What is it? A super mod night.... all day and night, right on through midnight to the next day! Basically, if you remember the first Midnight Modnight Madness, its like that, except, in the summer.
THE DATE OF THE EVENT IS JUNE 21st!
Second of all: We need to decide on a really broad spectrum of mods we will play. A_of-s_t says everything should be played. (I agree, but we should narrow it down to a list of oh, say, 25, or so, like last time)
DON'T FORGET THE SMC MODS! I would die if I didn't see Eternal Duel played with the honor it deserves.
Alright, I think I have the basics set up... LET THE PLANNING BEGIN!!!
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Explains how to upgrade\downgrade SC, and add the servers we play on
Modnightery setup package: (Courtesy to Flyinghat) Touch me
Does the same as above, but this includes a nifty gateway editor that you can use, without having to go into the system registry.
NOTE: You don't have to be in Clan [MM] in order to attend this mod night. If you want to attend JUST SHOW UP.
CURRENT MOD LIST:
OpenRebellionTC (Very funny, Corbo ) - 1.15
SC: Field Command - 1.14
Ad Astras 1.15
Project Miranda 1.14
Free Market -1.12b
Armageddon Onslaught 1.10
Protocraft - 1.15.1
All of Iskatu's mods - 1.10
Winter Conquest - ??? (1.15, I think)
Coalescent - 1.15.
Critters vs. Hunters - 1.15.1
Confederate Uprising AI - 1.15.1 (This is my little minimod)
Zeji Conversion - 1.07? I know it was somewhere down there....
Entropy's Edge -1.15
ARAI - 1.15.1 (I think, or is it 1.15?)
Post has been edited 12 time(s), last time on Jun 18 2008, 6:13 pm by Polaris.
If anything cool is ever going on Skype me up under the name "blarghle"