Hello folks, I has a question about color in mission.
Look at screenshots:
1) Original text
2) Rus text in 1.16
3) Rus text in Remastered
Phrase construction:
<08><08>AGROVAK
You imbecile! Have you forgotten your position?!
Why is only the name red? (1.16), but in Remastered all text is red?
Because of it I fixed phrase construction in Remastered:
<08><08>AGROVAK
<02>You imbecile! Have you forgotten your position?!
Attachments:
In 1.16.1 (and earlier), the game has 11 different memory addresses for each line of display text. When <OD><0A> (line break) or <0C> (page break) are reached in the string, or it gets truncated from running out of screen space, the following text continues on the next memory address.
The subsequent line of text loses the previous color because it inherits the <02> tag given by default to all display text lines.
Remastered presumably handles display texts and newlines differently, in a way that allows new lines of text to retain the last color tag from the string. I don't know how Remastered handles it.
Remastered presumably handles display texts and newlines differently, in a way that allows new lines of text to retain the last color tag from the string. I don't know how Remastered handles it.
Is there anything I can do to make the colors in the Remastered work like in 1.16?
Manually writing <02> like you did is probably the best, if not the only thing to do. Also for the name you don't need double <08>, only one tag is sufficient.
Manually writing <02> like you did is probably the best, if not the only thing to do
So I do.
Also for the name you don't need double <08>, only one tag is sufficient.
So the author wrote, not me.
Thank you for help!
I knew you'd eventually encounter this problem. I had that same problem, too, when I first started working on my current project via remastered. You just need to add a new color text tag for remastered if you want to differentiate the color. I think I addressed this in the 1.16 version of Unorthodox Training map that I sent you.