Staredit Network > Forums > SC1 Map Production > Topic: New PVP RPG MAP
New PVP RPG MAP
Jun 13 2021, 12:20 pm
By: GGmano
Pages: 1 2 3 >
 

Jun 13 2021, 12:20 pm GGmano Post #1

Mr.Pete-Tong

Hi all.. Ive started slowly on making terrain for a (0-2p)vs(0-2p)vs(0-2p)vsComp RPG map.. I have the ideas for all the mechanics in the map but im open for other input too. My problem is that im rather new to EUD and this map will contain a decent amount of EUDs, thats why i want to do this co operative.

Im ok with terrain and really good with DC systems and variables and have some good ideas, Im sure this would be a blast of a 256x256 non-static diablo/hero kinda pvp RPG map. With bosses, items, ressources, army, spells, potions, Xp ladder and a city/base to upgrade and defend.

If anyone intrested in joining a cooperative map making on this kinda map let me know.. if you need more info let me know aswell.



A Legendary Map Maker, Player. Apparently im more than intresting to observe Irl

Ill try do my best in making all youre watchers happy

The maps I made are tweaked into perfection and maximum strategy added

Jun 13 2021, 10:21 pm Oh_Man Post #2

Find Me On Discord (Brood War UMS Community & Staredit Network)

So does it have PvE as well?




Jun 13 2021, 11:11 pm Dem0n Post #3

ᕕ( ᐛ )ᕗ

It would help if you posted your ideas here so other people could see if they would be interested in helping with it. But to be honest, you're probably not going to be able to find someone willing to work on this with you. I would suggest you make a smaller version yourself (not 256x256) and implement as much as you can. Once you have a playable version of the map, that might interest others in contributing to it.




Jun 13 2021, 11:31 pm Ultraviolet Post #4



Quote from Dem0n
It would help if you posted your ideas here so other people could see if they would be interested in helping with it. But to be honest, you're probably not going to be able to find someone willing to work on this with you. I would suggest you make a smaller version yourself (not 256x256) and implement as much as you can. Once you have a playable version of the map, that might interest others in contributing to it.

I second all of Demon's post. From what you've already shared with me, I think you've got some cool ideas for your map, but your vision is so different from my own vision of what I want to do for an RPG that I just can't imagine working together on this project in a serious way because it would take away from the limited time I have to put into my own projects. And I have concerns that some of the mechanics you're setting the game up with (6 player slots and only 2 computer slots for example) might end up making for a non-ideal RPG experience. That's not to say you can't do it well and make it work, it's just not how I would imagine doing it, so it's hard for me to get invested in it since I don't have a clear vision of it working. I'd still be happy to assist you in ideas for problem solving any issues you encounter along the way.. from our PM conversations, I think our implementation styles are fairly different though so the workarounds I suggest might not necessarily be the way you want to do things. We could also playtest each other's projects along the way as well, might be able to share ideas that way.




Jun 14 2021, 5:57 am GGmano Post #5

Mr.Pete-Tong

Quote from Oh_Man
So does it have PvE as well?

PLayer vs computer?

Yeah i was thinking this map can be played as traning 1 or 2 vs 0 vs 0 vs comp.. so a team of max 2 can play it single player ish with either zerg, toss or terran heroes.

Post has been edited 1 time(s), last time on Jun 14 2021, 9:03 am by GGmano.



A Legendary Map Maker, Player. Apparently im more than intresting to observe Irl

Ill try do my best in making all youre watchers happy

The maps I made are tweaked into perfection and maximum strategy added

Jun 14 2021, 6:09 am GGmano Post #6

Mr.Pete-Tong

Quote from Dem0n
It would help if you posted your ideas here so other people could see if they would be interested in helping with it. But to be honest, you're probably not going to be able to find someone willing to work on this with you. I would suggest you make a smaller version yourself (not 256x256) and implement as much as you can. Once you have a playable version of the map, that might interest others in contributing to it.

