Likes:
- none
Dislikes:
- DESTROY ALL ENEMY BUILDINGS (hello Retribution) again
- Easy\mediun scripts everywhere
- Constantly missing text that needed to be translated
I'm not interested in monotonous gameplay because of scripts and "destroy all enemy buildings". This link -
http://www.staredit.net/topic/18352/ - shows all scripts of all races.
I know that the campaign show it age as it only use standard IA scripts, but I sadly don't have any knowledge in IA scripting, sure, I guess I could use the ones added in SCMDraft.
BTW, I'm not myself a progamer/Gosu, just a low tier StarCraft player, so, in my point of view, I should be able to beat every maps. Some people even told me than Prologue 6 was maybe a little too difficult, but I guess it depend of the player.
For the objectives, technically, only Prologue 6, Mission 1, 4, 6 and 13 include the "Detroy all enemy buildings" objective, even if Mission 3 and 9 kinda push the player to do it.
I think Prologue 6 could be reworked by removing this objective and moving the red Command Center to the center of the map, but this will force me to rework the terrain. Removing this objective can be a stop gap before reworking this map further.
Maybe Mission 1 could be modified by making the objective turning more around the Communication Center.
For the other (Missions 4, 6 and 13) switching the victory trigger to "Every Buildings" to "Every Factories" will make the maps less boring.
It seemed to me that Zergy is not interested in his campaign, but maybe I'm wrong.
I a way, yes and no, sure I don't have a clear idea on what to do for the next maps, but every problem you reported were fixed.
Will check the other maps to see if I forgot some translations.
(I really have to use SCMDraft's "String Editor" instead of editing the triggers for the translations, it will make things easier.)
BTW, thank you for the test.
Post has been edited 1 time(s), last time on Apr 2 2022, 10:20 pm by Zergy.
French map maker, not really active these days.