I will never understand why pronogo wasted his talents on making that garbage instead of making the planned sequel to inconsummate.
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I will never understand why pronogo wasted his talents on making that garbage instead of making the planned sequel to inconsummate.
Also, I already found some of his parody campaign including Jim_Raynor. But one of the download from both Day of Reckoning and Riverly is no longer avalible.
http://www.staredit.net/topic/16633/http://www.staredit.net/topic/16729/http://www.staredit.net/topic/16835/http://www.staredit.net/topic/16876/
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I discovered that Iquare already work on his Antioch Chronicle Rework Campaign from this site.
Link:
http://pr0nogo.wikidot.com/sc-downloads
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The files are in the archive
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Just a glitch in the Matrix
I will never understand why pronogo wasted his talents on making that garbage instead of making the planned sequel to inconsummate.
I think he has fallen victim to his own tropes. Rather than being just a custom content creator, Pr0nogo has evolved into something more like an Internet entertainer (in the manner of the Angry Video Game Nerd, albeit for a niche audience), and his SCBW productions mirror this development. I fear we won't be seeing anything on the scale and scope of Inconsummate anytime soon.
Level Design Workshop ''Go to hell'' is basic. ''I hope your favorite StarCraft character gets voiced by Pr0nogo'' is smart. It's possible. It's terrifying.
I will never understand why pronogo wasted his talents on making that garbage instead of making the planned sequel to inconsummate.
I think he has fallen victim to his own tropes. Rather than being just a custom content creator, Pr0nogo has evolved into something more like an Internet entertainer (in the manner of the Angry Video Game Nerd, albeit for a niche audience), and his SCBW productions mirror this development. I fear we won't be seeing anything on the scale and scope of Inconsummate anytime soon.
I am not a fan of his parody StarCraft Campaign because they taste worthless to me. I remember he made some cool maps like, "Attack of the Confederacy, Ruins of Desmond, Act of War, Chronicle of the Swarm (First time I played his map back in 2012), Push Them Back, Etc." Also his other work are masterpiece. Years later, he lost all of his SERIOUS Campaign spirit replacing with some sick parodist unfunny wasted jokes which impact his mind. All the work he done will be remembered by us, but not for himself anymore.
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Just a glitch in the Matrix
I am not a fan of his parody StarCraft Campaign because they taste worthless to me. I remember he made some cool maps like, "Attack of the Confederacy, Ruins of Desmond, Act of War, Chronicle of the Swarm (First time I played his map back in 2012), Push Them Back, Etc." Also his other work are masterpiece. Years later, he lost all of his SERIOUS Campaign spirit replacing with some sick parodist unfunny wasted jokes which impact his mind. All the work he done will be remembered by us, but not for himself anymore.
Overall, I share your opinion and your sentiment on this issue. Parody campaigns are welcome as long as they are funny and have soul, much like parody movies (take as examples some brilliant parody movies like Galaxy Quest, Spaceballs, or Mars Attacks, just to remain in the field of science fiction). At the most basic level, jokes need to be understandable. Instead, his parody campaigns are mostly based on in-jokes that can be understood only by the members of his community, and are incomprehensible to outsiders (at least, this was the impression I got from trying a couple of them). "The Bob Levels" and "Ashen's Quest Through Time And Space" are two good examples of well-thought-out parody campaigns: most of the jokes work for the intended audience, and they are also quite good to play, albeit on the easy side.
Level Design Workshop ''Go to hell'' is basic. ''I hope your favorite StarCraft character gets voiced by Pr0nogo'' is smart. It's possible. It's terrifying.
Instead, his parody campaigns are mostly based on in-jokes that can be understood only by the members of his community, and are incomprehensible to outsiders (at least, this was the impression I got from trying a couple of them).
I'd like to point out that birthday maps are made with specific individuals in mind (the ones that are currently having a brithday, as the name implies), and their storylines are primarily targeted at the themes we often present (which is why all of maps Pr0nogo made for me have themes related to Russia and communism, for instance). Think of them as a hand-made birthday present rather than something for general public.
Yeah they're not for the general public, that's why he never put them in his own archive. I still think it's a little sad that he didn't use that time for making the inconsummate sequel instead.
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You think it's sad that he spends time to celebrate his friendships?
I see.... Then I guess I can understand now why he made that stuff. However, I still think this was really overkill for this purpose. Lol. I mean it's like... putting in so much work into something that so few can appreciate.
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Just a glitch in the Matrix
I'd like to point out that birthday maps are made with specific individuals in mind (the ones that are currently having a brithday, as the name implies)
That's a nice initiative, I wasn't aware of this tender side of him.
all of maps Pr0nogo made for me have themes related to Russia and communism
Don't take it as an offense, but I guess that for your next birthday he will have a lot more material to elaborate on LOL
Level Design Workshop ''Go to hell'' is basic. ''I hope your favorite StarCraft character gets voiced by Pr0nogo'' is smart. It's possible. It's terrifying.
I'm pretty sure he doesn't support this catastrophe in Ukraine...
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Just a glitch in the Matrix
I'm pretty sure he doesn't support this catastrophe in Ukraine...
What I meant was that the war dominates the news, and as of now, when it comes to Russia, it's a much more relevant topic than, say, communism.
Level Design Workshop ''Go to hell'' is basic. ''I hope your favorite StarCraft character gets voiced by Pr0nogo'' is smart. It's possible. It's terrifying.
I'm working on a new campaign, can you please add it to the WIP section of the list?
