Staredit Network > Forums > SC1 Mapping Tools > Topic: EUD Editor 3 fully translated to English
EUD Editor 3 fully translated to English
Dec 20 2020, 2:41 pm
By: Milestone  

Dec 20 2020, 2:41 pm Milestone Post #1



As of version 0.12.3.2, EUD Editor 3 is now fully translated to English.

This should hopefully make EUD scripting more accessible for mapmakers outside of Korea.

Download the latest version here

Screenshots below:






Thanks to Buizz for creating EUD Editor 3!




Dec 21 2020, 1:01 am QcCOrado Post #2



:( i get error
what are the install step, ive put the 3 files from your link into the same file.
i get some Language error, the only thing english i could read out of 3 other error korean windows, at same time.

Setting Note pad is empty

and the discord link you shared on other post doesnt work !
May i have a permanent one please ?

What do i do for Eud 3 ?

Thanks a bunch!

Post has been edited 2 time(s), last time on Dec 21 2020, 1:43 am by QcCOrado.



None.

Dec 21 2020, 2:31 am Oh_Man Post #3

Find Me On Discord (Brood War UMS Community & Staredit Network)

Awesome




Dec 21 2020, 12:33 pm Milestone Post #4



Quote from QcCOrado
:( i get error

Hi COra, join the Staredit Network Discord (https://discord.gg/7Y2gUTa5) and join #eud-discussion, I'm sure people can help




Dec 21 2020, 2:09 pm QcCOrado Post #5



Quote from Milestone
Quote from QcCOrado
:( i get error

Hi COra, join the Staredit Network Discord (https://discord.gg/7Y2gUTa5) and join #eud-discussion, I'm sure people can help


Hey, hi re !
Expired invite pal. :(



None.

Dec 21 2020, 3:20 pm Milestone Post #6



Try this one https://discord.gg/bnGF7pgDgT




Dec 21 2020, 6:13 pm QcCOrado Post #7



that one works, thanks !!



None.

Dec 21 2020, 6:28 pm QcCOrado Post #8



Hey Miles, Btw, my problem is iam rookie. i did some normal triggering 10 years ago. normal and basic..
Now i want to make maps.

The thing is i only know how SCMDRAFT2 works, but for Death Counters, i dont know shit. For Hyper triggers, idk shit. FOr EUD Triggers, idk shit.

Its been 2 weeks now iam looking for over 5 hours a day some help.

All i want is to start and get going. and to know what i have to do to work with EUD3



None.

Dec 21 2020, 7:07 pm GGmano Post #9

Mr.Pete-Tong

Quote from QcCOrado
Hey Miles, Btw, my problem is iam rookie. i did some normal triggering 10 years ago. normal and basic..
Now i want to make maps.

The thing is i only know how SCMDRAFT2 works, but for Death Counters, i dont know shit. For Hyper triggers, idk shit. FOr EUD Triggers, idk shit.

Its been 2 weeks now iam looking for over 5 hours a day some help.

All i want is to start and get going. and to know what i have to do to work with EUD3

Originally euds was some death count memory codes to explain it an easy way.. in scmdraft you could set variuos memory death count codes to have different actions effected. a code database was made for making it easier to do eud coding.

today this eud editor3 pretty much make use of all that database code giving you the more easy way to change stuff with menus etc. so you just gonna play around with all the menus in the eud editor too see what you can actually change.

I think you can still do normal triggers in eud editor too, but else you can do the full map in scmdraft and import it into eud editor3 when you wanna do some euds to the map.

death counts is just basic variables that you can make use of.

Hypertriggers is made in a couple of different ways. i use 3 triggers with 63 wait blocks of 0sec and 1 preserve trigger. it does the trigger reading for the map beeing played go alot faster. so that if you dont have hypertriggers it can feel like there is an delay on your triggers to fire. with hypertrigger this delay is gone.



A Legendary Map Maker, Player. Apparently im more than intresting to observe Irl

Ill try do my best in making all youre watchers happy

The maps I made are tweaked into perfection and maximum strategy added

Dec 22 2020, 8:52 pm Ultraviolet Post #10



Yay! This is exciting, I suppose now I'll actually feel comfortable making the switch from EUD Editor 2 to 3. Thanks!




