Staredit Network > Forums > SC1 Map Showcase > Topic: Flags in the Dust
Flags in the Dust
Nov 25 2022, 2:20 pm
By: Andrea Rosa  

Nov 25 2022, 2:20 pm Andrea Rosa Post #1

Just a glitch in the Matrix


INITIAL TESTS INDICATE...
THAT YOU ARE ABOUT TO EXPERIENCE...


"For God's sake, Commander, I asked you to keep an eye

on Dr. Martens, not to indulge his own whims."

- General Edmund Duke



18.2 MB
(MediaFire)


BACKGROUND INFO

The time frame of Flags in the Dust is set immediately after the events narrated in Shadow of the Xel'Naga by Kevin J. Anderson and Rebecca Moesta (in other words, roughly after the fall of the Overmind and before the arrival of the UED Fleet). Reading the aforementioned novel is not a strict prerequisite for playing this campaign, since the shared narrative elements are summarized in the mission briefings.

THE STORY

A Wraith squadron roars high in the fierce sky above Augustgrad as you prepare to board a small interplanetary shuttlecraft. As a Dominion high-ranking official, you hoped for a better accommodation, maybe a suite in a Behemoth-class Battlecruiser, but apparently there isn't much traffic to and from Landorin. Shading your eyes against the glare, you watch the Wraith formation disappear behind the massive structures located in the core of the city, grab your hand luggage, and head for the shuttle hatch. Competent hands guide you into your small but comfy stateroom, where you will spend the next twenty hours, such is the time needed to reach the godforsaken Outer Colony of Landorin. Diligently, you take some time to review your assignments: your task is to oversee the scientific research program of Epsilon Squadron and give assistance to their chief of staff, Dr. Philip Martens. According to the files in your possession, the Doctor had relocated his Squadron to the outlying planet of Landorin after having suffered a catastrophic defeat on Char at the hands of the Zerg, as a result of which their armored divisions were completely wiped out - the fact that Epsilon Squadron had armored divisions in the first place had always sounded strange to you, after all weren't those guys supposed to do science? Your rationality had always kicked in, telling you the harsh truth: apart from the upscale civilian lifestyle, every kind of activity in the Koprulu Sector demands for a hefty backup of weapons, just in case. As for the Doctor, he was a curious anomaly within the Terran Dominion because of his Confederate past - but then again, the same was for General Duke. However, while Duke had been somewhat coerced in joining the cause of Korhal, it was rumored that Martens had been personally appointed by Emperor Mengsk, who insisted for the renowned scientist to maintain his position at the head of Epsilon Squadron. Go figure, politics will always be weird. You close your eyes and smile at this thought. Eventually, you nod off to the low hypnotic hum of the shuttlecraft. "Scientific research, test tubes, sticky and disgusting samples, high-ranking nerds... man, this is going to be boring as hell", you mutter to yourself before falling asleep, completely unaware of the nightmare that is about to unfold on Landorin.

TECHNICAL INFO

Flags in the Dust was designed to be played with StarCraft 1.16.1: all visuals and text formatting are optimized for the native version. Compatibility with StarCraft Remastered is assured, even though some terrain features will not look as originally intended. It is very important to play this campaign in ORIGINAL mode, because the setting and gameplay mechanics don't call for Brood War units and technologies.

SCREENSHOTS

--- Click to expand ---

GET TO KNOW LANDORIN

--- Click to expand ---

FEATURES

ADVANCED TERRAIN - A huge amount of work went into map design and tile editing, in order to craft natural-looking landscapes and visually-appealing spots: the stunning sights of Landorin will remain in your mind for a long time.
DIVERSE GAMEPLAY - Flags in the Dust encompasses many gameplay styles, ranging from classic RTS, to micromanagement, hybrid melee, survival, stealth, boss fights, and more. All of this in just six action-packed scenarios.
AN IMMERSIVE STORYLINE - In line with my previous campaigns, the storyline is consistent with the SCBW canon, while still presenting original elements and nods to popular culture, with an emphasis on character portrayal, interaction and development. Engaging mission objectives both integrate and define the storyline, giving each scenario a unique feeling.
CHALLENGING BATTLES - Standard AI scripts, combined with variable, multi-layered forced attacks and scripted events, attack relentlessly, testing your reaction time, accuracy and adaptability. Blindly charging ahead will often result in disaster, as you are required to devise the appropriate strategy for each fight.

