I have replaced the lurker's grp-sprite with a new 481 image grp.
In the Init Animation, it plays frames 460 to 481. I noticed that frame 470 or higher causes a crash.
Iscript (long waits for testing):
Code
LurkerInit:
imgul 922 0 0 # Lurker Shadow (zerg\zZluShad.grp)
playfram 460 # Frame set 27, direction 1
wait 1
setflspeed 0
playfram 461 # Frame set 27, direction 2
wait 8
playfram 462 # Frame set 27, direction 3
wait 8
playfram 463 # Frame set 27, direction 4
wait 8
playfram 464 # Frame set 27, direction 5
wait 8
playfram 465 # Frame set 27, direction 6
wait 8
playfram 466 # Frame set 27, direction 7
wait 8
playfram 467 # Frame set 27, direction 8
wait 8
playfram 468 # Frame set 27, direction 9
wait 8
playfram 469 # Frame set 27, direction 10
wait 32
playfram 470 # Frame set 27, direction 11
wait 8
playfram 471 # Frame set 27, direction 12
wait 8
playfram 472 # Frame set 27, direction 13
wait 8
playfram 473 # Frame set 27, direction 14
wait 8
playfram 474 # Frame set 27, direction 15
wait 8
playfram 475 # Frame set 27, direction 16
wait 8
wait 1
playfram 477 # Frame set 28, direction 1
wait 1
playfram 478 # Frame set 28, direction 2
wait 1
playfram 479 # Frame set 28, direction 3
wait 1
playfram 480 # Frame set 28, direction 4
wait 1
playfram 481 # Frame set 28, direction 5
wait 1
sigorder 1
goto LurkerWalkingToIdle
imgul 922 0 0 # Lurker Shadow (zerg\zZluShad.grp)
playfram 460 # Frame set 27, direction 1
wait 1
setflspeed 0
playfram 461 # Frame set 27, direction 2
wait 8
playfram 462 # Frame set 27, direction 3
wait 8
playfram 463 # Frame set 27, direction 4
wait 8
playfram 464 # Frame set 27, direction 5
wait 8
playfram 465 # Frame set 27, direction 6
wait 8
playfram 466 # Frame set 27, direction 7
wait 8
playfram 467 # Frame set 27, direction 8
wait 8
playfram 468 # Frame set 27, direction 9
wait 8
playfram 469 # Frame set 27, direction 10
wait 32
playfram 470 # Frame set 27, direction 11
wait 8
playfram 471 # Frame set 27, direction 12
wait 8
playfram 472 # Frame set 27, direction 13
wait 8
playfram 473 # Frame set 27, direction 14
wait 8
playfram 474 # Frame set 27, direction 15
wait 8
playfram 475 # Frame set 27, direction 16
wait 8
wait 1
playfram 477 # Frame set 28, direction 1
wait 1
playfram 478 # Frame set 28, direction 2
wait 1
playfram 479 # Frame set 28, direction 3
wait 1
playfram 480 # Frame set 28, direction 4
wait 1
playfram 481 # Frame set 28, direction 5
wait 1
sigorder 1
goto LurkerWalkingToIdle
The "Init" animation is suppossed to be a "weapon switch" animation similar to Siege Mode (iscript of siege tank in siege mode contains a similar "Init" animation).