Done By: 11Pool + Produced By: Broflamingo
Special Assistant and Thanks: Pigy_G
Original By: UnholyUrine
M3 Series: MiniMoose
Latest Build and Date: Super Temple Siege R 2.7t and 12/16/2021
Special Thanks + Grateful: The TS Community and CAFG, Flashbeer, IAGG.
Special Thanks To: SNQ, Insignius, Ghostmaster2, KRAZYKLURKERZ
Download Link: https://drive.google.com/file/d/13lMlmwDENtFLPO9oA-lYITFoeQ6mL21l/view?usp=sharing (SuperTSRvv2.7t)
Temple Siege R General Changes:
Warpgates, Assimilators, and Generator all give Team Bounties
- Reason: Makes objectives more important and closes out the game faster. Siege the temple, get rewards, win.
> Warpgate Bounty: 100 xp + 50 min (team)
> Generator Bounty: 100xp + 100min (team)
> Assimilator Bounty: 10xp + 10min (team)
Probe and Assimilator cost increased to 30 and 30
- Reason: Rebalances Gameplay, Assim timings, No more assimilator cheese, and makes a clearer lane for support.
Blind pick completely Removed. (G3f)
- Reason: Unstable games, promoted bad gameplay, combined with multi-hero, mirrors -- was awful. No meta.
Terrain updated and enhanced (G3f)
- Reason: Updated for 2020 and made significantly better, more high ground, gank routes etc.
Mist, Magician, Alchemist, General have been Removed. (G3f)
- Reason: Four new heroes have replaced these old clunky heroes.
Sound Effects added for immersion.
- Reason: Enhances gameplay immersion. New Music toggable to turn off and on.
Mirrors and Duplicate heroes removed + Trigger bloat + trigger lag removed. (G3f)
- Reason: created massive trigger lag, unfun design, and coupled with rigged random and blind pick made matches terrible.
Anti-spell que trigger removed. (G3F)
- Reason: Made combos unecessarily harder and made que'd spells eat mana for no reason. Terrible design.
Assims un-rigged. North had unfair assim advantage. (G3f)
- Reason: Self-Explanatory.
Armor and Shields now start at 5 minerals.
- Reason: Buffing armor makes for more diverse builds and strategic gameplay decisions.
Random chance unrigged. (G3f)
- Reason: Favored G3f new, broken, terrible heroes. Self-Explanatory.
Survivor Bonus: Every spawn transition alive you receive one free level.
- Reason: Many more trees to invest in, helps new players ease in, incentive to staying alive.
At temple you are invincible capture all three + kill all three gates to disable.
- Reason: Prevents a lot of cheap deaths and encourages objective based combat and strategy
Later game spawn Marines and Zealots buffed.
- Reason: Later spawns were harmless -- they have been made more powerful can do damage to your base left unchecked.
Addition of Super Spawn: Temple Knight
- Reason: Makes pushing viable instead of guarantee feed -- furthermore helps balance interactions with heroes and such.
Temple defenses are significantly buffed.
- Reason: Puts the siege into "Temple Siege". Makes for exciting moments, strategic picks, and fun trying to break.
Four New Gameplay Modes:
Pro Mode:
- Draft and Ban mode. No Random.
- Each team captain bans one hero. Red bans first, then purple.
- Staggered Picks: Purple 1st, Red+White 2nd, Orange+Green 3rd, Teal is 4th Pick.
Casual Mode:
- Free For all Pick + Random Enabled.
Chaos Mode:
- All Random, Everyone has 115 minerals, with 2 civs to start.
Sandbox Mode:
- Infinite levels, experimental mode. Solo play or with friends.
Extra Abilities:
Buy Temple Builder:
- Probe no longer in base purchase. You can now buy it in shop anytime.25 Minerals.
Off-Shore Assim:
- Purchase an invincible assimilator that is off the main map. Maximum 3. 100 Minerals.
Summon Temple Knight:
- Summons temple knights to the field. Costs 150 Minerals. 20 Second cooldown.
Full-Shield Capacity:
- Gives cannons 100 Continuous Shields for 30 seconds. Warpgates invinc during duration. Costs 100mins. 30sec CD.
Armageddon:
- Destroys all Enemy spawn on map. Costs 300 Mana + 10 minutes cooldown. Needs Spell Tree Mastery.
Alchemy MAstery:
- Available When you master money tree. Trade in 450 Minerals for 2 levels. Has a cooldown.
Leveling Up Changes:
Health Tree:
- Has 15 Levels.
- Tier one (5 levels): +1 Level to survivor bonus.
- Tier two (10 Levels): Restores health to max on day night transition
- Tier three (15 Levels): Extra Life + No matter map conditions temple will always heal you.
Money Tree:
- Has 15 Levels.
- Tier Zero: +30 Minerals
- Tier one (5 levels): +50 Minerals
- Tier two (10 Levels): +100 Minerals
- Tier three (15 Levels): +200 Minerals and buy 2 levels for 400 minerals.
Mana Tree:
- Tier One (5 Levels): Everytime you cast a spell you get exp
- L1 = 0Exp, L2 = 2Exp, L3 = 4Exp, L4 = 12Exp
- Tier Two (10 levels): Restores Energy and Grants 100 mana on Day/Night Transitions.
- Tier Three (15 Levels): Reduces spell costs by 0/5/5/10 + No Mana Loss on Death
- Tier Four (18 LEvels): On any hero death, restores you to full HP.
Spawn Boss Tree:
- Upgrades Knights HP every tier + Free call on every tier unlock.
- Temple Knight (Goliath): Base HP 485/3500. Max HP 3500. Base Attack 120. Feeds 15gold 15exp.
- Can be Upgraded as a team.
