Staredit Network > Forums > General StarCraft > Topic: Starcraft Fan campaign Listing V3
Starcraft Fan campaign Listing V3
Jun 20 2021, 10:11 am
By: Zincoshine
Pages: < 1 « 11 12 13 14 1521 >
 

Jun 13 2022, 1:26 pm Zergy Post #241



Quote from Zincoshine
lol, thanks. Although if you take the foreign language campaigns into account then I've only reviewed about 2/3rds of the campaigns. I really wish those were in English but such is life...
Well, testing more than 220 campaigns in less than six months is still something admirable.

It was a nice adventure, happy to be able to help you a few. It also permit me to dust off my copy of BW.



French map maker, not really active these days.

Jun 14 2022, 2:59 pm IlyaSnopchenko Post #242

The Curious

I just hope I can re-edit FOTG sometime with the new knowledge I have (that would go a long way towards fixing one of the game-breaking bugs introduced somewhere along the way from 1.10 under which it was created to 1.16). I even promise not to go off the deep end with the current modding suite (as I have with WODF), Firegraft or GPTP, although I promise to at least edit the heroes' abilities to make them look less kludgy.



Trial and error... mostly error.

Jun 15 2022, 6:40 am Zincoshine Post #243



The only real problem FOTG has is very poor English. No one cares about the bug on 1.16.1 because it is avoided by simply using BWAIDowngrader to switch to 1.10. and I've provided that in the download folder. It would be the second best campaign ever made if the writing was fixed. This is what you should work on. Don't waste time on issues that BWAIDowngrader can fix.

Post has been edited 2 time(s), last time on Jun 15 2022, 9:08 am by Zincoshine.



None.

Jun 17 2022, 12:50 pm IlyaSnopchenko Post #244

The Curious

Note that the story is a (faithful) rendition of a book unrelated to SC that had been translated to English in the intervening years (I tried to get ahold of an English version a few years ago but Amazon failed delivery). But the translation was all mine; honestly I didn't think it really came off as being THAT bad. Well, I don't think I was as good at English 20 years ago as I am now (how self-conscious of me to say that now... lol).

I'll fix the bugs of course (kudos to Voyager for pointing out the solution to the problem that had me puzzled for years upon years). If it hadn't been for the portraits, I would probably port the campaign to SCR too... which I just may do after all because I really don't want to muck around with 1.16 anymore, and some Samase-only features just might come handy. I just need an extra life for all that. (smh)



Trial and error... mostly error.

Jun 17 2022, 5:43 pm Zincoshine Post #245



Quote from IlyaSnopchenko
Note that the story is a (faithful) rendition of a book unrelated to SC that had been translated to English in the intervening years (I tried to get ahold of an English version a few years ago but Amazon failed delivery). But the translation was all mine; honestly I didn't think it really came off as being THAT bad. Well, I don't think I was as good at English 20 years ago as I am now (how self-conscious of me to say that now... lol).

I'll fix the bugs of course (kudos to Voyager for pointing out the solution to the problem that had me puzzled for years upon years). If it hadn't been for the portraits, I would probably port the campaign to SCR too... which I just may do after all because I really don't want to muck around with 1.16 anymore, and some Samase-only features just might come handy. I just need an extra life for all that. (smh)

I do not mean to offend but I literally can't understand what's going on. You have no idea how agonizing it is to see this incredibly well polished campaign and then get a wall of text that I can't comprehend. I've tried looking for the book myself, unfortunately all I ended up succeeding in was telling Google to send me a never ending amount of advertisements for books with "fall of the god" in the title. Perhaps the problem is that you didn't convey the story in a way that could be understood by the player? There is a reason why the Harry potter movies left out so much details from the books and the marvel movies have made many changes compared to the comics. You can't present the same amount of plot as you would in a book. You need to trim it a little to fit the format of a StarCraft campaign.



None.

Jun 18 2022, 5:06 am Finally91 Post #246



Quote from IlyaSnopchenko
If it hadn't been for the portraits, I would probably port the campaign to SCR too... which I just may do after all because I really don't want to muck around with 1.16 anymore, and some Samase-only features just might come handy. I just need an extra life for all that. (smh)
Will Vagrants be ported to SCR too?



None.

Jun 18 2022, 1:43 pm Zincoshine Post #247



Perhaps you didn't understand that he was implying that porting it to SCR is a pipe dream. The reason it isn't going to realistically happen is due to the same thing that kills so many projects: a lack of motivation. A fix for the writing and a fix for the 1.16.1 is the best we can realistically hope for.

When one domino falls is more important, always.



None.

