Staredit Network > Forums > SC1 Map Showcase > Topic: Desert Strike Night 2024
Desert Strike Night 2024
Sep 20 2019, 7:33 pm
By: MidNighTime
Pages: < 1 2 3 >
 

Nov 16 2020, 12:12 pm GGmano Post #21

Mr.Pete-Tong

Theres a problem with tanks ai in this.. they are not sieging well if made late game. If you want some help on fixing this you can ask me i know a way to fix it

Post has been edited 1 time(s), last time on Nov 17 2020, 5:57 pm by GGmano.



A Legendary Map Maker, Player. Apparently im more than intresting to observe Irl

Ill try do my best in making all youre watchers happy

The maps I made are tweaked into perfection and maximum strategy added

Nov 20 2020, 7:34 pm MidNighTime Post #22



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Post has been edited 4 time(s), last time on Jan 3 2024, 8:35 am by MidNighTime.



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Nov 20 2020, 8:11 pm GGmano Post #23

Mr.Pete-Tong

looks like your goin same route as i whent for past a year ago.. that refund on demolish buildings is good for strategy xd i got that idea from a guy called bertro maybe this guy told you to try go this way.. and well for the investment idk how you make it if its like in dsa (desert strike angel) or more like in my ds both ways have pros and cons. The investment i added a year ago to my ds map adds good strategy.. and an end timer on income lots of ds classic players like too.. looks like your goin in the right direction here xd.. from playing your ds map what you need work on is a map max trigger increasing the time in between spawns to prevent mass to max out so easy bugging the map.. also you could redo the spawn systems on the map so that units all spawn instant instead of spawning in chunks as they do now, and make units spawning in two lanes instead of 1 gives mass fight a great look. The most important thing about a ds is that units ai dosent bug like tank and lurkers and balance in general of all units in a way that you can show any unit building would be good against some spawn setups from the other team. ive heard some negatives about your goliaths stats in the map.

If you want i can show you a replay of the tank not beeing smart at all cause they dont siege...

heres a link to the smart tanks in 263 smart tanks

later ill put up a replay of smart tanks ds nightmare

you will probaly never fix the tank ai,, yet im here to help you do it. or maybe youll fix it without a word.

Post has been edited 4 time(s), last time on May 7 2022, 9:57 pm by GGmano.



A Legendary Map Maker, Player. Apparently im more than intresting to observe Irl

Ill try do my best in making all youre watchers happy

The maps I made are tweaked into perfection and maximum strategy added

Nov 28 2020, 12:36 am MidNighTime Post #24



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Post has been edited 6 time(s), last time on Jan 3 2024, 8:35 am by MidNighTime.



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Nov 29 2020, 2:02 am MidNighTime Post #25



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Post has been edited 5 time(s), last time on Jan 3 2024, 8:35 am by MidNighTime.



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Dec 7 2020, 9:21 pm MidNighTime Post #26



Hi Everybody,

I've gained permission from Lanthanide to use the title "DesertStrikeNightFixed" and to maintain official updates.

There will be an update to reflect these changes and more soon coming in the near future.


Post has been edited 3 time(s), last time on Jun 18 2022, 11:21 pm by MidNighTime.



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Dec 8 2020, 11:32 pm GGmano Post #27

Mr.Pete-Tong

can i have an unlocked version of this to make it good?



A Legendary Map Maker, Player. Apparently im more than intresting to observe Irl

Ill try do my best in making all youre watchers happy

The maps I made are tweaked into perfection and maximum strategy added

Dec 9 2020, 5:10 am Lanthanide Post #28



Quote from MidNighTime
Hi Everybody,

I've gained permission from Lanthanide to use the title "DesertStrikeNightFixed" and to maintain official updates.

There will be an update to reflect these changes and more soon coming in the near future.

Replying to confirm the above - I approve of this taking on the Desert Strike Night - Fixed naming, and am happy with it being numbered 3.0.

I don't anticipate returning to SC mapping in the future, so I'm happy to pass on the batten for this popular map to someone who will put in the effort to maintain and improve it further.



None.

Dec 12 2020, 4:04 am MidNighTime Post #29



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Post has been edited 7 time(s), last time on Jan 3 2024, 8:35 am by MidNighTime.



