Alright, Here is a improved version of the mission 1 mission briefing. Keep in mind only the dialogue text changes are relevant
Briefing triggers
Briefing("Player 2"){
Mission Objectives("- Bring Raynor and Fenix to Kerrigan's Hive;\r\n- Raynor must survive;\r\n- Fenix must survive.");
Text Message("\"SURPRISE PARTY\"\r\n\r\n\r\nRaynor's Raiders flagship, Hyperion\r\nHigh orbit over former\r\nConfederate world of Tarsonis", 6000);
Wait(7000);
Show Portrait("Jim Raynor (Marine)", 0);
Wait(600);
Show Portrait("Arcturus Mengsk (Battlecruiser)", 1);
Wait(600);
Display Speaking Portrait(1, 9000);
Play WAV("staredit\\wav\\ComBeep0.wav", 403);
Text Message("MENGSK:\r\n\"So, Jim, you still haven't explained to me why you saved me from the UED on Korhal. Who wants me alive?\"", 9000);
Wait(10000);
Display Speaking Portrait(0, 12000);
Play WAV("staredit\\wav\\ComBeep0.wav", 403);
Text Message("RAYNOR:\r\n\"I did it because I didn't have any other choice: this is all you need to know for now. If you don't like it, we still have time to go back...\"", 12000);
Wait(13000);
Display Speaking Portrait(1, 7000);
Play WAV("staredit\\wav\\ComBeep0.wav", 403);
Text Message("MENGSK:\r\n\"Well, I don't seem to have much choice either way. Can I at least know where are we going?\"", 7000);
Wait(8000);
Display Speaking Portrait(0, 13000);
Play WAV("staredit\\wav\\ComBeep0.wav", 403);
Text Message("RAYNOR:\r\n\"We're going to a place that is very close to your heart, Arcturus. It's where our paths finally parted. It will probably be quite impressive to see how things have changed there since then.\"", 13000);
Wait(14000);
Display Speaking Portrait(1, 9000);
Play WAV("staredit\\wav\\ComBeep0.wav", 403);
Text Message("MENGSK:\r\n\"I'm beginning to understand... You're speaking about Tarsonis! What the hell does this mean?\"", 9000);
Wait(10000);
Display Speaking Portrait(0, 12000);
Play WAV("staredit\\wav\\ComBeep0.wav", 403);
Text Message("RAYNOR:\r\n\"It means that you probably need some rest, before you meet our... generous... host. Computer, prepare this so-called 'emperor' for cryogenic sleep.\"", 12000);
Wait(13000);
Show Portrait("Terran Command Center", 2);
Wait(600);
Display Speaking Portrait(2, 3000);
Play WAV("staredit\\wav\\ComBeep0.wav", 403);
Text Message("ADVISOR:\r\n\"Hibernation sequence started.\"", 3000);
Wait(4000);
Display Speaking Portrait(1, 6000);
Play WAV("staredit\\wav\\ComBeep0.wav", 403);
Text Message("MENGSK:\r\n\"What the... You can't... zzzzzzzzz...\"", 6000);
Wait(7000);
Hide Portrait(1);
Wait(600);
Hide Portrait(2);
Wait(1000);
Show Portrait("Fenix (Dragoon)", 3);
Wait(600);
Display Speaking Portrait(0, 10000);
Play WAV("staredit\\wav\\ComBeep0.wav", 403);
Text Message("RAYNOR:\r\n\"Well, now that Mengsk is under, we can focus on our mission. Fenix, how long until we reach the surface of Tarsonis?\"", 10000);
Wait(11000);
ADD A PART WHERE FENIX SAYS A FEW DAYS THEN A PART WHERE THE MESSAGE ON THE SCREEN IS "A few days later..."
