A Puzzle Map Based on SC Quirks
Made by 06EARTH
Translated by zzt
What is This?
This is a puzzle map made by 06Earth, a Korean mapmaker. I, zzt, have translated it into English and posted it on SEN. It is inspired by qPirateking's Canal (http://www.staredit.net/topic/14751/) and various SC puzzle maps of NorthCyberWarrior(another Korean mapmaker).
You are given a Hunter Killer (named Player) which you will primarily use to explore the world. Your goal is to rescue all red buildings.
Rules
Here are the important rules (also written within the map itself):
- You DON'T have your own units' vision except for the Hunter Killer. You will have to be careful about leaving your units out of your sight.
- Any creep colonies and Overmind cocoons you own will be automatically given to P6 and will give you vision. These will be your primary source of vision.
- The map does not run any trigger not related to the above rules until you win (like Canal). You have to rely on your knowledge about Starcraft to solve most of the puzzles.
Tips
- This map doesn't use the burrow jumping trick. If you're using it to jump over an obstacle and don't see any other options, it's very likely that you're doing something wrong.
- Save often. The lack of triggers mean you'll have a very hard time figuring out whether you've done things well or not. Also, there are multiple dead ends where you cannot progress further due to a unit lost/rescued/killed/etc too early. Since this map supports single player mode it shouldn't be too costly to save and load.
- Read hint unit names carefully. Some indicates what to do/what should have been done, helping you check if everything is going fine.
- Some of the parts used in a puzzle will be used in later puzzles as well. Don't throw away pieces of the puzzles until the last moment.
- You will have to know how many objects of SC interact with each other. Some of the puzzles even require you to exploit glitches. If you can't really figure out the solution to a puzzle, feel free to ask here!
Good Luck!
Attachments:
None.