I dont think its the size of map that is the challenge for me, its more or less the implementation of EUDs like the players when they go near a building they should see an upgrade option and a buy option for excample.. i need this added via EUD should be rather simple with EUD editor. aswell as i want some effects on spells, bosses and effects in general i dont need EUD for that. But what ive seen made with EUDs in the matter of effects is nice so to have some if not all the effects made by EUDs

Ill write up more about the ideas i have



A Legendary Map Maker, Player. Apparently im more than intresting to observe Irl

Ill try do my best in making all youre watchers happy

The maps I made are tweaked into perfection and maximum strategy added

Jun 14 2021, 6:16 am GGmano Post #7

Mr.Pete-Tong

Quote from Ultraviolet
Quote from Dem0n
It would help if you posted your ideas here so other people could see if they would be interested in helping with it. But to be honest, you're probably not going to be able to find someone willing to work on this with you. I would suggest you make a smaller version yourself (not 256x256) and implement as much as you can. Once you have a playable version of the map, that might interest others in contributing to it.

I second all of Demon's post. From what you've already shared with me, I think you've got some cool ideas for your map, but your vision is so different from my own vision of what I want to do for an RPG that I just can't imagine working together on this project in a serious way because it would take away from the limited time I have to put into my own projects. And I have concerns that some of the mechanics you're setting the game up with (6 player slots and only 2 computer slots for example) might end up making for a non-ideal RPG experience. That's not to say you can't do it well and make it work, it's just not how I would imagine doing it, so it's hard for me to get invested in it since I don't have a clear vision of it working. I'd still be happy to assist you in ideas for problem solving any issues you encounter along the way.. from our PM conversations, I think our implementation styles are fairly different though so the workarounds I suggest might not necessarily be the way you want to do things. We could also playtest each other's projects along the way as well, might be able to share ideas that way.

Yeah we talked about it ultraviolet and you helped me see several more easy possibilities. I just think it would be cool to make a map co operative aswell as me starting to learn EUDs would take time, while having co operative help from one who knows EUDs would be prefered. Also having input on systems like i got youre input and having input on terrain, text in the map, quest, effects i think would only make it better than doin it alone.



A Legendary Map Maker, Player. Apparently im more than intresting to observe Irl

Ill try do my best in making all youre watchers happy

The maps I made are tweaked into perfection and maximum strategy added

Jun 14 2021, 7:17 am GGmano Post #8

Mr.Pete-Tong

remade idea into something new

Post has been edited 18 time(s), last time on Jun 23 2022, 8:48 pm by GGmano.



A Legendary Map Maker, Player. Apparently im more than intresting to observe Irl

Ill try do my best in making all youre watchers happy

The maps I made are tweaked into perfection and maximum strategy added

Jun 15 2021, 2:17 pm Oh_Man Post #9

Find Me On Discord (Brood War UMS Community & Staredit Network)

If you said you're using EUD you don't need Stargate. You can put the spells directly on the hero's command card (bottom right buttons).



I think it would be cool if there were random final bosses, not the same final boss. So each time you play the map you don't know what's going to be the final boss until you get there. (This shakes up meta as well as different bosses probably would require different item/spell builds for optimal killing).

I recommend you check out a board game called Betrayal at the House on the Hill. They have a cool mechanic where basically, the RPG starts as PVE, at a certain semi-random point, it switches objectives to PVP (players now have to kill each other) or (players now have to kill one player who has become the final boss) or (traitor player has to assist the final boss) it stays PVE and (the final boss spawns) or some other PVE event (zombie apocalypse - you all have to reach some sort of escape area in X minutes). Etc. There's a lot of possibilities.

But your ideas will always just be ideas unless you get stuck in yourself and get it done. No one is ever gonna be as passionate about your project as you and for that reason I think group projects never really work. Someone will always be the weak link holding the other person back.

I mean I guess group projects do work because all of life people are working on things in big groups (like any companies) but there's a lot of structure around such things I don't think it really translates to SCBW mapping. Only things I could think of would be like terrainer/triggerer. Or maybe terrainer/triggerer/writer (writer of the game's overarching plot and dialogue) - with triggerer being the captain of the ship and the one with the lion's share of the work.




Jun 15 2021, 5:58 pm GGmano Post #10

Mr.Pete-Tong

Quote from Oh_Man
If you said you're using EUD you don't need Stargate. You can put the spells directly on the hero's command card (bottom right buttons).

I really would like it that way to only need hotkey one building and having all spells, actions and potions in that one how is that done with EUD? its just using the EUD EDITOR3? or i need to add some triggers with EUDS also?