Display Speaking Portrait(3, 15000);
Play WAV("staredit\\wav\\ComBeep0.wav", 403);
Text Message("FENIX:\r\n\"We are now entering the high orbit of the planet; my scouts are detecting a large number of Zerg signals on the surface. Maybe Kerrigan prepared a nice surprise for our arrival...\"", 15000);
Wait(16000);
Display Speaking Portrait(0, 11000);
Play WAV("staredit\\wav\\ComBeep0.wav", 403);
Text Message("RAYNOR:\r\n\"I don't think Kerrigan wants to kill us now, Fenix, but I agree that something isn't right here. We must be ready for anything.\"", 11000);
Wait(12000);
Hide Portrait(0);
Wait(600);
Hide Portrait(3);
Text Message("\r\n\r\n End of Briefing.", 9999999);
}
Mission 2 briefing
Briefing("Player 1"){
Mission Objectives("- Bring Raynor and Fenix to the installation's entrance;\r\n- Raynor must survive;\r\n- Fenix must survive;\r\n- Duke must survive.");
Text Message("\"WHERE IT ALL BEGAN\"\r\n\r\n\r\nRaynor's Raiders flagship, Hyperion\r\nLow orbit over planet Tarsonis", 6000);
Wait(7000);
Show Portrait("Jim Raynor (Marine)", 0);
Wait(600);
Show Portrait("Arcturus Mengsk (Battlecruiser)", 1);
Wait(600);
Show Portrait("Fenix (Dragoon)", 3);
Wait(600);
Display Speaking Portrait(1, 19000);
Play WAV("staredit\\wav\\ComBeep0.wav", 403);
Text Message("MENGSK:\r\n\"I had a long talk with Kerrigan and now we have a deal. She needs the Psi Emitters to gain control of enough Zerg to attack the Disrupter on Braxis. Then, once she has become strong enough, she'll help me to retake Korhal. The problem is that, unfortunately, I currently have no Emitter at hand.\"", 19000);
Wait(20000);
Display Speaking Portrait(0, 8000);
Play WAV("staredit\\wav\\ComBeep0.wav", 403);
Text Message("RAYNOR:\r\n\"This had escaped me. What are you going to do, go to Korhal and borrow them from the UED?\"", 8000);
Wait(9000);
Display Speaking Portrait(1, 8000);
Play WAV("staredit\\wav\\ComBeep0.wav", 403);
Text Message("MENGSK:\r\n\"Very funny, Jim. Too bad you don't know that there are other places where we can find one.\"", 8000);
Wait(9000);
Display Speaking Portrait(0, 3000);
Play WAV("staredit\\wav\\ComBeep0.wav", 403);
Text Message("RAYNOR:\r\n\"Well then, enlighten us.\"", 3000);
Wait(4000);
Display Speaking Portrait(1, 28000);
Play WAV("staredit\\wav\\ComBeep0.wav", 403);
Text Message("MENGSK:\r\n\"You remember how the Psi Emitters were developed by the Confederacy since the first encounter with the Zerg? They carried out their first experiments on a lonely, secret lab on the fringe world of Chau Sara, which was the first planet to be invaded by the Swarm. I'm pretty sure there are still some Emitters there; Maybe they're a bit outdated, but it's the only chance we have if we want to succeed.\"", 28000);
Wait(29000);
Display Speaking Portrait(0, 10000);
Play WAV("staredit\\wav\\ComBeep0.wav", 403);
Text Message("RAYNOR:\r\n\"I see... Although I suspect that the planet is no longer 'clean' as it was when it was incinerated by the Protoss...\"", 10000);
Wait(11000);
Display Speaking Portrait(3, 10000);
Play WAV("staredit\\wav\\ComBeep0.wav", 403);
Text Message("FENIX:\r\n\"Don't rub it in, Raynor. You know that Tassadar did everything he could to avoid the extermination of you Terrans.\"", 10000);
Wait(11000);
Display Speaking Portrait(1, 29000);
Play WAV("staredit\\wav\\ComBeep0.wav", 403);
Text Message("MENGSK:\r\n\"And for that we are all grateful to him. Anyway, Jim, you are unfortunately correct, the planet has been occupied in the meantime: the Kel-Morian Combine has started some intense mining operations there. They certainly won't make it easy for us. That's why I have called in an old friend of ours: General Duke. He has known Chau Sara since he was part of the Confederate army: his experience could be crucial.\"\r\n", 29000);