CREDITS

PLAYTESTERS: C(a)HeK, Jon Gunnar Olafsson, Luis Calderari, stalwart ghostess
TECHNICAL CONSULTANT: Luis Calderari
SFX ASSISTANT: stalwart ghostess
MUSIC COMPOSER: Yasuhisa Watanabe
SMOKE AND MIRRORS: Bik75
ORIGINAL ARTWORK: CreationKeeper
MAIN SPONSOR: Pr0doggo, the #1 Roverlisk chow!
QUALITY ASSURANCE: Adolf Hitler, Genghis Khan, Iosif Stalin, Nero, Saddam Hussein

Special greetings to City, David Kang, Eredalis, IlyaSnopchenko, JumpStart, Nekron, Omen, Stanislav Gavrilov, Zergy, Zincoshine, and the SEN Staff

ALSO AVAILABLE IN THE SAME SERIES

--- Click to expand ---





Level Design Workshop

''Go to hell'' is basic. ''I hope your favorite StarCraft character gets voiced by Pr0nogo'' is smart. It's possible. It's terrifying.

Nov 25 2022, 4:41 pm C(a)HeK Post #2



Andrea Rosa wrote: "It is very important to play this campaign in ORIGINAL mode, because the setting and gameplay mechanics don't call for Brood War units and technologies."

Everyone (or someone): TRIGGERED

PS. I'm glad you released the campaign. I hope that the campaign will generate positive discussions.
PSS. Nice description of campaign :)

Edit: "Compatibility with StarCraft Remastered is assured, even though some terrain features will not look as originally intended."

Can you show this difference?

Post has been edited 1 time(s), last time on Nov 25 2022, 5:31 pm by C(a)HeK.



Hello everyone, friends. You can call me Alexander. :)
Additional Story Series creator
Maps & Info - https://disk.yandex.ru/d/8yj1Y_ddxE9FIA
Videos - https://www.youtube.com/playlist?list=PLvj8rhscGCvTrcYKVyvvMP7uTxlkSjMzz

Nov 25 2022, 8:39 pm Rawflesh0615 Post #3



Happy Black Friday Andrea!

EDIT:
Your Notable place that you post those random images reminds me Dune, Blade Runner, Star Trek, Brave New World, Fifth Element, and more which should think of those images. But it's to bad you won't able to make a Brood War campaign due to some issues.

Post has been edited 1 time(s), last time on Nov 26 2022, 12:22 pm by NudeRaider. Reason: merged posts



None.

Nov 25 2022, 9:53 pm Andrea Rosa Post #4

Just a glitch in the Matrix

Quote from C(a)HeK
Everyone (or someone): TRIGGERED
Yeah, that's usually the case LMAO :lol:

Quote from C(a)HeK
Can you show this difference?
No, I can't. I don't have SC:R, remember? That's why I watched your tests on YouTube with great attention, and that's why poor Luis was forced to send me tons of screenshots, to allow me to see how certain custom doodads would look in remastered graphics.


Quote from Rawflesh0615
Happy Black Friday Andrea!
Same to you mate! Black Friday Campaign, Thanksgiving Present, Early Christmas Gift, you decide. :)

Quote from Rawflesh0615
But it's to bad you won't able to make a Brood War campaign due to some issues.
Uh? What issues? I never said that. So far I've been creating my campaigns in chronological order according to the Blizzard canon, and future projects will be for Brood War. You might be surprised to know that Flags in the Dust was originally going to be a Brood War campaign, but then I realized that its storyline was more fitting with the original StarCraft (i.e. Episodes I, II and III).



Level Design Workshop

''Go to hell'' is basic. ''I hope your favorite StarCraft character gets voiced by Pr0nogo'' is smart. It's possible. It's terrifying.

Nov 26 2022, 3:08 am Rawflesh0615 Post #5



Quote from Andrea Rosa
Collapse Box

When I view your fan StarCraft planet, I discovered you search those images to reimagine what LANDORIN looked alike.

Post has been edited 2 time(s), last time on Nov 26 2022, 3:49 am by NudeRaider. Reason: waste of space



None.

Nov 26 2022, 10:49 pm stalwart ghostess Post #6



Congratulations Andrea :) it was a pleasure being part of this project and seeing it take shape

Quote from C(a)HeK
Andrea Rosa wrote: "It is very important to play this campaign in ORIGINAL mode, because the setting and gameplay mechanics don't call for Brood War units and technologies."

