This use map was produced from August 3, 2019.
It is a use map that was only released in Korea, but recently I learned that Foreign users are also playing.
I worked hard to translate.
I would like to say thank you to iDoodler for helping me with the translation.
Here's a written guide by iDoodler
-= You have 3 starting units =-
[Dark Archon]
Mind control(C) units from your shop to purchase them, adding them to your bench. A units Cost is its HP value.
You can Pause(F) the automatic free rolls at the end of every wave.
Force roll(R) can be done at any time for 3 minerals.
A free roll will also happen every time the shop is emptied.
[Templar]
Places units from your bench by building a Turret(T). 3 of the same unit can be Combined into 1 of the next tier.
A paid Evolution Upgrade(W) will keep the units class the same, while free Random Upgrade(D) will reroll the class.
[Pylon]
This unit is for upgrading the damage of each specific Class.
The class of a unit is identified by the same color on the unit itself as the text display in the pylons buttons.
-= Additional Mechanics =-
[Tower Synergy]
- At (5/10/15) Dragon, Adds (3/6/9) Dragon Upgrades.
- If only Demon, Undead, and Beast exist, having (4/9/14) Demon grants (5/9/13) Demon Upgrades.
- At (5) Elves, Tier 2→3 evolutions cost 2 towers instead of 3.
- At (5/8/11) Beast, Adds (2/4/6) All Class Upgrades.
- At (4) Human adds (2) Human Upgrades. Also at (8,12) Human, adds (20/40)% Critical Chance for Human towers.
- At (4/7/10) Undead, Reduces Enemy Shields by (40/70/100)% and Supply HP by (20/30/40)%.
- At (5/10) Dwarf, Interest increased by (50/100)%.
- At 4 of Tier (1/2/3) Orc, Adds (1/3/6) Orc/Beast/Undead Upgrades.
- At (5/10) Spirit, add (5/10) Elf and Spirit Upgrades. Also at (15) Spirit gives Spirit (SlowEffect) at Tier 2+.
- Every Dark tower placed increases Dark and Undead towers upgrades by 1.
[Interest]
By saving minerals, at the end of each wave you will be granted extra minerals based on how much saved.
[Moving Towers]
With a Tower selected, you can Queue(E) them. Replace them by rebuilding a Turret(T) with the Templar.
The order towers placed in, is displayed below your play area in your bench. Max of 8 units in your Queue.
[Selling Towers]
With a Tower selected, they can be Sold(C).
Tier 1 Towers sell for 50% of the original price.
Tier 2-5 Towers sell for 75% of the original price.
This can be used to gamble.
Example: A Tier 1 Tower by for 1 mineral, a Tier 2 of the same class would only refund for 2 Minerals(-1).
Since the free upgrade re-rolls the class, it's possible get a Tier 2 Tower that would refund for 5 Minerals(+2).
Have a good time !
If you find an awkward sentence, please tell me.
Download Link
It is a use map that was only released in Korea, but recently I learned that Foreign users are also playing.
I worked hard to translate.
I would like to say thank you to iDoodler for helping me with the translation.
Here's a written guide by iDoodler
-= You have 3 starting units =-
[Dark Archon]
Mind control(C) units from your shop to purchase them, adding them to your bench. A units Cost is its HP value.
You can Pause(F) the automatic free rolls at the end of every wave.
Force roll(R) can be done at any time for 3 minerals.
A free roll will also happen every time the shop is emptied.
[Templar]
Places units from your bench by building a Turret(T). 3 of the same unit can be Combined into 1 of the next tier.
A paid Evolution Upgrade(W) will keep the units class the same, while free Random Upgrade(D) will reroll the class.
[Pylon]
This unit is for upgrading the damage of each specific Class.
The class of a unit is identified by the same color on the unit itself as the text display in the pylons buttons.
-= Additional Mechanics =-
[Tower Synergy]
- At (5/10/15) Dragon, Adds (3/6/9) Dragon Upgrades.
- If only Demon, Undead, and Beast exist, having (4/9/14) Demon grants (5/9/13) Demon Upgrades.
- At (5) Elves, Tier 2→3 evolutions cost 2 towers instead of 3.
- At (5/8/11) Beast, Adds (2/4/6) All Class Upgrades.
- At (4) Human adds (2) Human Upgrades. Also at (8,12) Human, adds (20/40)% Critical Chance for Human towers.
- At (4/7/10) Undead, Reduces Enemy Shields by (40/70/100)% and Supply HP by (20/30/40)%.
- At (5/10) Dwarf, Interest increased by (50/100)%.
- At 4 of Tier (1/2/3) Orc, Adds (1/3/6) Orc/Beast/Undead Upgrades.
- At (5/10) Spirit, add (5/10) Elf and Spirit Upgrades. Also at (15) Spirit gives Spirit (SlowEffect) at Tier 2+.
- Every Dark tower placed increases Dark and Undead towers upgrades by 1.
[Interest]
By saving minerals, at the end of each wave you will be granted extra minerals based on how much saved.
[Moving Towers]
With a Tower selected, you can Queue(E) them. Replace them by rebuilding a Turret(T) with the Templar.
The order towers placed in, is displayed below your play area in your bench. Max of 8 units in your Queue.
[Selling Towers]
With a Tower selected, they can be Sold(C).
Tier 1 Towers sell for 50% of the original price.
Tier 2-5 Towers sell for 75% of the original price.
This can be used to gamble.
Example: A Tier 1 Tower by for 1 mineral, a Tier 2 of the same class would only refund for 2 Minerals(-1).
Since the free upgrade re-rolls the class, it's possible get a Tier 2 Tower that would refund for 5 Minerals(+2).
Have a good time !
If you find an awkward sentence, please tell me.
Download Link
[Updated 2020-07-29 : Fixed a bug in which all synergy was not displayed in a non-remastered graphics.]
[Updated 2020-08-12 : Turn Rate Limit is removed from Nightmare. Changed the Supply Unit name to SCV in the Undead Synergy.]
Post has been edited 10 time(s), last time on Aug 12 2020, 11:35 am by Avlos.
None.