Wait(30000);
Show Portrait("Edmund Duke (Siege Tank)", 2);
Wait(600);
Display Speaking Portrait(2, 8000);
Play WAV("staredit\\wav\\ComBeep0.wav", 403);
Text Message("DUKE:\r\n\"Hello everyone. Hello again, Raynor. It's been a while since the last time we met.\"", 8000);
Wait(9000);
Display Speaking Portrait(0, 6000);
Play WAV("staredit\\wav\\ComBeep0.wav", 403);
Text Message("RAYNOR:\r\n\"It's funny: this mission looks more and more like a blast from the past.\"", 6000);
Wait(7000);
Hide Portrait(0);
Wait(600);
Hide Portrait(1);
Wait(600);
Hide Portrait(2);
Wait(600);
Hide Portrait(3);
Text Message("\r\n\r\n End of Briefing.", 9999999);
}
mission briefing 3
Briefing("Player 1"){
Mission Objectives("- Find the Psi Emitters;\r\n- Raynor must survive;\r\n- Fenix must survive.");
Text Message("\"THE FLANNUM INSTALLATION\"\r\n\r\n\r\nRaynor and Mengsk's base camp\r\nPlanet Chau Sara", 6000);
Wait(7000);
Show Portrait("Jim Raynor (Marine)", 0);
Wait(600);
Show Portrait("Arcturus Mengsk (Battlecruiser)", 1);
Wait(600);
Show Portrait("Fenix (Dragoon)", 3);
Wait(600);
Display Speaking Portrait(0, 9000);
Play WAV("staredit\\wav\\ComBeep0.wav", 403);
Text Message("RAYNOR:\r\n\"My men have just finished breaking open the main door of the installation. It must have been closed for a long time.\"", 9000);
Wait(10000);
Show Portrait("Infested Kerrigan (Infested Terran)", 2);
Wait(600);
Display Speaking Portrait(2, 5000);
Play WAV("staredit\\wav\\ComBeep0.wav", 403);
Text Message("KERRIGAN:\r\n\"There definitely have not been many visitors since this planet was abandoned.\"", 5000);
Wait(6000);
Display Speaking Portrait(1, 8000);
Play WAV("staredit\\wav\\ComBeep0.wav", 403);
Text Message("MENGSK:\r\n\"Kerrigan! I guess you want to know how far have we come. Maybe you don't trust us?\"", 8000);
Wait(9000);
Display Speaking Portrait(2, 20000);
Play WAV("staredit\\wav\\ComBeep0.wav", 403);
Text Message("KERRIGAN:\r\n\"I didn't say anything like that. I just want you to remember that I'm keeping an eye on you. Keep in mind that the longer you spend recovering the Emitters, the lower our chances of defeating the UED will be. In any case, if you fail, none of you will be able to escape my fury.\"\r\n", 20000);
Wait(21000);
Display Speaking Portrait(0, 6000);
Play WAV("staredit\\wav\\ComBeep0.wav", 403);
Text Message("RAYNOR:\r\n\"Thanks, Kerrigan. It's always nice to get some encouragement.\"", 6000);
Wait(7000);
Display Speaking Portrait(2, 4000);
Play WAV("staredit\\wav\\ComBeep0.wav", 403);
Text Message("KERRIGAN:\r\n\"Always at your disposal, Jim.\"", 4000);
Wait(5000);
Display Speaking Portrait(3, 9000);
Play WAV("staredit\\wav\\ComBeep0.wav", 403);
Text Message("FENIX:\r\n\"You humans are incredible! You talk a lot about hurrying up and then keep delaying over arguments.\"", 9000);
Wait(10000);
Display Speaking Portrait(0, 8000);
Play WAV("staredit\\wav\\ComBeep0.wav", 403);
Text Message("RAYNOR:\r\n\"You're right too, Fenix. I'm ready, let's go. You guys play good while we're away.\"", 8000);
Wait(9000);
Hide Portrait(0);
Wait(600);
Hide Portrait(3);
Wait(600);
Hide Portrait(2);
Wait(600);
Hide Portrait(1);
Text Message("\r\n\r\n End of Briefing.", 9999999);
}
mission briefing 5
Briefing("Player 2"){
Mission Objectives("- Bring Fenix and 6 Dragoons to the Disrupter's power plant;\r\n- Fenix must survive.");
Text Message("\"ICEBREAKER\"\r\n\r\n\r\nRaynor's Raiders flagship, Hyperion\r\nHigh orbit over planet Braxis", 6000);