Jun 19 2022, 2:36 pm IlyaSnopchenko Post #248

The Curious

Quote from Finally91
Quote from IlyaSnopchenko
If it hadn't been for the portraits, I would probably port the campaign to SCR too... which I just may do after all because I really don't want to muck around with 1.16 anymore, and some Samase-only features just might come handy. I just need an extra life for all that. (smh)
Will Vagrants be ported to SCR too?
I hope so. Again a lot of edits need to be done, but unless I'm mistaken, I've already made an edit of Vagrants that I have not released because the issue with the Dark Templar could not be solved. I cut out at least one map and updated the dialogue in some others.
Iscript will have to be fully redone in both campaigns, for starters.

Quote from Zincoshine
Perhaps you didn't understand that he was implying that porting it to SCR is a pipe dream. The reason it isn't going to realistically happen is due to the same thing that kills so many projects: a lack of motivation. A fix for the writing and a fix for the 1.16.1 is the best we can realistically hope for.
Well not exactly. I just need to evaluate the campaign first and see if there are insurmontable obstacles to porting it, but AFAIR there isn't a drastic amount of new graphics there anyway. Graphics is the only reason I'd shy away from porting any of my work to SCR.

I can also add that over the years, I've started doing some tentative work - never announced in any way - on half a dozen other adaptations in the vein of FOTG, including other books by Nick Perumov and Andrej Sapkowski. But since none of the sources did lend itself to being transposed into SC all that well, and my motivation level wasn't the best, none of that ever came to fruition. At best I was ending up with a map or two. Most have been lost or deliberately erased because I was not content with the level of quality. Whatever I chose to keep, however, is all safely stored in my vaults. :)

Quote
When one domino falls is more important, always.
Yeah, especially since I'm close to getting one more map finished.

Quote from Zincoshine
I do not mean to offend but I literally can't understand what's going on. You have no idea how agonizing it is to see this incredibly well polished campaign and then get a wall of text that I can't comprehend. I've tried looking for the book myself, unfortunately all I ended up succeeding in was telling Google to send me a never ending amount of advertisements for books with "fall of the god" in the title.
Actually the book was released as "Godsdoom". https://www.amazon.com/Godsdoom-Nick-Perumov/dp/1934135380
That happened a few years after my campaign so naturally I had no idea what the title would be like.

Quote
Perhaps the problem is that you didn't convey the story in a way that could be understood by the player? There is a reason why the Harry potter movies left out so much details from the books and the marvel movies have made many changes compared to the comics. You can't present the same amount of plot as you would in a book. You need to trim it a little to fit the format of a StarCraft campaign.
Originally the campaign was released on The Star Alliance of which I was a part. There was a site with basic info (characters, setting, etc.) Since TSA went belly up the campaign ended up floating in the void all by itself, so naturally without that info the story was not really obvious.

BTW I wouldn't refer to FOTG as being "incredibly polished". I knew there were things that could be made better... a lot better. For starters, the AI Scripts are very primitive; I tried to port one of them (one unused in the final version but remaining inside bwscript.bin) to WODF and ended up regretting it as it just had to be rewritten from almost the ground up. Besides, I was clearly in utter fear of ever making the AIs that posed any sort of danger to the player, therefore hardly any of the Terran scripts even researched something like Yamato or Siege Mode. *snicker*

Post has been edited 1 time(s), last time on Jun 19 2022, 2:47 pm by IlyaSnopchenko.



Trial and error... mostly error.

Jun 21 2022, 11:30 am C(a)HeK Post #249



Zincoshine,

Will you add DK's playthroughs to your project?
He makes a videos with SC campaigns, so these videos give an understanding of whether it is worth playing or not.



Hello everyone, friends. You can call me Alexander. :)
Additional Story Series creator
Maps & Info - https://disk.yandex.ru/d/8yj1Y_ddxE9FIA
Videos - https://www.youtube.com/playlist?list=PLvj8rhscGCvTrcYKVyvvMP7uTxlkSjMzz

Jun 21 2022, 11:44 am Zincoshine Post #250



Quote from C(a)HeK
Zincoshine,

Will you add DK's playthroughs to your project?
He makes a videos with SC campaigns, so these videos give an understanding of whether it is worth playing or not.
:wtfage: the videos are already available. Scroll to the right.



None.

Jun 23 2022, 9:40 pm Zincoshine Post #251



latest changes:

- The Chronicles of Van Cleef and Refounding of the dominion have been given links to newly produced youtube playlists (for those who don't know. if the text in the note column for a given campaign is blue, then it means you can click on it and you'll be taken to a youtube video or playlist.)
- The files for additional story series have been updated



None.

Jun 30 2022, 12:49 pm Andrea Rosa Post #252

Just a glitch in the Matrix

I'm working on a new campaign, can you please add it to the WIP section of the list?