Quote from Oh_Man
I think it would be cool if there were random final bosses, not the same final boss. So each time you play the map you don't know what's going to be the final boss until you get there. (This shakes up meta as well as different bosses probably would require different item/spell builds for optimal killing).

Ill think about that but not sure if that would be too much work(and im limited with the amount of units awaliable in a way since units used for heroes 3x3=9 + soldiers 3x3= total 18 + scanvengers might be 4-5 units + bosses 8 = total 31 units and than units used for spells (some maybe could be double used but still).. adding to the boss unit count im not sure possible. The gameplay meta is already diffrenciated in a way with the PVP system.. so each game will be different.. ill make sure that players cant go to meet the final boss before having battles against enemy human teams(if its not a single gameplay), In a single gameplay there would still be abit of randomization to the gameplay..

But what i could add to the game meta is random traps placed randomly activating random stuff that would be rather cool.



A Legendary Map Maker, Player. Apparently im more than intresting to observe Irl

Ill try do my best in making all youre watchers happy

The maps I made are tweaked into perfection and maximum strategy added

Jun 16 2021, 6:23 am Oh_Man Post #11

Find Me On Discord (Brood War UMS Community & Staredit Network)

You can use setdatfile EUD trigger to change any unit's stats, name, etc. So you are not limited by units basically if the boss battle is like a closed off arena. Once you go into the arena, say out in the overworld you had a zergling as like, some low level wolf monster. You could then use setdatfile to change its health to 9999 its damage to 1 billion and change its name from Wolf to FENRIR, ALPHA WEREWOLF OF DEATH and that would be your boss. Then when the boss battle is over and you still want wolves roaming around you can change it back.

Now as for making your own buttons read these three tutorials and then you will know everything there is to know about making your own buttons:

COMMAND CARDS (scroll down a bit)

MAKING BUTTONS ACTIVATE TRIGGERS

CHANGING BUTTONS IN-GAME WITH TRIGGERS & GREYING OUT BUTTONS




Jun 16 2021, 9:09 am GGmano Post #12

Mr.Pete-Tong

Quote from Oh_Man
You can use setdatfile EUD trigger to change any unit's stats, name, etc. So you are not limited by units basically if the boss battle is like a closed off arena. Once you go into the arena, say out in the overworld you had a zergling as like, some low level wolf monster. You could then use setdatfile to change its health to 9999 its damage to 1 billion and change its name from Wolf to FENRIR, ALPHA WEREWOLF OF DEATH and that would be your boss. Then when the boss battle is over and you still want wolves roaming around you can change it back.

Now as for making your own buttons read these three tutorials and then you will know everything there is to know about making your own buttons:

COMMAND CARDS (scroll down a bit)

MAKING BUTTONS ACTIVATE TRIGGERS

CHANGING BUTTONS IN-GAME WITH TRIGGERS & GREYING OUT BUTTONS

Thanks



A Legendary Map Maker, Player. Apparently im more than intresting to observe Irl

Ill try do my best in making all youre watchers happy

The maps I made are tweaked into perfection and maximum strategy added

Jun 18 2021, 7:22 am Ultraviolet Post #13



Quote from Oh_Man
I mean I guess group projects do work because all of life people are working on things in big groups (like any companies) but there's a lot of structure around such things I don't think it really translates to SCBW mapping. Only things I could think of would be like terrainer/triggerer. Or maybe terrainer/triggerer/writer (writer of the game's overarching plot and dialogue) - with triggerer being the captain of the ship and the one with the lion's share of the work.


Agreed, the way to make group work work is to have specific roles for individuals. When I was working on Impossible Ultraviolet, Azurez was an invaluable partner for me, even though he didn't touch the editor at all. He was my main tester and guy for bouncing ideas off of. If you can find someone like that for your project, I think that's ideal. Someone who will play it even when you're not around and come back with lists of ideas/glitches/general problems. But making something worth getting excited about is the first step before that even.