Wait(7000);
Show Portrait("Jim Raynor (Marine)", 0);
Wait(600);
Show Portrait("Arcturus Mengsk (Battlecruiser)", 1);
Wait(600);
Show Portrait("Infested Kerrigan (Infested Terran)", 2);
Wait(600);
Show Portrait("Fenix (Dragoon)", 3);
Wait(600);
Display Speaking Portrait(2, 10000);
Play WAV("staredit\\wav\\ComBeep0.wav", 403);
Text Message("KERRIGAN:\r\n\"You did a good job with those Emitters, gentlemen. I was beginning to wonder if you were killed by the remaining Zerg on Chau Sara...\"", 10000);
Wait(11000);
Display Speaking Portrait(0, 9000);
Play WAV("staredit\\wav\\ComBeep0.wav", 403);
Text Message("RAYNOR:\r\n\"Don't complain, Kerrigan: we made it as fast as we could. Now can you tell us what's the next stage of the plan?\"", 9000);
Wait(10000);
Display Speaking Portrait(2, 18000);
Play WAV("staredit\\wav\\ComBeep0.wav", 403);
Text Message("KERRIGAN:\r\n\"Naturally. Now that we've got the Psi Emitters, I realized their psionic signal is nothing compared to that of the Disrupter. This means that we must disable the Disrupter before destroying it. Only by doing this can we use the Emitters to gain control of the Zerg on Braxis.\"\r\n", 18000);
Wait(19000);
Display Speaking Portrait(0, 8000);
Play WAV("staredit\\wav\\ComBeep0.wav", 403);
Text Message("RAYNOR:\r\n\"And all this is possible only if we identify the source that powers the Disrupter, right?\"", 8000);
Wait(9000);
Display Speaking Portrait(2, 19000);
Play WAV("staredit\\wav\\ComBeep0.wav", 403);
Text Message("KERRIGAN:\r\n\"Exactly, Jim. My scouts have found two main UED base camps on Braxis: one is set to defend the Disrupter, the other one protects the energy generators that power it. I want you to attack these generators, so that I can set a Hive cluster and attack the other base myself.\"", 19000);
Wait(20000);
Display Speaking Portrait(0, 6000);
Play WAV("staredit\\wav\\ComBeep0.wav", 403);
Text Message("RAYNOR:\r\n\"Sounds good. Fenix, do you and your Protoss feel like leading the attack?\"", 6000);
Wait(7000);
Display Speaking Portrait(3, 3000);
Play WAV("staredit\\wav\\ComBeep0.wav", 403);
Text Message("FENIX:\r\n\"Never been more ready!\"", 3000);
Wait(4000);
Display Speaking Portrait(0, 15000);
Play WAV("staredit\\wav\\ComBeep0.wav", 403);
Text Message("RAYNOR:\r\n\"Well then. Fenix will engage the UED troops, while I go and infiltrate with a small taskforce to make sure the generators explode. After that, Kerrigan, it'll be your turn and Mengsk's.\"", 15000);
Wait(16000);
Display Speaking Portrait(1, 9000);
Play WAV("staredit\\wav\\ComBeep0.wav", 403);
Text Message("MENGSK:\r\n\"Actually, Jim, my men will also take part in this first assault. It'll be a pleasure to retake another world the UED stole from the Dominion.\"", 9000);
Wait(10000);
Display Speaking Portrait(0, 3000);
Play WAV("staredit\\wav\\ComBeep0.wav", 403);
Text Message("RAYNOR:\r\n\"Perfect. Let's move.\"", 3000);
Wait(4000);
Hide Portrait(0);
Wait(600);
Hide Portrait(1);
Wait(600);
Hide Portrait(2);
Wait(600);
Hide Portrait(3);
Text Message("\r\n\r\n End of Briefing.", 9999999);
}
mission briefing 6
Briefing("Player 2"){
Mission Objectives("- Destroy the Stasis cell before the Zerg get to it;\r\n- Raynor must survive;\r\n- Duke must survive.");
Text Message("\"DRAWING THE JOKER\"\r\n\r\n\r\nRaynor's Raiders flagship, Hyperion\r\nHigh orbit over\r\nFrozen moon of Moria", 6000);
Wait(7000);
Show Portrait("Jim Raynor (Marine)", 0);
Wait(600);
Show Portrait("Arcturus Mengsk (Battlecruiser)", 1);
Wait(600);
Show Portrait("Infested Kerrigan (Infested Terran)", 2);
