need help
Sep 4 2007, 6:00 pm
By: Masterdisaster  

Sep 4 2007, 6:00 pm Masterdisaster Post #1



can somebody say me how i can chance the firerate of units
for example the description of starforge says that you can do this with this editor
thanks for all help



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Sep 4 2007, 7:43 pm MrrLL Post #2



I'm guessing you mean how many shots over time, and the only way to do that is modding. Sorry. :(



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Sep 4 2007, 8:39 pm Masterdisaster Post #3



can i make a mod only for one map which i can play than in the battlenet (i know a map wich is call goliath defence !!! MOD !!!2 and in this map it give a hero with !! RAPIT FIRE !!!)

Attachments:
GoliathDefence mod2.scx
Hits: 3 Size: 44.14kb



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Sep 4 2007, 11:24 pm Shatter Post #4



That map was likely made with EUD triggers in mind, however, those triggers haven't worked for several patches now. I tested the map in question, which, by the way, is not playable, and found that the "fast" battlecruisers attacked at what appeared to be a normal rate.
Sorry, but it isn't possible anymore.



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Sep 4 2007, 11:30 pm Akar Post #5



Not possible.



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Sep 4 2007, 11:34 pm Demented Shaman Post #6



Modding is an option.



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Sep 4 2007, 11:57 pm Falkoner Post #7



If you move the units that the firebat is attacking to another unplaceable location, it might make him pause a bit in between shots.



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Sep 5 2007, 12:14 am Money Post #8



Try this map:
http://www.maplantis.org/index.php?map=936
It includes a technique for stacking units. This would cause a higher rate of fire.



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Sep 5 2007, 12:50 am frazz Post #9



I might be missing something, but I remember a map that prevented attacking at all unless a certain condition was met. I think this was done by preserving an always ally trigger with hyper triggers.
That was a while ago, but if I remember right and it works, you could possibly slow fire rates by timing it right.



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Sep 5 2007, 1:28 am Falkoner Post #10



That might work, allying them then unallying them in intervals, I bet that would do it.



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Sep 5 2007, 1:40 am JaBoK Post #11



His problem is that of making units fire faster, which isn't exactly possible. If I remember correctly wasn't there a away to "rapidfire" seige tanks by moving new ones to a location so that the cooldown happens elsewhere?



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Sep 5 2007, 1:04 pm Masterdisaster Post #12



but what is with the description of starforge(starforge is a map editor)
StarForge 2.2
by Heimdal

StarForge is a map editor built from scratch. Now in its second version, it can do many interesting things, including placing square terrain, protecting maps, placing half-built buildings, and units for the hyper players (players 9-255) with interesting effects such as doubling the fire rate. StarForge plans to be just as powerful as hex-editing the map yourself, without the need to be a Neo.



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Sep 5 2007, 1:06 pm Falkoner Post #13



He might mean it's compatible with mods, I'm not sure though, I just know that SF can't do that.

EDIT:
I bet he's meaning that you can increase game speed, like you could in the older patches.



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Sep 5 2007, 8:24 pm Shatter Post #14



Yeah, the stuff about hyper players has changed recently-- one of the new patches made most of them not work-- previously, you could place I think a player 16 interceptor or something in order to double the map's speed, but it hasn't worked for a few patches.



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Sep 5 2007, 11:23 pm Falkoner Post #15



Player 14 was the player, placing a scarab as the first unit on the map made it 4x faster, a interceptor was 2x, and I think a map revealer was 1.5x.


It just crashes the game since patch 1.14



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