Hellow, I'm working on a single play campaign.
I'm using EUD.
GamePuase triggers are enabled, but
I can't unpuase it.
The game stop forever.
I'd like to know the solution or expedient.
The expedient i'm using now is...
I give the player's unit to the computer temporarily.
and used a way to slow down the game speed, but the limits are all clear.
Is there any good solution?
None.
We can't explain the universe, just describe it; and we don't know whether our theories are true, we just know they're not wrong. >Harald Lesch
Maybe you preserved the pause trigger?
I'm probably misunderstanding it significantly, but it sounds like you are using hyper triggers to pause/unpause at high speed to simulate a slow-motion effect.
Can't imagine its execution looking great though. The color flickering would make it quite unpleasant.
"It takes far more than a simple ideology to map amazing things. Mapping requires a strong passion for SC as well as an even stronger devotion to your work. Avoid instant gratification. Set directions/goals for the map, and stick to them. Take pride in the work, be patient with it, and never settle for less."
-Tiger
Maybe you preserved the pause trigger?
I checked, but it wasn't.
If i play the same map without EUD, It works perfectly.(Unpuase is working)
None.
I'm probably misunderstanding it significantly, but it sounds like you are using hyper triggers to pause/unpause at high speed to simulate a slow-motion effect.
Can't imagine its execution looking great though. The color flickering would make it quite unpleasant.
I use EUD and Remaster Player, but... Hypertriggers are not in use
+ the speed control failed...
The game Crushed too often and was unstable.
None.