Wait(600);
Display Speaking Portrait(2, 21000);
Play WAV("staredit\\wav\\ComBeep0.wav", 403);
Text Message("KERRIGAN:\r\n\"I want to congratulate you again, gentlemen: thanks to your effort, the UED no longer have the Disrupter and we are almost ready to launch the decisive attack on Korhal. Nevertheless, we must wait for Fenix and my Cerebrate to complete the collection of minerals on Moria. With that in mind, I have another task that you can carry out in the meantime.\"", 21000);
Wait(22000);
Display Speaking Portrait(0, 6000);
Play WAV("staredit\\wav\\ComBeep0.wav", 403);
Text Message("RAYNOR:\r\n\"Always raising the bar, huh, Kerrigan? Tell us, what is this about?\"", 6000);
Wait(7000);
Display Speaking Portrait(2, 19000);
Play WAV("staredit\\wav\\ComBeep0.wav", 403);
Text Message("KERRIGAN:\r\n\"The Kel-Morians captured a powerful Zerg individual, some time ago. Now they are studying it in a science facility located on a frozen moon near Moria. I want you to destroy the stasis cell containing the creature and bring it to me: it could be a strong ally in our assault on Korhal.\"", 19000);
Wait(20000);
Display Speaking Portrait(0, 6000);
Play WAV("staredit\\wav\\ComBeep0.wav", 403);
Text Message("RAYNOR:\r\n\"That's all? This doesn't seem so difficult... Where's the catch?\"", 6000);
Wait(7000);
Display Speaking Portrait(2, 13000);
Play WAV("staredit\\wav\\ComBeep0.wav", 403);
Text Message("KERRIGAN:\r\n\"I'll tell you right away: apparently the UED is also interested in the content of the cell, and has sent its Zerg servants to take it over. This means you have to get to the cell before them.\"", 13000);
Wait(14000);
Display Speaking Portrait(1, 9000);
Play WAV("staredit\\wav\\ComBeep0.wav", 403);
Text Message("MENGSK:\r\n\"I don't understand why this complication: shouldn't we be saving our strength for our impending attack on the UED?\"", 9000);
Wait(10000);
Display Speaking Portrait(2, 9000);
Play WAV("staredit\\wav\\ComBeep0.wav", 403);
Text Message("KERRIGAN:\r\n\"Believe me, Arcturus: if the UED takes control of this creature, you'll regret it. Do you really want us to find out more about this creature while we are up against it?\"", 9000);
Wait(10000);
Display Speaking Portrait(1, 9000);
Play WAV("staredit\\wav\\ComBeep0.wav", 403);
Text Message("MENGSK:\r\n\"All right, Kerrigan, you convinced me. I'm going to send General Duke and some of my elite guards to support Jim.\"", 9000);
Wait(10000);
Hide Portrait(1);
Wait(600);
Hide Portrait(2);
Wait(600);
Hide Portrait(0);
Text Message("\r\n\r\n End of Briefing.", 9999999);
Mission 7
Briefing("Player 2"){
Mission Objectives("- Eliminate all the enemy forces;\r\n- Raynor must survive;\r\n- Duke must survive;\r\n- The Omegalisk is expendable.");
Text Message("\"WIND OF FREEDOM\"\r\n\r\n\r\nRaynor's Raiders flagship, Hyperion\r\nHigh orbit over\r\nDominion capitol world of Korhal IV", 6000);
Wait(7000);
Show Portrait("Hyperion (Battlecruiser)", 0);
Wait(600);
Show Portrait("Fenix (Dragoon)", 3);
Wait(600);
Display Speaking Portrait(3, 10000);
Play WAV("staredit\\wav\\ComBeep0.wav", 403);
Text Message("FENIX:\r\n\"Here we go. It's time to free this world and return it to one of the Protoss' worst enemies. Fate is sometimes truly ironic...\"", 10000);
Wait(11000);
Display Speaking Portrait(0, 15000);
Play WAV("staredit\\wav\\ComBeep0.wav", 403);
Text Message("RAYNOR:\r\n\"Don't worry, Fenix. Deep down we both know we are acting for the good of this sector. The only thing that scares me is not knowing what is going to happen after Kerrigan and Mengsk have won this battle.\"", 15000);
