Yea its easy to detect if 1 unit is out side a location if 2 units of a type and 1 unit is in a location. But to center 2 locations on 2 of same unit is Harder if You can't give the one of em units to another player and back. Been trying with given the unit back and forth to other player while center the second location when the one unit is other player but it ruined the order of the unit.
(Edit: I'm also guessing 1 normal and 1 hero isn't an option?)
So this is where the "units outside location" question actually came from.
hmmm... There's one more idea I can think of, before I'd say use EUDs to make 2 unit types perfectly identical.
An inverted location might be useful here. I think they read units right-to-left, instead of a normal loc's left-to-right. Having 1 normal and 1 inverted, they might be able to differentiate the units.
I'll try to experiment on this as soon as possible.
(Edit: I'm also guessing 1 normal and 1 hero isn't an option?)
So this is where the "units outside location" question actually came from.
hmmm... There's one more idea I can think of, before I'd say use EUDs to make 2 unit types perfectly identical.
An inverted location might be useful here. I think they read units right-to-left, instead of a normal loc's left-to-right. Having 1 normal and 1 inverted, they might be able to differentiate the units.
I'll try to experiment on this as soon as possible.
Yea 1 hero 1 normal is not an option its 2 separate lurkers i need to center a location(the lurkers range) on i tryid center a location in an inverted location it also just did center on same spot as first lurker range location. Than i tryid giving the lurker (picks first lurker first designated by location read) to an allied player 10 but that screwed up the unit order of the lurker it stops moving cause its previosly given back and forth another player. Even if i timed the give back forth center location system it wouldnt move.
A Legendary Map Maker, Player. Apparently im more than intresting to observe Irl
Ill try do my best in making all youre watchers happy
The maps I made are tweaked into perfection and maximum strategy added
Does anybody have some problem saving files currently on scmdraft ? I just recieve hr = 0x80004005 error and can't save to disk. SC is not opened though.
Would appreciate any help
None.
You can open the debug console (from the debug menu) in order to hopefully display more detailed error messages.
Note: Do not close the console window, that will clost the process.
I'd like to know if you could bring a small fix to the small window which shows a view from backup database being found on: Advanced -> Open backup database
I have a couple of files which would like to recover, however the directory path is way too long to be shown in such small window and I can't actually increase windows size so in the end I can't see clearly the entire filename. I'd appreciate if you can add the feature to resize that window to the right so it doesn't come a problem to long directory path names.
Thanks and have a good day.
Post has been edited 1 time(s), last time on Nov 26 2019, 4:05 pm by ynnad3.
None.
I don't remember off the top of my head whether it is a listbox or a listview - if it is the later you can drag the header labels to force it to have a scrollbar.
I don't remember off the top of my head whether it is a listbox or a listview - if it is the later you can drag the header labels to force it to have a scrollbar.
I have checked back again with no success.
1) You can see in the added screenshoot that is not possible to see complete directory path nor resize the window.
2) I extracted a couple of maps from sc1 campaigns and they aren't either available to be opened or save any changes:
a) Terran07 / Terran10 maps couldn't be opened at all (added on compressed file)
b) Terran09 could not be saved and sent messages: "Could not save the map to disk" + "Could not run 'Save Map'. (hr = 0x80004005)"
Do you know how could it be possible to open those ?
Would appreciate your help on it. Good day there
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Post has been edited 1 time(s), last time on Nov 27 2019, 2:16 pm by ynnad3.
None.
I've suggested "Dark Mode" in the past as low-priority, but I'm starting to desire it much more.
How much of a donation would it take to make it higher priority?
I've suggested "Dark Mode" in the past as low-priority, but I'm starting to desire it much more.
How much of a donation would it take to make it higher priority?
Ummm, too much
If you change all your default window colors to dark it should mostly follow that though.
Find Me On Discord (Brood War UMS Community & Staredit Network)
So I notice uve changed how copy paste terrain works. You've moved it into its own dropdown menu. But now wen i select it an ugly black hue covers the whole map. Kinda hard to work on my blends when I can't see shit, my dude.
Anyway to disable the blackness?
Umm, not sure what you mean.
There has always been copy paste terrain (just right click and then select in the terrain layer), and the copy paste layer which allows for terrain, units, doodads, etc to be copy pasted. The latter has had fog of war added, and I suspect what you are seeing is the fog preview - try disabling fog inclusion in copy paste.
Find Me On Discord (Brood War UMS Community & Staredit Network)
It used to be here.
I see what you mean about fog of war now. The checkboxes. I can see why you deleted it from the other dropdown menu, because it's redundant.
Thank you.
New build up with filtering added to the dropdown lists in classic trigedit.
You told me in discord to remind you.
When selecting tileset indexed or subtile, have the terrain window open automatically instead of having to manually open it every time. This is how it was a while ago.
There's never a time when someone selects tileset indexed, or subtile that they wont need that window to open.
Thanks
None.
After updating, I cannot open the map I last worked on. (Error message in image 1)
I can't open a backup I have of it either. (A different error message pops up, see image 2)
I see the editor creates .tmp files for it.
Other maps are opened normally.
UPD1: The map can be played in the game.
UPD2: I also tried reverting the editor back to 0.9.09 and it opens fine. There is no string overflow as only 52% of standard string space is used.
What gives?
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Post has been edited 2 time(s), last time on Feb 3 2020, 5:05 pm by IlyaSnopchenko.
Trial and error... mostly error.
The map loads for me. Are you point scmdraft to a remastered install or 1.16? Map is using remastered only doodads.
I didn't change any of the profiles around since I just auto-updated the installation. I'll recheck tomorrow though, maybe I had bumped something around.
Trial and error... mostly error.
Yewot?
Oh.
The map can't be opened with the 0.9.10 exec I have in the same folder as the 0.9.9 one (where it works fine). No, all the game data settings are the same (duh - they're in the registry and read by both versions from the same keys, innit, and both fetch the same profile).
What else could I check for?
P.S. Another map with 1.22 ramps opens in the 0.9.10 editor. So it's not a case of version mismatch.
Trial and error... mostly error.
You could open the debug console, it should display more low level errors.