All text/story stuff below this edit is old back from last summer, but I will keep it there. The bottom of this post had chronic updates up until the BETA release, for which I am actually making posts.
**OLD STUFF**
Now that summer comes around again, I decided to start mapping again, which includes finishing up the Monopoly map that DevliN made the terrain and a few basic triggers for years ago. I worked on the map and made a lot of triggers back last summer, and I will finish it this summer. Concerning release dates, since DevliN (he's awesome, don't get me wrong) did tons of hype for the map even though he did very little triggering, I won't estimate. He will of course still be credited with the great terrain he made. I assure you that this map will be completed.
However, I need testers. Reply to this and I will add you to a list of people I will send out the map to. Also, if your bnet account isn't in your profile, you can put that up if you want me to try sending out whispers when I'm about to test it myself. Thanks in advance
Second, the map will be the same in every way to the board game, except I figured I'd use starcraft-related messages to go with the community chest and chance cards. So, here's a chance for some creative input, with new text for the same effects EDIT: I am adding in the original messages, but I will change them if people have a lot of ideas before the final release.
Stars just mean they're confirmed to be working, excluding the monetary ones which all work.
`'s mean that the movement is working but the payment hasn't been tested.
Community Chests
*1. Get out of jail free. This card may be kept until needed or sold.
*2. You are assessed for street repairs: 40 per house, 115 per hotel
*3. Grand opera opening, collect 50 from every player, for opening night seats.
*4. Advance to Go (Collect $200)
*5. Go to Jail
6. You have won second prize in a beauty contest, collect $10.
7. Income tax refund, collect $20
8. Receive for services $25 (has a picture of a wedding)
9. From sale of stock, you get $45.
10. You inherit $100.
11. Xmas Fund Matures, Collect $100
12. Life insurance matures, collect $100
13. Bank error in your favor, collect $200
14. Doctors fee, pay $50
15. Pay hospital $100.
16. Pay school tax of $150.
Chance Cards.
*1. Get out of jail free. This card may be kept until needed or sold.
*2&3. Advance to the nearest railroad and pay owner Twice the Rental to which he is entitled. If Railroad is unowned, you may buy it from the bank.
*4. Advance to nearest utility; If UNOWNED you may buy it from the bank. If OWNED, throw dice and pay owner a total ten times the amount thrown.
*5. Make general repairs on all your property; For each house pay $25, for each hotel $100 per hotel
*6. You have been elected chairman of the board, pay each player 50
*7. Go to jail.
*8. Advance to go, collect $200.
*9. Advance to Illinois ave
*10. Take a ride on the Reading. If you pass go, collect $200.
*11. Advance to St Charles place. If you pass go, collect $200.
*12. Take a walk on the Board Walk. Advance to boardwalk.
*13. Go back 3 spaces.
14. Bank pays you dividend of $50
15. Your building loan matures, collect $150
16. Pay poor tax of $15
And a screenshot, because moose says so in the sticky. (This has been updated to the new terrain added as of 04/18/09)
**END OF OLD STUFF**. I'll still use the stars on the cards once they are tested, though. If anyone has any starcraft-related messages to replace those already there for the cards, the suggestion box is still open.
People I've tested with: killer_sss, Kaias, Lethal_Illusion, bg-payne, TheDream, groove_y, Echo, DevliN
UPDATES section.
5/14/08 - Expect something in about a week or so.
5/22/08 - I've been sick, and I've changed my mind to doing almost all the triggering before sending it out. As always with this map, you get to wait longer! Since my last edit... Trades+Auction terrain has been redone, Trade triggers done but not tested, and the purchase house triggers edited to include the 32 houses/12 hotels game limit.
5/24/08 - I'm still sick, making it so I haven't worked on it in 4 days.. I'll start up again today, in the new order of actions I listed below.
