Staredit Network > Forums > SC1 UMS Mapmaking Assistance > Topic: Swarm/Field/ etc
Swarm/Field/ etc
May 18 2008, 11:01 am
By: Cardanis  

May 18 2008, 11:01 am Cardanis Post #1



Ive got a trigger that creates and then removes a Dark Swarm anywhere on the map. However, the swarm never appears. I know you can make preplaced ones dissappear, but I also thought you could create new ones with triggers? Am I wrong in believing this? Also, how does this apply to scanner sweep, disruption field etc etc?



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May 18 2008, 11:03 am ihjel Post #2



You can only create units that you can preplace in staredit.



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May 18 2008, 12:55 pm who Post #3



If you want swarms you'd have to make defilers use them.



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May 18 2008, 1:31 pm Daedalus Post #4



Like ihjel said, you can only create units that you can preplace in Staredit. So no special units or spirtes, only the basic units and buildings.

What you could try is use a Darkswarm/Disruption Web casting system at the start of your map. Instead of removing the swarm/web you can store them somewhere else until you need them. However I am pretty sure that their is no way to extend the lifespan of a swarm/web, so you'll run out of supply quickly.

On a side note, there is an AI's called 'Cast Disruption Web'. I have no idea wether it works on a regular basis, but it's worth a shot. If it doesn't work all the time, you can always have 10 Corsairs with that AI to increase the odds.

Post has been edited 1 time(s), last time on May 18 2008, 10:34 pm by Daedalus. Reason: Typo



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May 18 2008, 8:52 pm NudeRaider Post #5

We can't explain the universe, just describe it; and we don't know whether our theories are true, we just know they're not wrong. >Harald Lesch

The disruption web AI is for corsairs - corsairs only! There's nothing similar for defilers.

Have ranged units attack an ally of the defiler in a seperate area and heal this unit at all times and give the defiler 100% energy.
Then you'll have a swarms all the time.
Problem is that you might get a swarm which lasts only a few seconds. If you need it to last at least nearly as long as normal then make some kind of buffer system.
Make 10-20 locations + the swarm cast area. Whenever a swarm is in the cast area move a swarm from buffer 9 to 10, from 8 to 9, from 7 to 8, etc. and from swarm cast area to buffer 1.
That makes sure the 1st buffer slot has always the freshest swarm.




May 18 2008, 10:38 pm Daedalus Post #6



Quote from NudeRaider
The disruption web AI is for corsairs - corsairs only! There's nothing similar for defilers.
Oops, typo :)

Nude's method will work. You don't necessarily have to make 10-20 locations if the swarms aren't a critical gameplay thing though.



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May 18 2008, 11:13 pm Falkoner Post #7



One problem I see: Dark Swarms cannot be moved :P Disruption web can, however. Also, if you want it to last forever, just preplace it, and it will stick around, but it doesn't give the protection effect unless it's for player 12.

Post has been edited 1 time(s), last time on May 19 2008, 9:56 pm by Falkoner.



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May 19 2008, 12:16 am NudeRaider Post #8

We can't explain the universe, just describe it; and we don't know whether our theories are true, we just know they're not wrong. >Harald Lesch

Quote from Falkoner
One problem I see: Dark Swarms cannot be moved :P Disruption web can, however. Also, if you want it to last forever, just give it to a player other than 12, and it will stick around, but it doesn't give the protection effect unless it's for player 12.
:oops: lol yeah.
Can you give webs/swarms to P12 for the protective effect and then back to another player to prevent it from disappearing?
And when you give it to P12 again, would the timer be reset?




May 19 2008, 12:59 am Falkoner Post #9



I really have no idea, and I don't feel like testing it :blush: You'd have to try it out to find out.



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May 19 2008, 1:22 am Moose Post #10

We live in a society.

Quote from Cardanis
Ive got a trigger that creates and then removes a Dark Swarm anywhere on the map. However, the swarm never appears. I know you can make preplaced ones dissappear, but I also thought you could create new ones with triggers? Am I wrong in believing this? Also, how does this apply to scanner sweep, disruption field etc etc?
For Scanner Sweep you can use the "command" condition. (Bring does not work.) They can also be removed. I doubt they can be created, though I haven't tested that. You also cannot move a location to a scanner sweep. (Yeah, it would kick ass though)

Post has been edited 1 time(s), last time on May 19 2008, 1:28 am by Mini Moose 2707.




May 19 2008, 1:26 am Falkoner Post #11



You can remove scanner sweep!?!?!? I thought it was only detect using command! Are they owned by the player that cast them, and if you remove them do they not get vision where they would have?



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May 19 2008, 1:30 am Moose Post #12

We live in a society.

They must be removed using "Remove Unit", not "Remove Units at Location". (Scanner Sweeps are never "at" a location, not even Anywhere!) You will get the vision for a short time. Bring will not detect them. Not even Bring-Anywhere. Chuiu and I have used this for a spell casting system in our maps before, which is why I know.




May 19 2008, 6:56 am y10k Post #13



Preplaced Dweb/Swarm stay forever in game, in game casted ones will always be removed, you can see owner has nothing to do here, only thing that, P12 is the one, which effect game.



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