Jun 18 2021, 8:02 pm GGmano Post #14

Mr.Pete-Tong

Quote from Oh_Man
You can use setdatfile EUD trigger to change any unit's stats, name, etc. So you are not limited by units basically if the boss battle is like a closed off arena. Once you go into the arena, say out in the overworld you had a zergling as like, some low level wolf monster. You could then use setdatfile to change its health to 9999 its damage to 1 billion and change its name from Wolf to FENRIR, ALPHA WEREWOLF OF DEATH and that would be your boss. Then when the boss battle is over and you still want wolves roaming around you can change it back.

Now as for making your own buttons read these three tutorials and then you will know everything there is to know about making your own buttons:

COMMAND CARDS (scroll down a bit)

MAKING BUTTONS ACTIVATE TRIGGERS

CHANGING BUTTONS IN-GAME WITH TRIGGERS & GREYING OUT BUTTONS

where can i get info about this setdatfile eud trigger? do i need a program to do it or how i use setdatfile?



A Legendary Map Maker, Player. Apparently im more than intresting to observe Irl

Ill try do my best in making all youre watchers happy

The maps I made are tweaked into perfection and maximum strategy added

Jun 18 2021, 9:57 pm Ultraviolet Post #15



All those were done with EUD Editor 2 I believe. Not sure if the links in that thread are still good, but that's where I seem to remember getting my copy.




Jun 19 2021, 5:52 am Oh_Man Post #16

Find Me On Discord (Brood War UMS Community & Staredit Network)

This guide will help u setup EUD editor 2

http://www.staredit.net/topic/17735/#1




Jun 19 2021, 7:28 am GGmano Post #17

Mr.Pete-Tong

Quote from Oh_Man
This guide will help u setup EUD editor 2

http://www.staredit.net/topic/17735/#1

This guide is for string limit i read, does EE2 have something EE3 dosent have? cause i installed and have EE3 working i cant set datfiles in EE3 but i can in EE2? Does EE2 have english language?



A Legendary Map Maker, Player. Apparently im more than intresting to observe Irl

Ill try do my best in making all youre watchers happy

The maps I made are tweaked into perfection and maximum strategy added

Jun 19 2021, 4:09 pm Oh_Man Post #18

Find Me On Discord (Brood War UMS Community & Staredit Network)

I haven't used EE3 yet. EE2 is in English, most of it.




Jun 19 2021, 4:27 pm GGmano Post #19

Mr.Pete-Tong

Quote from Oh_Man
I haven't used EE3 yet. EE2 is in English, most of it.

ok so i can get better help if i use EE2? just thought EE3 would be better to use was why i installed that one

Can anyone help me with guide on an eud trigger condition checking the actual unit selection on a specific unit? ive tryid with eudGEN2.

I need the trigger to detect if an sarah kerrigan is selected, sarah kerrigan should have unit index 16 as far as ive learned so far. But i cant make a trigger for it in EUDGEN2 that works.. Is it possible to detect an specific unit selected?

I solved the unit selection condition trigger by my own.. Last couple days ive been reading and learning alot about using euds and epds i have some really good systems to make in this map.. Its gonna be great.. so far ive found out that i can do all the stuff that i need in the map by using various mapping tools.. this so great thanks to all the work you guys done farty and twarp for the database code.. and eud action enabler and epd trigger by twarp.. thanks Roy for your EUDGEN2 that solved several things to me now aswell without these nice tools i would have given up if i just had the EE3 so far i think the most work ill do with other tools than EE3. But EE3 buttonset and in general the data editor is ok nice i like that in EE3. 3 days ago i thought this would take like really long time to learn and create but now i feel it different so many shortcuts with EUDs.. makes the need of way less triggers so nice.. well im still only started i still have a long way to go with this map.. But im up for doin it single handed but testers ill need at some point

Post has been edited 1 time(s), last time on Jun 19 2021, 6:59 pm by GGmano.



A Legendary Map Maker, Player. Apparently im more than intresting to observe Irl

Ill try do my best in making all youre watchers happy

The maps I made are tweaked into perfection and maximum strategy added

Jun 20 2021, 5:13 am GGmano Post #20

Mr.Pete-Tong

Is the unlimiter automatic compiling with the EE3 or do i need to add something in a trigger or add a plugin?

how do i make turbo eud trigger (24 frames per sec instead of normal 12)?



A Legendary Map Maker, Player. Apparently im more than intresting to observe Irl

Ill try do my best in making all youre watchers happy

The maps I made are tweaked into perfection and maximum strategy added

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