how do u make carriers start with interceptors?
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Modify hangar count to 4. Pre-Upgrade carrier in editor to make it have 8. If you put 8 without upgrading, you will get only 4.
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Or you can create unit with properties and give it 8 in it's hangar to start with, there is no need to do 4 since if it IS missing the upgrade 8 will only give 4. The only problem with this is that it takes up CUWP slots.
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You can do this using trigger(s) too.
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That trigger is commonly used for reavers and scarabs, so I guess it could be missed when a carrier is in thought.
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That trigger is commonly used for reavers and scarabs, so I guess it could be missed when a carrier is in thought.
It works for any unit that requires another unit to be built inside it.
You can do this using trigger(s) too.
Repeat of what I said.
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If you create the carrier and then use set hangar count, you will not use up a CUWP slot. Much superior choice in my opinion.
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Modify unit Hanger count for all carriers at location anywhere, set to 8
Make sure interceptors are enables to build, or i don' think it works.
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i already got it everyone so u can stop posting!
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An artist's depiction of an Extended Unit Death
Ah, you modify the hangar count! Thank me later...
Rofl this topic was answered at the 2nd post.
Lol yes it was but everyone just seems to post the same things... its weird
But if you use triggers to give interceptors and you have lots of carriers you max the map way to fast. SO triggers are the best in the intance of a couple carriers. So watch out for that.
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