Working title: Flags in the Dust
Game: StarCraft 1.16.1
Number of maps: 6
Race: Terran
Estimated release date: late 2022 or early 2023

This will be my last project for the original StarCraft, the next ones will be for Brood War.



Level Design Workshop

''Go to hell'' is basic. ''I hope your favorite StarCraft character gets voiced by Pr0nogo'' is smart. It's possible. It's terrifying.

Jul 3 2022, 7:45 am Zincoshine Post #253



And done, updated. By the way, playing inconsummate made me realize how awesome your campaigns could be with just a little bit of modding. Inconsummate is basically an Andrea rosa campaign with modding and customization. For example, imagine if we made Jenkins in tales of Halcyon into a proper hero unit with passive and active abilities just like Sebastian in inconsummate. Perhaps we can help make a mod for you if you're too intimidated by the prospect of making one yourself? It's actually much easier than you think thanks to the modern tools available.

Post has been edited 2 time(s), last time on Jul 3 2022, 11:30 am by Zincoshine.



None.

Jul 4 2022, 11:57 am Nekron Post #254



Seconded, I think it would be awesome to see a modded Andrea Rosa campaign - though I think in the past Andrea said that it's not interesting to him due to how the campaign would have a higher bar of entry/would be unplayable without downloading extra stuff :(




Jul 4 2022, 12:41 pm IlyaSnopchenko Post #255

The Curious

"Downloading extra stuff" is a non-issue if the campaign is packaged as a single mod file with the maps inside. Not sure why it ends up being brought up so often. Especially now that you can edit the campaign layouts to your heart's content including the number of missions and their order, etc.



Trial and error... mostly error.

Jul 4 2022, 2:41 pm Andrea Rosa Post #256

Just a glitch in the Matrix

Quote from Zincoshine
Perhaps we can help make a mod for you if you're too intimidated by the prospect of making one yourself?

Thanks for offering your help, mate. I've never completely ruled out the possibility of adding modded content and/or voice acting to my campaigns, so it might actually happen sometime in the future.


Quote from Zincoshine
just like Sebastian in inconsummate

That hero Ghost is named Francisco, not Sebastian.


Quote from Zincoshine
Inconsummate is basically an Andrea rosa campaign with modding and customization.

You are likely going to some kind of hell for having said that, you know? LOL


Quote from Nekron
I think in the past Andrea said that it's not interesting to him due to how the campaign would have a higher bar of entry/would be unplayable without downloading extra stuff

Of course I do value accessibility, but it's more a matter of how I engage the design process (on every game, not just StarCraft). I really like to design around the limitations of a given engine because I see it as an additional challenge and it yields a special satisfaction that is attractive in itself. By the way, what do you mean by "unplayable without downloading extra stuff"? I thought that a modded SCBW campaign would consist of a standalone EXE file that contains everything, from the maps to the MPQ archive. I guess you are referring to the possibility of using a pre-existing mod made by someone else, am I correct on that?



Level Design Workshop

''Go to hell'' is basic. ''I hope your favorite StarCraft character gets voiced by Pr0nogo'' is smart. It's possible. It's terrifying.

Jul 4 2022, 3:04 pm UEDCommander Post #257

Sic Semper Tyrannis

Quote from Andrea Rosa
You are likely going to some kind of hell for having said that, you know? LOL





Jul 4 2022, 3:27 pm Zincoshine Post #258



Quote from IlyaSnopchenko
"Downloading extra stuff" is a non-issue if the campaign is packaged as a single mod file with the maps inside. Not sure why it ends up being brought up so often. Especially now that you can edit the campaign layouts to your heart's content including the number of missions and their order, etc.
"Downloading extra stuff" is indeed a non-issue, but this is not the reason why. It is actually pretty hard to do campaign integration because of the way mission sound files are handled and packaged. You basically need to merge the SCX files with the mpq. Indeed I'm not willing to do this, it's just too hard for me.



None.

Jul 4 2022, 3:30 pm Andrea Rosa Post #259

Just a glitch in the Matrix

Quote from UEDCommander


I was imagining something more like this LMAO





Level Design Workshop

''Go to hell'' is basic. ''I hope your favorite StarCraft character gets voiced by Pr0nogo'' is smart. It's possible. It's terrifying.

Jul 4 2022, 3:30 pm Zincoshine Post #260



Quote from Andrea Rosa
You are likely going to some kind of hell for having said that, you know? LOL

Well, your maps have a better layout. They scored higher than the layouts in inconsummate. Prpnogo made a lot of questionable decisions with the starting base, especially in the last mission.



None.

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