5/31/08 - Finally finished and fixed up the new turn control system, as well as auctions (since that incorporates it). I also added 200 dollars passing go (this was one trigger) and rolling doubles. I hit the 1000 trigger mark today
6/03/08 - Did taxes, railroads, and utilities... jail is next. Back to doing hard stuff -.o
6/04/08 - Finished Jail triggers... a lot easier than expected. Cards are going to be hard with how the get out of jail free cards are taken out of the rotation, but yay for challenges
6/08/08 - Been busy with other stuff/going out of town.. expect work to resume on the 11th. So much work done yet so far to go
6/14/08 - Started working again! Finished all card deck shuffling, rotations, and draws today. Effects start tomorrow!
6/15/08 - All chance cards effects are done but not tested. Community Chest will be easier
6/16/08 - All community chest effects finished AND I tested and fixed buying/selling houses as well as other random bugs I ran into... both took hours each to do, making the last 3 days the hardest I've worked on this since last summer. Only major aspect of the game left to add is mortgaging! Also, I hit 1510 triggers today, passing my Stratego map which was heavily duplicated anyways.
6/17/08 - Did some bugtesting with Kaias, been fixing lots of random things. Mortgaging will probably start tomorrow. Kaias is of course added to the testers list.
6/27/08 - Been slacking. I'll get the motivation again soon enough, but for now, it's gone... I guess I should have planned better as far as leaving all the not-fun-at-all stuff to the end, especially considering that I don't even know how I visually want to mortgaging.
2/19/09 - Work resumes. I split up the mortgaging triggers into what I have to do in my progress bar.
2/20/09 - Decided to test other things before moving on to help re-familiarize myself. Auctioning has been fixed for good; moving onto jail, since it still seems to allow actions it shouldn't at times.
2/21/09 - Jail has been bug-fixed... not to a certainty, but to a couple attempts' repeatability. Onto mortgaging.
2/23/09 - Decided to show mortgaging as only owning 12 crystals of the 20 normally surrounding the property. Redid the triggers to determine monopolies (since they used crystal counts), and completed the mortgage action for each property. Also tested a few things and got cosmetic suggestions, which are added to the list.
2/24/09 - Finished unmortgaging and editing rent triggers. My previous edits on determining monopolies already took care of it for the build triggers, as well, which finishes mortgaging minus trading (the tax + transfer of crystals).
2/27/09 - School has been busy.. trying to sneak in edits at any chance I can get. Over the last few days I tested and fixed mortgaging and unmortgaging and added crystal transfer for mortgaged properties. Next I decide how to let the player decide to unmortgage it or just pay the 10% tax
3/02/09 - Midterms week this week, plus being completely gone on spring break from 3/7-3/15! Expect fewer updates, but at least when I say it this time I actually have tremendous desire to work on it instead of none. It definitely is a shock to how much little free time I have and how much time this map takes to work on, but slow and steady work (what I always should have done) will pay off soon enough.
3/17/09 - Back from break! Interest on trading is outlined and begins today. The player just gets their mortgaged properties sent to the trade cancel/accept area to choose.
3/18/09 - Wrote the triggers for interest on trading mortgaged properties. Next is freeze-roller triggers and testing.
4/01/09 - Been working slowly but surely on it; It's mainly a lot of little and cosmetic stuff from here on out, even though it can be time consuming, so less recorded updates. Bankruptcy starts tomorrow, though; messages/information will all be after it's all functional.
4/18/09 - Except for a few minor things and cosmetics, everything has been "coded," if that includes faulty code. However, some things will be re-done as to become more user friendly, and there is a LOT of bug-fixing left to do. The terrain was overhauled to make it less blindingly white, and testing for everything left began today with Kaias and Lethal.
4/22/09 - Bankruptcy is tested without flaw, knock on wood. 2+ creditors/debtors won't take long at all, so mainly just leaves cosmetics and lots more testing. Tested with Donphilopilus and Echo; will post beta once a few games without bugs happen.
4/28/09 - Freezing is removed for now.. it might get re-added later, but for now, it just made it more complicated. Public BETA is released; download from last page. All that's left is mainly lots more testing and the cosmetic changes below.
