Staredit Network > Forums > SC1 Map Showcase > Topic: StarCraft: Interbellum Custom Campaign
StarCraft: Interbellum Custom Campaign
Jun 14 2018, 2:13 pm
By: Juxtapose  

Nov 24 2019, 1:02 am Juxtapose Post #21



Quote from Zincoshine
As part of my quest to review all starcraft campaigns ever made with a hint of potential, I have just finished going over your campaign. It is very well done! It is a great breath of fresh air after playing the abomination that is starcraft - antebellum. It is one of the best campaigns without a custom exe that I've ever seen. Indeed, this campaign's biggest weakness is the lack of a custom exe for adding customisations for nova and iszha and others. Here you will find a brief evaluation of your campaign along with all the others I've reviewed so far: https://docs.google.com/spreadsheets/d/1l_ink-CKwo92syCxJmivfh7zeMZu4U0p_q5Ra7HTF4U/edit?usp=sharing

Thank you kindly @Zincoshine, both for playing and reviewing my Campaign! I'm glad you overall enjoyed it, and appreciate your feedback.

To date, this is my first (and only) Custom Campaign I've made, and I set out to accomplish a few things with it: to tell an interesting, compelling, and believable story that bridges the original game into the sequel, and to create a project that would allow me to learn how to use both StarEdit and scmDraft.

Thus, I purposely limited myself to no custom exe and decided to use what was actually present in the default editors. Given that limitation, I'm extremely pleased with the results, and I had a lot of fun making it. I made sure to use all the tilesets to experience working in them, and as I'm sure you noticed I varied the mission design and objectives to present new challenges and learning opportunities for me in using Triggers.

I'm sorry you also have had such trouble with Mission 06. My Campaign is meant to be a Veteran level Campaign, and Mission 06 is one of, if not the, hardest Mission in the Campaign. It is indeed a tribute to Enslavers: Dark Vengeance as you noted. While it can be defeated without Arbiters (using Corsairs, Carriers, and Shuttles to drop ground units), it's _much_ easier with them.

You can watch my own playthrough of the Mission here: https://www.youtube.com/watch?v=_8_9lYGi2k4&list=

The playthrough is from start to finish, no reloading of saves.

Again, thank you for playing!



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[07:46 am]
RIVE -- :wob:
[2024-4-22. : 6:48 pm]
Ultraviolet -- :wob:
[2024-4-21. : 1:32 pm]
Oh_Man -- I will
[2024-4-20. : 11:29 pm]
Zoan -- Oh_Man
Oh_Man shouted: yeah i'm tryin to go through all the greatest hits and get the runs up on youtube so my senile ass can appreciate them more readily
You should do my Delirus map too; it's a little cocky to say but I still think it's actually just a good game lol
[2024-4-20. : 8:20 pm]
Ultraviolet -- Goons were functioning like stalkers, I think a valk was made into a banshee, all sorts of cool shit
[2024-4-20. : 8:20 pm]
Ultraviolet -- Oh wait, no I saw something else. It was more melee style, and guys were doing warpgate shit and morphing lings into banelings (Infested terran graphics)
[2024-4-20. : 8:18 pm]
Ultraviolet -- Oh_Man
Oh_Man shouted: lol SC2 in SC1: https://youtu.be/pChWu_eRQZI
oh ya I saw that when Armo posted it on Discord, pretty crazy
[2024-4-20. : 8:09 pm]
Vrael -- thats less than half of what I thought I'd need, better figure out how to open SCMDraft on windows 11
[2024-4-20. : 8:09 pm]
Vrael -- woo baby talk about a time crunch
[2024-4-20. : 8:08 pm]
Vrael -- Oh_Man
Oh_Man shouted: yeah i'm tryin to go through all the greatest hits and get the runs up on youtube so my senile ass can appreciate them more readily
so that gives me approximately 27 more years to finish tenebrous before you get to it?
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