Dec 24 2020, 7:58 am Oh_Man Post #11

Find Me On Discord (Brood War UMS Community & Staredit Network)

Quote from Ultraviolet
Yay! This is exciting, I suppose now I'll actually feel comfortable making the switch from EUD Editor 2 to 3. Thanks!
Right there with you lul.




Dec 26 2020, 6:50 am Ultraviolet Post #12



Quote from Oh_Man
Quote from Ultraviolet
Yay! This is exciting, I suppose now I'll actually feel comfortable making the switch from EUD Editor 2 to 3. Thanks!
Right there with you lul.

I notice your map, The Architect RPG, is the highest rated map on scrmaps.com (congratulations, bet that feels good!). Did lifebot do the conversion for you or how did that happen?




Dec 26 2020, 5:42 pm Oh_Man Post #13

Find Me On Discord (Brood War UMS Community & Staredit Network)

I've never even heard of that website. Lifebot must have done it without my permission.

What does being highest rated on that website mean, exactly?

EDIT: If by conversion you mean translation into Korean, here's how that happened. I was approached by a Korean by the name of Fenton, who had translated basically every western map of note but was unable to translate mine because of errors. What he didn't know was because of string limit, Korean characters use up more bytes than English characters, making the map go over the string limit and becoming corrupted. So what I did was send him notepad files containing all the strings in the map; he sent back the translations. I then did a bunch of crazy recycling to get it all to fit in as well as overcoming numerous technical problems. I did the translation with CHKDraft and jjf28 helped me a lot with the technical problems I encountered in the translation including even writing some custom programs for me.

So yeah it was a big effort but I'm glad the Korean players are able to enjoy it now.

Post has been edited 2 time(s), last time on Dec 26 2020, 5:57 pm by Oh_Man.




Mar 12 2022, 3:56 pm riffdex Post #14



Quote from Oh_Man
I've never even heard of that website. Lifebot must have done it without my permission.

What does being highest rated on that website mean, exactly?

EDIT: If by conversion you mean translation into Korean, here's how that happened. I was approached by a Korean by the name of Fenton, who had translated basically every western map of note but was unable to translate mine because of errors. What he didn't know was because of string limit, Korean characters use up more bytes than English characters, making the map go over the string limit and becoming corrupted. So what I did was send him notepad files containing all the strings in the map; he sent back the translations. I then did a bunch of crazy recycling to get it all to fit in as well as overcoming numerous technical problems. I did the translation with CHKDraft and jjf28 helped me a lot with the technical problems I encountered in the translation including even writing some custom programs for me.

So yeah it was a big effort but I'm glad the Korean players are able to enjoy it now.

I would like some more information on the string limitation and subsequent corruption. Years ago I was working on an RPG with an elaborate battle/damage/life tracking system and spent countless hours working on it. One day it mysteriously became corrupted after spending many weeks making updates. My prior non-corrupted version was unfortunately weeks old at the time. I was devastated and lost motivation to finish the map.

I wonder if it was due to string limitation or simply got corrupted by SCMDraft2 by other means. I was no longer able to open the map with SCMDraft 2 or any editor, so it was basically bricked.

Is there any way to check what string your map is at so I can know if it is close to the string limit? What methods could be used to decrease the current string usage? I presume going through all the locations and renaming them to “_” (blank), taking out all trigger comments, removing unit names if feasible would all help. Would it help if I changed all the default unit names (those that are unused) to “_” as well?



None.

Mar 12 2022, 4:19 pm Ultraviolet Post #15



Quote from riffdex
Quote from Oh_Man
I've never even heard of that website. Lifebot must have done it without my permission.

What does being highest rated on that website mean, exactly?

EDIT: If by conversion you mean translation into Korean, here's how that happened. I was approached by a Korean by the name of Fenton, who had translated basically every western map of note but was unable to translate mine because of errors. What he didn't know was because of string limit, Korean characters use up more bytes than English characters, making the map go over the string limit and becoming corrupted. So what I did was send him notepad files containing all the strings in the map; he sent back the translations. I then did a bunch of crazy recycling to get it all to fit in as well as overcoming numerous technical problems. I did the translation with CHKDraft and jjf28 helped me a lot with the technical problems I encountered in the translation including even writing some custom programs for me.

So yeah it was a big effort but I'm glad the Korean players are able to enjoy it now.

