Staredit Network > Forums > SC1 Map Production > Topic: New PVP RPG MAP
New PVP RPG MAP
Jun 13 2021, 12:20 pm
By: GGmano
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Mar 30 2022, 12:11 am Oh_Man Post #41

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Create some invis air units space them out with location dimension modification order them to location for "flyover" then centre location on them use scanner sweep method to create explosion animations under each one that should look good.




Mar 30 2022, 6:56 am GGmano Post #42

Mr.Pete-Tong

Quote from Oh_Man
Create some invis air units space them out with location dimension modification order them to location for "flyover" then centre location on them use scanner sweep method to create explosion animations under each one that should look good.

yea ive seen that scanner sweep effect looking good in a video so much possibilities with that scanner sweep.. but not sure where to learn how to do it fully since i need more guide on it than you just gave me xd. If you can link me to a guide on where and how to learn how to use scanner sweep as an attack that be nice. i do recall the last guide seemed really complicated and was explained in EE2 and im using EE3

that said the valks missile effects looks ok cool.. ive adjusted the fire amount so its alot of missiles firing out from the wraith and i made it long range.. so heres how it look the wraith is created at the hero than is order to patrole to enenmy and it instant starts fire alot of missiles than 1 sec after the wraith is order to move to enemy location and then stop firing missiles cause of the order type. The missiles it already fired flies slow but the wraiths flies fast ( so the wraith kinda overrun the missiles in the air) and when the wraith reach target destination its removed(in trigger using remove no effect on death) and the missiles in the air will slowly reach their target making fireexplosions tho abit small(seems i cant change and missiles canot be changed into beeing not visible but seeing the missiles might be ok) and the dmg is splash around the target so it should work ok. but im sure you can make more precise and look even better with scanner sweep im sure.

Post has been edited 1 time(s), last time on Mar 30 2022, 7:02 am by GGmano.



A Legendary Map Maker, Player. Apparently im more than intresting to observe Irl

Ill try do my best in making all youre watchers happy

The maps I made are tweaked into perfection and maximum strategy added

Mar 30 2022, 10:25 am Oh_Man Post #43

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ACTION:
Masked MemoryAddr(0x00666458, Set To, 332, 0xffffffff);
Create Unit("Player 7", "Scanner Sweep", 1, "LOCATION WHERE YOU WANT EXPLOSION TO BE");
Remove Unit("Player 7", "Scanner Sweep");

Failed to get ImageSize ( imgur.com/rm9H6q3.png )

http://www.staredit.net/topic/17533/1/#30

Here's how you do it.

Post has been edited 2 time(s), last time on Mar 30 2022, 12:31 pm by Oh_Man.




Mar 30 2022, 5:49 pm GGmano Post #44

Mr.Pete-Tong

i think i got that system even in EE3.

but i cant use scanner sweep for multiple effects for 3 players heroes`? like having the scanner sweep blood effect for one player hero while having it as explosion for the air strike for another hero? and other players other effect this might ruin each other even if setting the scanner sweep effect in trigger each time its needed but if heroes using spells simultaniosly this can be ruined am i right?

If i can not use scanner sweep effect for more than one spell id use for something else than this airstrike.

its pretty clear if only using one hero it can be set to what ever effect is needed at the momemt but if two heroes using spells same time and the effect is not just an instant effect like its 2 second effect having another hero using hes spell changes the effect and it can be ruined right?



A Legendary Map Maker, Player. Apparently im more than intresting to observe Irl

Ill try do my best in making all youre watchers happy

The maps I made are tweaked into perfection and maximum strategy added

Mar 30 2022, 11:05 pm Oh_Man Post #45

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You can change it to anything with the trigger i showed




Mar 31 2022, 10:12 pm Ultraviolet Post #46



Quote from GGmano
its pretty clear if only using one hero it can be set to what ever effect is needed at the momemt but if two heroes using spells same time and the effect is not just an instant effect like its 2 second effect having another hero using hes spell changes the effect and it can be ruined right?

I believe the nature of the effect has everything spawned and removed in a single trigger cycle so there is no opportunity for outside interference since nothing happens between triggers. If you did something silly like use waits in your triggers, there may be possibility for problems, but we all know not to use waits, right? :P




Apr 1 2022, 7:08 am GGmano Post #47

Mr.Pete-Tong

Quote from Ultraviolet
I believe the nature of the effect has everything spawned and removed in a single trigger cycle so there is no opportunity for outside interference since nothing happens between triggers. If you did something silly like use waits in your triggers, there may be possibility for problems, but we all know not to use waits, right? :P

Yeah id surely use dc for timed effects but i can give it a try than give feedback on my findings. Just my intuision tells that if use it as and continues effect on a unit precise like as the link in original post where the archon has some red blood effect while moving. and at the same id use it for burning explosions effects for an airstrike with other timed dc triggers. Id assume this would collide but im not all sure.



A Legendary Map Maker, Player. Apparently im more than intresting to observe Irl

Ill try do my best in making all youre watchers happy

The maps I made are tweaked into perfection and maximum strategy added

Apr 1 2022, 9:23 am Oh_Man Post #48

Find Me On Discord (Brood War UMS Community & Staredit Network)

It can't collide because this:
Masked MemoryAddr(0x00666458, Set To, 332, 0xffffffff);

Always changes it to the sprite you want it to be before creating it.




Apr 1 2022, 3:00 pm GGmano Post #49

Mr.Pete-Tong

Quote from Oh_Man
It can't collide because this:
Masked MemoryAddr(0x00666458, Set To, 332, 0xffffffff);

Always changes it to the sprite you want it to be before creating it.

makes sense but ill have to try it to be sure



A Legendary Map Maker, Player. Apparently im more than intresting to observe Irl

Ill try do my best in making all youre watchers happy

The maps I made are tweaked into perfection and maximum strategy added

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