fierce Post #3



I'm still in the process of what items I will implement. The items will be books and such that you'll be able to use so you can do spells, such as summoning, killing everything around you within a certain range, etc.. I'm still trying to find an area in the map that would be suitable for placing the item system.



None.

Jun 12 2008, 4:31 am stickynote Post #4



I have several suggestions for items; if you want to use, them go ahead.

Book of Freezing: Freezes nearby enemy units. (renders them unable to move or attack.) To accomplish this, you could give the units to player 12.
Book of Burning: Creates spider mines, or instantly kills nearby units. Depends on which you want, and fits your map better.
Book of Banishing: Moves nearby units to a remote island temporarily, leaving behind a portal, through which you could either enter to attack them, or run away. The gate will close eventually, and the units will return.



None.

Jun 12 2008, 4:55 am Fierce Post #5



Currently, I have 2 books that work.

Book of the Dead - Summon a skeleton warrior
Book of Life - Sets your health to 75%.

Also, I have incredible ideas for Dark Battlefield 2. So I'll be using a spell book system and I'll definitely consider those books :)



None.

Jun 12 2008, 7:54 am Moogle Post #6

Predator of Bed Chambers

Map seems nice Fierce, just looks a bit plain inside the cliff area.

Maybe try adding some mud or rocky terrain to it. Just spice it up a little.

Other then that map sounds like going to be fun.

Can't wait till its done ^^ good luck on it.



If all else fails, crowbar the fucker

Jun 12 2008, 3:17 pm Fierce Post #7



Right now I'm having bad thoughts about the outcome of this map. I mean there isn't many quests, there isn't a lot of spells that can be used, and there isn't much that you can do.

I may restart this map and make my ideas from what was going to be the next map and change it into this.



None.

Jul 1 2008, 3:02 am Fierce Post #8



I have restarted the map and so far I have:

Terrain
Progress: 80%


Unit Placements
Progress: 85%


Triggers
Progress: 1%




None.

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[01:39 am]
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[10:50 pm]
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[10:11 pm]
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[10:11 pm]
Ultraviolet -- How about you all send me your minerals instead of washing them into the gambling void? I'm saving up for a new name color and/or glow
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[2024-4-17. : 1:52 am]
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