I would like some more information on the string limitation and subsequent corruption. Years ago I was working on an RPG with an elaborate battle/damage/life tracking system and spent countless hours working on it. One day it mysteriously became corrupted after spending many weeks making updates. My prior non-corrupted version was unfortunately weeks old at the time. I was devastated and lost motivation to finish the map.

I wonder if it was due to string limitation or simply got corrupted by SCMDraft2 by other means. I was no longer able to open the map with SCMDraft 2 or any editor, so it was basically bricked.

Is there any way to check what string your map is at so I can know if it is close to the string limit? What methods could be used to decrease the current string usage? I presume going through all the locations and renaming them to “_” (blank), taking out all trigger comments, removing unit names if feasible would all help. Would it help if I changed all the default unit names (those that are unused) to “_” as well?

If you're working in remastered, string limit is no longer an issue, they expanded it to be basically limitless.




Mar 12 2022, 7:46 pm riffdex Post #16



Quote from Ultraviolet
Quote from riffdex
Quote from Oh_Man
I've never even heard of that website. Lifebot must have done it without my permission.

What does being highest rated on that website mean, exactly?

EDIT: If by conversion you mean translation into Korean, here's how that happened. I was approached by a Korean by the name of Fenton, who had translated basically every western map of note but was unable to translate mine because of errors. What he didn't know was because of string limit, Korean characters use up more bytes than English characters, making the map go over the string limit and becoming corrupted. So what I did was send him notepad files containing all the strings in the map; he sent back the translations. I then did a bunch of crazy recycling to get it all to fit in as well as overcoming numerous technical problems. I did the translation with CHKDraft and jjf28 helped me a lot with the technical problems I encountered in the translation including even writing some custom programs for me.

So yeah it was a big effort but I'm glad the Korean players are able to enjoy it now.

I would like some more information on the string limitation and subsequent corruption. Years ago I was working on an RPG with an elaborate battle/damage/life tracking system and spent countless hours working on it. One day it mysteriously became corrupted after spending many weeks making updates. My prior non-corrupted version was unfortunately weeks old at the time. I was devastated and lost motivation to finish the map.

I wonder if it was due to string limitation or simply got corrupted by SCMDraft2 by other means. I was no longer able to open the map with SCMDraft 2 or any editor, so it was basically bricked.

Is there any way to check what string your map is at so I can know if it is close to the string limit? What methods could be used to decrease the current string usage? I presume going through all the locations and renaming them to “_” (blank), taking out all trigger comments, removing unit names if feasible would all help. Would it help if I changed all the default unit names (those that are unused) to “_” as well?

If you're working in remastered, string limit is no longer an issue, they expanded it to be basically limitless.
Thanks for the reply. Not trying to get too off-topic, but I have a quick follow up because I'm curious: is it possible that the map I was making at that time got corrupted because I surpassed the string limit? Would surpassing the string limit as such make the map un-openable by SCMDraft, or simply impossible to load in SC?



None.

Mar 12 2022, 9:12 pm Ultraviolet Post #17



Never happened to me, but I do believe surpassing the string limit would cause all sorts of weird issues including making the map unplayable. It was a big limiting factor for RPG maps in the past. Little sad that by the time they got around to removing it, barely anyone has the time/interest to make large scale RPG maps.




Mar 13 2022, 6:03 am Oh_Man Post #18

Find Me On Discord (Brood War UMS Community & Staredit Network)

Copy paste some novels into a blank map and hit save and tell us what happens.




Oct 9 2022, 5:00 am Arta(M) Post #19

Armoha

Quote from riffdex
Thanks for the reply. Not trying to get too off-topic, but I have a quick follow up because I'm curious: is it possible that the map I was making at that time got corrupted because I surpassed the string limit? Would surpassing the string limit as such make the map un-openable by SCMDraft, or simply impossible to load in SC?
A Tale of Two Cities (800k bytes string map): https://cafe.naver.com/edac/81755
my experiment when STRx format was revealed and SCMD2 wasn't updated yet xD.
Old SCMD2 releases can't open extended String format. Also SC 1.16.1 can't play it without EUDEnableR(Remastered) by Farty.



maintainer of euddraft and eudplib.
Armo#6637 at Discord :teehee:

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