Enter Advance View in Trigger Editor:
Player Color and Basic Unit Color Changes:
Color Changes for Units with Subunits (Tank, Gol, etc):
https://cafe.naver.com/edac/73202 is an excellent resource for seeing what all the different player color values look like in jungle tileset. Keep in mind some of these colors may vary by tileset. PColor value can be anything between 0-255, running this function will update all of that player's units to be the new color selected. UnitColor value can be anything between 0-11, running this function will set the selected unitPTR to be the selected player color P1=0, P2=1, etc.. What I do for custom colors that don't belong to any given player is set one of the players 9-11 to the desired color and then set the unit to be whichever player 9-11 I have selected to have the desired color. I believe this can be done infinite times to create whatever array of colored units you desire. This is an extremely handy trick for doing a variety of things, one of the primary things I use it for is to give enemy heroes a different color than standard enemy units, allowing them to be owned by the same player while being visually distinct.
Post has been edited 2 time(s), last time on Aug 8 2021, 1:18 am by Ultraviolet.
My Projects:
Impossible Ultraviolet | Impossible UV2 | Impossible UV3
Mercenaries III | Mercenaries 2020
Squad Defense
Legacy Projects (No guarantee of functionality in modern SC):
Pixel Adventure 2 | Space Snipers | Control the Ball
Impossible Ultraviolet | Impossible UV2 | Impossible UV3
Mercenaries III | Mercenaries 2020
Squad Defense
Legacy Projects (No guarantee of functionality in modern SC):
Pixel Adventure 2 | Space Snipers | Control the Ball