Working title: Flags in the Dust
Game: StarCraft 1.16.1
Number of maps: 6
Race: Terran
Estimated release date: late 2022 or early 2023
This will be my last project for the original StarCraft, the next ones will be for Brood War.
Yessss!
~~~ Si vis pacem, para bellum ~~~
all concerns about "accessibility" are absurd, and anyone who expresses reluctance to modding based on this is merely looking for justification to being derelict in the work that they do.
It's fine if they're genuinely not interested, but I can't accept any reason other than learning disabilities or laziness, or just outright ignorance that modding was a possibility. Although custom AI is the absolute minimum requirement for a worthwhile mission, I could still respect the efforts of someone with disabilities. There is certainly no merit in being lazy.
Wow. Well, I guess Andrea could probably say the same things about map design: it's safe to say that the level of visual detail in Champions of Kandia is unmatched by any other existing campaign, so why doesn't everyone take full advantage of scmdraft's capabilities and manually retouch their maps tile by tile, and what's their excuse for not doing that?
~~~ Si vis pacem, para bellum ~~~
Woah, I didn't notice that bit about AI. That's just flat out wrong. There are plenty of campaigns that manage to be enjoyable without custom AI. Yeah, a lot of workarounds are needed but it can and has been done. I should remind you darkenedfantasies that your campaign is not modded and that it also is too difficult. Have you considered that perhaps the problem isn't the AI but rather it is that you have become too good at this game and are therefore unable to enjoy campaigns with a balanced difficulty? I would rather not see StarCraft custom campaigns end up like super metroid campaigns, being only playable by a tiny minority of people consisting entirely of speedrunners.
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I should remind you darkenedfantasies that your campaign is not modded and that it also is too difficult.
My campaign isn't the kind of difficulty I would enjoy, nor would I endorse. The super low economy and micro-heavy "gameplay" was precisely due to a lack of custom AI, done in an effort to "level the playing field" against the lackluster stock AI scripts (as modding wasn't part of my repertoire at the time). The design as a whole was flawed from the start since it was originally a private thing I lazily made just for myself, hence the heavy reliance on Developer Approved™ strategies and save-scumming. Whatever my campaign may represent, it doesn't reflect my current values.
Have you considered that perhaps the problem isn't the AI but rather it is that you have become too good at this game and are therefore unable to enjoy campaigns with a balanced difficulty?
It would be more so the fact that I've played against the stock AI a million times that makes me unable to enjoy missions that depend on them. I'm barely average when it comes to being skilled at the game, but it doesn't take much skill when you know what your opponent is going to do, to the point that it's almost indistinguishable from clairvoyance. Different map layouts don't change anything, other that just making it more or less annoying depending on the design.
My biggest gripe about the lack of custom AI isn't any potential difficulty or player involvement that could arise from better scripts, but how immersion-breaking it is that every opponent you face is a drooling buffoon sitting on their butt with tons of supply and bases, and tens of thousands of resources in the bank. While workarounds like triggered attack waves and massive preplaced brigades just further sidestep what it means to play an RTS mission as it turns the campaign into a series of obstacles to grind through instead of an actual opponent to contend with, the stock scripts massively sabotage any attempt at characterization. Doesn't really matter how admirable or unique the story tells me the character is, if in-game they're as incompetent and identical to opponents from previous missions or other campaigns.
Imagine if everyone only ever used the stock melee maps (as I did in mine
) instead of making their own.
My campaign isn't the kind of difficulty I would enjoy, nor would I endorse. The super low economy and micro-heavy "gameplay" was precisely due to a lack of custom AI, done in an effort to "level the playing field" against the lackluster stock AI scripts (as modding wasn't part of my repertoire at the time). The design as a whole was flawed from the start since it was originally a private thing I lazily made just for myself, hence the heavy reliance on Developer Approved™ strategies and save-scumming. Whatever my campaign may represent, it doesn't reflect my current values.
Will you remake your campaign?
It would be more so the fact that I've played against the stock AI a million times that makes me unable to enjoy missions that depend on them. I'm barely average when it comes to being skilled at the game, but it doesn't take much skill when you know what your opponent is going to do, to the point that it's almost indistinguishable from clairvoyance. Different map layouts don't change anything, other that just making it more or less annoying depending on the design.
Did you play DK's campaigns? There is difficult design level as for me.
My biggest gripe about the lack of custom AI isn't any potential difficulty or player involvement that could arise from better scripts, but how immersion-breaking it is that every opponent you face is a drooling buffoon sitting on their butt with tons of supply and bases, and tens of thousands of resources in the bank. While workarounds like triggered attack waves and massive preplaced brigades just further sidestep what it means to play an RTS mission as it turns the campaign into a series of obstacles to grind through instead of an actual opponent to contend with, the stock scripts massively sabotage any attempt at characterization. Doesn't really matter how admirable or unique the story tells me the character is, if in-game they're as incompetent and identical to opponents from previous missions or other campaigns.
Two questions:
1. Did you play Artox?
2. Do you know true RTS games, but not "series of obstacles" as you wrote? I'm looking for some games for playing.
Imagine if everyone only ever used the stock melee maps (as I did in mine
) instead of making their own.
I think other maps (exactly melee) have potential for scenarios. Someone can think that this is wrong or lazy way (or somethig else - to many reasons), but why not?
I created these maps although I think that they are not perfect so far in general, but as an experiment - why not.
Just a glitch in the Matrix
Andrea could probably say the same things
Rest assured I wouldn't do it, and certainly not in those terms.
Level Design Workshop ''Go to hell'' is basic. ''I hope your favorite StarCraft character gets voiced by Pr0nogo'' is smart. It's possible. It's terrifying.