- As the Game goes on Temple Knights appear more frequently. Start appearing at Goblins.
- Tier 1 (2 Levels): Summons spawn boss for free on every upgrade
- Tier 2 (4 Levels): 1 Level for capping outposts and Destroying all Enemy Warps
- Tier 3 (7 Levels): 2 demon bombers every 4 waves
- Tier 4 (11 Levels): Summon Temple Knight on enemy Warp Gate death
- Tier 5 (16 Levels): Temple Knight immune from removal Spells
- Tier 6 (22 Levels): Summons 2 Temple Knights on Temple Knight Call
Spell Tree:
- Tier 1 (3 civs): Spell Level 2
- Tier 2 (3 civs): Spell level 3
- Tier 3 (3 Civs): Spell level 4
- Tier 4 (3 civs): Gain access to Reverse Teleport, Armageddon, and Hero specific passives/upgrades
- Reverse Teleport: After 5 seconds at capture beacon you can warp back to base.
- Armageddon: 300 Mana + 10 min cooldown. Destroys all enemy spawn on map.
- Specific Hero upgrades and abilities on Tier 4.
Warp Gate Restore:
- A player must use 2 levels -- but restores all warpgates for teams, heals buildings, and heals temple.
Temple Siege R - New Heroes:
Incarnate:
Duran/Ghost 3600HP 40+5
L1: Creates 3 Phantasms/Hallus based on his current HP
L2: Makes His Phantasms Real for 70+5 a shot.
L2B: With No Illusions -- will swap places with the nearest enemy hero in range
L3: Slows enemies in an AoE for a couple of seconds.
L4: Blocks the next enemy spell cast and creates an infested and illusions at their positon. Global.
Fleet Admiral:
Siege Tank 6500 HP 60+7 4 Armor
L1: Summons SCV that can build the following: Bunkers, Refineries, Turrets for a gas cost.
L2: Summons 3 sieged tanks, 2 hallucinated, 1 Real for 5 shots. Good distance and blocks chokes.
L3: Summons 2 wraiths that follow admiral around, can summon up to 6. Repeated cast reset the Cooldown
L4: Summons A Battle Cruiser that can stun on entry, has yamato and does heavy damage. Can summon up to two crusiers.
Temple Lord Machina:
Fenix Dragoon 5500 Shields 500 HP 45+6
L1: Summons temple builder -- has unique buildings only psions can build for unique effects:
Templar Archives: 25M +60G: Blocks the next spell cast by enemy.
Observatory: 50M + 120G: Heals the temple buildings
Robotics Bay: 80M + 120G: Destroys all assims on the map allies+enemy. Except for Offshore.
L2: Nether Vortex: Summons a portal that mana stuns and does damage via scouts
L3: Time Flux: Summons an arbiter 500sh+1HP+0dmg. Recall 100NRG and Stasis 250NRG (Stasis Research: 250M + 300G)
L3b: Paladin Protocol: Able to summon 1 Temple paladins for 80 and restore their shields for 40.
L4: Hyper Dimension Rift: Summons all allies, pets, allies pets to your current location. 3 second delay.
Illithid:
Drone 3400HP 65B.Atk 3B.Armor
L1: Summons a cpu spawn to push the wave. The spawn grows more powerful later the game goes on.
L2: Can steal enemies pets and use them as your own + Overlord as a passive ability for deteciton.
L3: Leechs mana from surrounding heroes and gives it Illithid + Acid Spray Passive: a guardian follows doing damage.
L4: Summons Sunkens that do 200dmg along the sides and front of the map + Spines: Lurker passively follows you and does damage
*Use your barracks to switch between Passive abilties.
Spell Tree: Tier 5 Effects:
Archer L5:
- Artemis Blessing: Archer has two permanent mutalisks.
SpecOps:
- Operations Mastery: Can have up to four satellites and L4/Mine Drone is extended
Assault:
- Defcon 5: Nuclear ghost + Nuke Silo. Ghost 120 Mana + Nuke 50Min + 200Mana.
Volt:
- Thunder Gods Wrath: During L4/Super Volt if you cast L4 again, you get L5/Thunder Storm (Carrier 30+2)
Dark Mage:
- Curse of Hatred: Dark Orb is invincible, and can only be destroyed by certain spells
Mutant:
- Apex Predator: Can cast buffed L3/Hyper Claw during L4/Chaos Mutation + time extension.
Assassin:
- Forbidden Ninjutsu: L1 is instantaneous + L3 Lasts longer.
Summoner:
- Genocidal Heart: Up to 6 Abyssal Demons + 14 Goblins
Mech:
- Extermination Protocol: Extra tanks added to all spells for extra damage
Medic:
- Word 23: Almighty Intervention: L4/ Full Heal works on buildings, spawn, and Temple Knights for full Health.
Warrior:
- Prayer 06: Almighty Shield: L4/Immortal shield 150 Now + Extra zealot attacking during duration.
Temple Lord Machina:
- Prog 00101110: Paladin Plus Able to create 2 Paladins in one cast + 10 Paladin cap.
Fleet Admiral:
- Full Spectrum Warfare: Two SCV's and Bunker Cap is raised with buffed units inside.
Incarnate:
- Eternal Nightmare: L3 Effect is Buffed + L1/Phantasm produces 4 phantasms
Illithid:
- Chaos Plus: Increases the number of units in L1 summon.
Light Mage:
- Solar Visage: Casts a version of all spells that light mage casts. Able to teleport to it as well.
Temple Siege R Useful Videos and Showcase:
https://www.youtube.com/watch?v=xUdVWMWoHV8&feature=youtu.be
https://www.youtube.com/watch?v=NqTIjoNKfzQ
Post has been edited 76 time(s), last time on Dec 16 2021, 5:47 pm by Broflamingo.
None.