Everyone (or someone): TRIGGERED

You know what would be funny? If Andrea remade all of his maps as scx, and then he disabled BW tech anyway :lol: :lol: :lol:



~~~ Si vis pacem, para bellum ~~~

Nov 27 2022, 10:51 am IlyaSnopchenko Post #7

The Curious

Which would've been the obvious thing to do???............
Although playing Terran without medics is, well... sad... :)



Trial and error... mostly error.

Nov 27 2022, 11:35 am C(a)HeK Post #8



Quote from IlyaSnopchenko
Which would've been the obvious thing to do???............
Although playing Terran without medics is, well... sad... :)

hello




Hello everyone, friends. You can call me Alexander. :)
Additional Story Series creator
Maps & Info - https://disk.yandex.ru/d/8yj1Y_ddxE9FIA
Videos - https://www.youtube.com/playlist?list=PLvj8rhscGCvTrcYKVyvvMP7uTxlkSjMzz

Nov 27 2022, 1:38 pm Andrea Rosa Post #9

Just a glitch in the Matrix

You know what would be funny? If Andrea remade all of his maps as scx, and then he disabled BW tech anyway :lol: :lol: :lol:

Sheesh... I might be evil, but I'm not that diabolical. :lol:



Level Design Workshop

''Go to hell'' is basic. ''I hope your favorite StarCraft character gets voiced by Pr0nogo'' is smart. It's possible. It's terrifying.

Nov 27 2022, 5:23 pm C(a)HeK Post #10



Andrea,

Will next campaign be in next year?



Hello everyone, friends. You can call me Alexander. :)
Additional Story Series creator
Maps & Info - https://disk.yandex.ru/d/8yj1Y_ddxE9FIA
Videos - https://www.youtube.com/playlist?list=PLvj8rhscGCvTrcYKVyvvMP7uTxlkSjMzz

Nov 27 2022, 8:35 pm Andrea Rosa Post #11

Just a glitch in the Matrix

Quote from C(a)HeK
Andrea,

Will next campaign be in next year?

It is difficult for me to make a prevision. The "gestation period" or planning phase of my campaigns is usually quite long (in the order of months, or even years as in the case of Tales of Halcyon) and unfortunately at the moment I don't have ideas for a new campaign, aside from a few fragmentary ones. Secondly, I'd like to update my old Age of Empires campaigns, as we discussed some months ago. I even have to finish a C64 shoot'em up that has been on my to-do list for some years now... But I will return to SCBW eventually, and I would be pleased to have you as a tester again. :)



Level Design Workshop

''Go to hell'' is basic. ''I hope your favorite StarCraft character gets voiced by Pr0nogo'' is smart. It's possible. It's terrifying.

Nov 28 2022, 3:10 pm IlyaSnopchenko Post #12

The Curious

Quote from C(a)HeK
Quote from IlyaSnopchenko
Which would've been the obvious thing to do???............
Although playing Terran without medics is, well... sad... :)

hello
I think I remember that one from your videos. In this case, I would want autorepair. :D



Trial and error... mostly error.

Nov 28 2022, 4:40 pm C(a)HeK Post #13



Quote from IlyaSnopchenko
I think I remember that one from your videos.

Tropical Fever test (#88)

Quote from IlyaSnopchenko
In this case, I would want autorepair. :D

Yeah, this function is very necessary when you need to repair a lot of units.

Post has been edited 1 time(s), last time on Nov 29 2022, 2:49 pm by C(a)HeK.



Hello everyone, friends. You can call me Alexander. :)
Additional Story Series creator
Maps & Info - https://disk.yandex.ru/d/8yj1Y_ddxE9FIA
Videos - https://www.youtube.com/playlist?list=PLvj8rhscGCvTrcYKVyvvMP7uTxlkSjMzz

Dec 13 2022, 12:19 am Andrea Rosa Post #14

Just a glitch in the Matrix

UPDATE - 13 Dec 2022

Mission 1: The timing of an early forced attack has been adjusted.

Mission 2: Fixed a potential bug related to the Science Facility: on some rare occasions, attempting to lift the building could have resulted in a Unit Unplaceable Error, making the scenario impossible to win. This would have happened if several Tanks in siege mode were placed very close to the Science Facility when the lift-off was attempted.



Level Design Workshop

''Go to hell'' is basic. ''I hope your favorite StarCraft character gets voiced by Pr0nogo'' is smart. It's possible. It's terrifying.

Dec 16 2022, 3:09 pm Zergy Post #15



Mmm, I just noticed I'm in the "Special Greetings" section of this campaign, I don't see why... :|

Post has been edited 1 time(s), last time on Dec 17 2022, 6:49 am by Zergy.



French map maker, not really active these days.

Mar 9 2023, 11:09 pm Andrea Rosa Post #16

Just a glitch in the Matrix

UPDATE - 9 MAR 2023

Mission 3

- Reinforcements are now automatically rescued upon arrival (if there are no nearby units that can accomplish this task).
- The available resources have been slightly increased.


Mission 6

- Minimal changes to the attack patterns of the final boss.
- The attack routines of the Dark Templar have been optimized.
- The available resources have been slightly increased.



Quote from Zergy
Mmm, I just noticed I'm in the "Special Greetings" section of this campaign, I don't see why... :|

You have been doing a great job in helping Zincoshine with maintaining and expanding the Campaign Listing (which has become an invaluable asset for this website), that's why you are mentioned. :)



Level Design Workshop

''Go to hell'' is basic. ''I hope your favorite StarCraft character gets voiced by Pr0nogo'' is smart. It's possible. It's terrifying.

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