Wait(16000);
Display Speaking Portrait(3, 9000);
Play WAV("staredit\\wav\\ComBeep0.wav", 403);
Text Message("FENIX:\r\n\"It scares me too, but... Wait, we are receiving a transmission from Mengsk's flagship Norad III.\"", 9000);
Wait(10000);
Show Portrait("Arcturus Mengsk (Battlecruiser)", 1);
Wait(600);
Display Speaking Portrait(1, 16000);
Play WAV("staredit\\wav\\ComBeep0.wav", 403);
Text Message("MENGSK:\r\n\"Gentlemen, our time has come. Today we're taking back this world from those foolish men who came from Earth to try and enslave us all. Well, they've not reckoned with the true strength of the Dominion!\"", 16000);
Wait(17000);
Display Speaking Portrait(0, 18000);
Play WAV("staredit\\wav\\ComBeep0.wav", 403);
Text Message("RAYNOR:\r\n\"YOU are taking back this world, Arcturus! Anyway, don't go tasting victory just yet: even if Kerrigan is taking care of the capital city, where most of the UED's forces are located, the external defenses too will be difficult to overcome.\"", 18000);
Wait(19000);
Display Speaking Portrait(3, 9000);
Play WAV("staredit\\wav\\ComBeep0.wav", 403);
Text Message("FENIX:\r\n\"Indeed. My scouts detect two large Zerg Broods waiting for us and protecting the UED's headquarters.\"", 9000);
Wait(10000);
Display Speaking Portrait(1, 21000);
Play WAV("staredit\\wav\\ComBeep0.wav", 403);
Text Message("MENGSK:\r\n\"Don't worry about that, because we have one of the strongest of them. Jim, do you remember the Omegalisk we captured on Moria's moon? It still seems to be faithful to the Overmind controlled by the UED, but I found a way to get it to our side...\"", 21000);
Wait(22000);
Display Speaking Portrait(0, 3000);
Play WAV("staredit\\wav\\ComBeep0.wav", 403);
Text Message("RAYNOR:\r\n\"Really? How?\"", 3000);
Wait(4000);
Display Speaking Portrait(1, 25000);
Play WAV("staredit\\wav\\ComBeep0.wav", 403);
Text Message("MENGSK:\r\n\"My engineers set one of the Psi Emitters in order to generate a psychic signal whose frequency is the same as the captured Omegalisk. Now, this special Emitter is on board the Norad III: this means that I'm able to control the creature from the comfort of my bridge.\"", 25000);
Wait(26000);
Display Speaking Portrait(0, 10000);
Play WAV("staredit\\wav\\ComBeep0.wav", 403);
Text Message("RAYNOR:\r\n\"It's strange that this monster cannot be controlled directly by Kerrigan, but maybe we are lucky that this is the case? Who knows...\"", 10000);
Wait(11000);
Display Speaking Portrait(1, 10000);
Play WAV("staredit\\wav\\ComBeep0.wav", 403);
Text Message("MENGSK:\r\n\"Probably, we'll find out later. Now, let's commence the attack. I'm looking forward to sitting on the Dominion's throne again!\"", 10000);
Wait(11000);
Hide Portrait(1);
Wait(600);
Hide Portrait(0);
Wait(600);
Hide Portrait(3);
Text Message("\r\n\r\n End of Briefing.", 9999999);
}
epilogue
EPILOGUE
The UED was forced away from Korhal, thanks to the efforts of Kerrigan and
her unlikely allies. Arcturus Mengsk proclaimed himself
Emperor of the Terran Dominion again, restoring his power in
the capital city of Augustgrad.
Raynor and Fenix, tired of fighting so many enemies, decided to
stay on Korhal for a short while, to celebrate the victory just obtained.
Unfortunately, Kerrigan's allies were about to discover what it meant now that
their usefulness to her goals was at an end. The time for her to show her "True colors" had come....
Don't try quoting this, it is right at the character limit.
Post has been edited 5 time(s), last time on Jul 18 2021, 6:41 pm by NudeRaider. Reason: please avoid walls of text
None.