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Dec 15 2020, 1:43 am QcCOrado Post #30



Quote from GGmano
can i have an unlocked version of this to make it good?

:bye1: :bye1:

Oh Cmon Pete.. why..
:massimo:

What would you do



None.

Dec 15 2020, 1:49 am QcCOrado Post #31



Quote from GGmano
looks like your goin same route as i whent for past a year ago.. that refund on demolish buildings is good for strategy xd i got that idea from a guy called bertro maybe this guy told you to try go this way.. and well for the investment idk how you make it if its like in dsa (desert strike angel) or more like in my ds both ways have pros and cons. The investment i added a year ago to my ds map adds good strategy.. and an end timer on income lots of ds classic players like too.. looks like your goin in the right direction here xd.. from playing your ds map what you need work on is a map max trigger increasing the time in between spawns to prevent mass to max out so easy bugging the map.. also you could redo the spawn systems on the map so that units all spawn instant instead of spawning in chunks as they do now, and make units spawning in two lanes instead of 1 gives mass fight a great look. The most important thing about a ds is that units ai dosent bug like tank and lurkers and balance in general of all units in a way that you can show any unit building would be good against some spawn setups from the other team. ive heard some negatives about your goliaths stats in the map.

If you want i can show you a replay of the tank not beeing smart at all cause they dont siege...

heres a link to the smart tanks in 263 smart tanks

later ill put up a replay of smart tanks ds nightmare

I agree with most.
I disagree with the spawn. i prefer having a centralise map it is better to count and estimate what is going to happen. while it is not when units are spread out.

and at a point where we pass 400 500 untis it becomes just too much. thats a thing i dislike about all DS.



None.

Dec 15 2020, 10:18 am GGmano Post #32

Mr.Pete-Tong

Quote from QcCOrado
I disagree with the spawn. i prefer having a centralise map it is better to count and estimate what is going to happen. while it is not when units are spread out.

and at a point where we pass 400 500 untis it becomes just too much. thats a thing i dislike about all DS.

If you play dsn fixed263 youll notice that units pile up even they are spawned from one line. having units spawning from two lines actually makes the units meet fighting to die more quickly or push faster. instead of piling up slowly, standing in cue, maxing the map like crazy. anyway if you have an good anti map max trigger and spawn units instant to be start move from temple i find that way better maybe thats just me. in part of low units spawned there would still be a micro balance for units in low numbers to be fighting, in part of macro is more easy to balance out the units if they have the strength of spreading out instead that you need set the spread out units like hydra and gols to be soo strong that they can spread out slowly (cause if too weak healthpower they would be really bad like goons is in dsn263).. this causes the problems of map max in dsn fixed 263 cause units arent killed fast enough so they stack up more and more. But yeah its a matter of choice whether what you like

In case that you like spawning slow in one line sand casle wars is the best map you can play

Post has been edited 2 time(s), last time on May 5 2022, 8:32 am by GGmano.



A Legendary Map Maker, Player. Apparently im more than intresting to observe Irl

Ill try do my best in making all youre watchers happy

The maps I made are tweaked into perfection and maximum strategy added

Jun 14 2021, 4:00 pm MidNighTime Post #33



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Post has been edited 3 time(s), last time on Jan 3 2024, 8:35 am by MidNighTime.



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Jul 10 2021, 3:27 am MidNighTime Post #34



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Post has been edited 4 time(s), last time on Jan 3 2024, 8:35 am by MidNighTime.



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Jul 10 2021, 8:18 am GGmano Post #35

Mr.Pete-Tong

Quote from QcCOrado

i prefer having a centralise map it is better to count and estimate what is going to happen. while it is not when units are spread out.

and at a point where we pass 400 500 untis it becomes just too much. thats a thing i dislike about all DS.

You added Split spawn system that i invented in my DS thats nice midnightime, i think its good to avoid unit unplaceable tho this guy qccorado sees it opposite. Now you just need add such anti map max trigger system that i have invented too. youre ofcourse free to open my map and check how i did it. the system i use prevent units to pile up on the battlefield by prolonging the countdown timer when alot of units is spawned fairly easy system to do.