5/01/09 - Uploaded BETA updated for a bugfix. This is probably one of the last major bugs, so cosmetic stuff is definitely next; this map is looking very strong for being released in 7-10 days, if I can get in enough testing.
5/03/09 - Started to hack at my very long list of cosmetic changes. Very, very annoying work, but the excitement of it being all that's left is more than enough!
Overall Progress
Done and Thoroughly Tested:
Rolling, moving around the board, doubles, etc.
Purchasing property, paying rent, collecting rent
Paying and collecting rent with houses and hotels
Cost display for purchasing, display of dice rolls
Build and sell houses
Turn control triggers
Income/luxery tax
Auctions
Railroads/utilities rent.
Chance/community chest
Trade Triggers
Jail
Mortgaging
Trading 12 crystals instead of 20 for mortgaged properties.
Selling hotels when there are less than 3 houses left in the game.
Tax/interest on trading mortgaged properties.
Bankruptcy- Declare debt (freeze+create declare person), declare bankruptcy (and give over turn), property transfer/ auction of bank-claimed properties.
Done and Tested, haven't come across an error yet:
None.
Done, am still testing:
None.
Yet to do, in the order I'm doing it:
Possible post-release additions as listed below.
Cosmetics to add: x = added but not tested. * = confirmed to work.
* Messages and cost display reset on Just Visiting, Free Parking, when current player owns the property, and when the property is mortgaged.
* Messages when making auction bids.
* Ally players so they can ping each other.
* Ally crystals so they aren't attacked. (Still don't know what to do, here.. at this point only tanks and goliaths attack the crystals)
* Game-wide displays of chance/community chest messages.
* A unit placed on each property to label it.
* Separate 2 units on the same property.
* Add a warning when bidding into debt.
* A banner/force to move; banning disabled after a certain time, probably.
* Ping auctioned properties.
Cosmetics I am leaving to DevliN's creativity:
(needed?) Messages when you can't buy a house, you can't unmortgage a property, your first time entering trade, an extra for your first time mortgaging.
Displays of property information
A tutorial of some sort.
Increased duration of messages, maybe.
During each player's first turn, show the directions of where to roll after rolling and buying a property.
An indicator in the beginning of the game that property cost and dice rolls are displayed on the minimap; perhaps something for the first doubles rolled, as well.
Interactive use of mission objectives and leaderboard, perhaps? I'm more for a static leaderboard, but whatever works.
Some way to show that after a long period in trade that that is why the roller is frozen; killer_sss's replay had a game where everyone quit because the roller couldn't move because no one even noticed that someone had something in trade.
Known bugs; ` = attempted to fix them, not tested. * = fixed, not in latest release
None, and will hopefully stay that way.
To be possibly added in a later release:
Multiple tokens to choose from
Custom auction bids; raise either 10 or 30 per bid. This might take forever if everyone does increments of 10, but might be added if people find the 30 dollar increments too much in the end.
Require players to put at least 1 thing up for trade; my minimum trade is 10 dollars instead of 1, and 0 is closer to 1. Buying things for a dollar and getting it for free isn't too different.. I may add it later.
Ability to freeze the roller from your area so you have time to build houses. This was added but removed; may be added again if requested.
To be added in a later release:
Revert all trades since the beginning of bankruptcy. The amount of time to accomplish is just absolutely astronomical, but I would go as far to say that this is an important part of the game, so it will be added one day. I do not find it reason, however, to prevent release of the map and for people to enjoy what has been made.
Auctioning for remaining houses in the game. This has never come up in all the monopoly games I've ever played, and would just make the game more complicated to play. From what I have read, this can be an important part of competitive games, so I may get around to adding it after the map is done.
A more comprehensive Income Tax system to make it so you start to pay less again as you become incredibly poor.
Sound effects.
Starcraft twists.
Post has been edited 101 time(s), last time on Jun 12 2009, 7:06 am by fritfrat.
None.