How much split spawn do you use 2 instead of 1? i use 5 +1 for special units infront of spawn in my map. also when having split spawn systems for units spawned you can make units spawn instant instead of units beeing spawned in chunks when there is room for units. when units spawning instant it looks alot better i think like a giant mass attack. I truly believe you have or need test this alot.. cause this system took so many test for me to perfect, but when you got it, its feels so good and it looks good too

Btw you could join this discussion more.

What about youre lurker AI system can it be improved? they still seem to unburrow while enemy units near em, like i tryid one game with terran vs zerg where i didnt go science vessel at somepoint it wasnt needed even vs maxed queen lurker amount.. but this was version 263 tho. in general lurkers dosent burrow when enemy units in sight they only burrow when beeing attacked in youre system.

I dont think the bank system is good for youre map at least not the way it is. I also dont think the refund system you have is good if only 25 or 50% is refunded.

I can suggest you add a bank system that can be used (one time again and again) it locks the investment you did so when you did the investment so you cant undo the investment and it gives the payout after some time. like the investment system i have.. so like you buy the investment at a price lets say 500. and than nothing happens other than youre substracted 500 minerals but after 5 min of time you suddently get like 800 minerals back. that way you get interest after some time but youre without 500 for some time aswell thats the strategy about investing. with youre system you can add or withdrawn all the time that way you can add like 50k into bank which is too much i think because you can withdrawn em at any time you need cause the investment is not locked.. (if you keep youre system you could add the bank to be locked for some time after you have added to bank this adds strategy into using it)just a feeling i have its abit weird that system you have now.. make it simple and easy is the way to go with such an investment system. with investing 500 and getting 800 you can still invest like 5000 minerals really fast and get 8000 back after 5min to 5min and 10sec. i hope you understand the system i explain to you, cause im sure that would be way better and more simple to use. And i can help you explain on how to do it if you need my guide.

I like the time frame you put into the map but 90 min is too long id say still. You need to look into making the terran spec more balanced for faster games. and lower the time frame on the game into like 40 or 50 min. and with an investment system you can stil gain some interest while main income is off. if you add complete take over on the terran spec and lower the nuke(bc dmg to 4 times lower) than players can use the terran spec as counter in any situation. it would be as good as other specs.. than the main point is to make youre army strong enough to win the games.. faster games only increase the players enjoyment when playing.. you might need adjust the gas delays and the gas incomes to fit the low game time on 40-50 min. Thats my adviced to you. Tho you not giving me much credit on giving you my guides.

I think you got a long way into perfecting this map tho i wish you all the best from here


Here is a replay of siege tank bugged in DSN http://bwreplays.com/54t21 Defiler and siege tank bugged

Here latest update DSN2022 updates/changes are throughly added from my dsc, apparently im not able to communicate with the creator here, id be happy to help as seen in my previous post, neither he will give me any credit for implementing split spawn systems, boosters and delays, investment systems, refund for buildings, anti map max system, timer on income MY DSC Features, which the creater here now using more less in hes dsn.. im ofcourse truely ok with anything that helps making good maps for scbw community.. but given me some credit here would be on its place.. im pretty sure ive given dsn263 lotta credits for the stuff in that ds that helped me develop abilities,, can read about that in my DSC thread Here.

Post has been edited 14 time(s), last time on May 5 2022, 8:40 am by GGmano.



A Legendary Map Maker, Player. Apparently im more than intresting to observe Irl

Ill try do my best in making all youre watchers happy

The maps I made are tweaked into perfection and maximum strategy added

Jul 12 2021, 12:06 am MidNighTime Post #36



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Post has been edited 6 time(s), last time on Jan 3 2024, 8:35 am by MidNighTime.



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Jul 14 2021, 4:23 am MidNighTime Post #37



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Post has been edited 6 time(s), last time on Jan 3 2024, 8:36 am by MidNighTime.



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Jan 3 2022, 7:48 pm MidNighTime Post #38



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Post has been edited 7 time(s), last time on Jan 3 2024, 8:36 am by MidNighTime.



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Mar 23 2022, 8:13 pm MidNighTime Post #39



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Post has been edited 6 time(s), last time on Jan 3 2024, 8:36 am by MidNighTime.



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Apr 20 2022, 1:11 am MidNighTime Post #40



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Post has been edited 15 time(s), last time on Jan 3 2024, 8:36 am by MidNighTime.



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[2024-4-17. : 1:53 am]
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