Staredit Network > Forums > SC1 Mapping Tools > Topic: EUD Editor 2
EUD Editor 2
Mar 11 2018, 1:07 am
By: lifebot
Pages: < 1 2 3 4 >
 

Apr 11 2018, 1:23 am seinrre Post #21



Quote from Cool-Knight
Are you admin of your computer?

If not you can't run things as admin.

Also be sure to check for updates on it....And if the update says need to run admin 1st, then you are not admin of that computer.


yep is my pc, and im an administrator, also the windows is updated >.<

Is the sc-rm necessary for it to work?



None.

Apr 11 2018, 4:43 am Cool-Knight Post #22



Quote from seinrre
Quote from Cool-Knight
Are you admin of your computer?

If not you can't run things as admin.

Also be sure to check for updates on it....And if the update says need to run admin 1st, then you are not admin of that computer.


yep is my pc, and im an administrator, also the windows is updated >.<

Is the sc-rm necessary for it to work?

Okay.

Probably since it needs the files to run.



I make StarCraft BroodWar Maps! Servers I'm On: USEast/USWest!

You can also find me at my Website My Akas: SHANE-009

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Updated as of: 9/11/2021

Apr 22 2018, 3:24 pm DeadlyBytes Post #23

( Discord: Hexoca#0640 )

I can't get this to actually work at all, every map file it generates out won't open in Scmdraft, Even if I make a blank jungle map, import it, and then export it without actually doing anything, the map becomes corrupted.

Not sure what I'm doing wrong, was really looking forward to trying this out.



None.

Apr 23 2018, 12:29 am Lanthanide Post #24



Correct, after you inject the map, Scmdraft can't open it. That's a limitation of Scmdraft, not an indication that the editor hasn't worked.



None.

Apr 23 2018, 2:22 am DeadlyBytes Post #25

( Discord: Hexoca#0640 )

Quote from Lanthanide
Correct, after you inject the map, Scmdraft can't open it. That's a limitation of Scmdraft, not an indication that the editor hasn't worked.
Roger that! Thanks!



None.

Apr 26 2018, 8:20 am lucifirius Post #26



When I enable the trigger editor and attempt to compile the project it gives me an error.

https://i.imgur.com/mB4M1pY.png


Edit: solved

Post has been edited 1 time(s), last time on Apr 26 2018, 8:25 pm by lucifirius.



None.

May 1 2018, 7:11 am JPoker Post #27



Quote from lucifirius
When I enable the trigger editor and attempt to compile the project it gives me an error.

https://i.imgur.com/mB4M1pY.png


Edit: solved

You must use euddraft 0.8.2.4
https://github.com/phu54321/euddraft/blob/master/latest/euddraft0.8.2.4.zip



None.

May 4 2018, 9:03 am DeadlyBytes Post #28

( Discord: Hexoca#0640 )

Is there any simple way of using this with my own euddraft triggers? I really like this for the dat edits and the graft edits, but I prefer to write my actual map triggers with euddraft manually. So I'm trying to find a way I can tell eud editor to add my own .eps files for compiling, or a way I can take all the changes being made and adding them to my own euddraft compiling.

Edit:

Found out there is a text box in the plugin settings window to add additional lines in the .eds file so I was able to give a path to my own .eps scripts! :)

Post has been edited 1 time(s), last time on May 4 2018, 9:27 am by DeadlyBytes.



None.

Jul 27 2018, 1:42 am Ultraviolet Post #29



I finally got this working today. I love that you can change the Stat_text with it :D Unfortunately, it seems the current version isn't compatible with maps using the new ramp art available. I attached the map I was trying to use the editor on, and here's the error code I receive when trying to insert:

Quote from Error Message
See the end of this message for details on invoking
just-in-time (JIT) debugging instead of this dialog box.

************** Exception Text **************
System.IO.IOException: The process cannot access the file 'C:\Users\Ultraviolet\Desktop\EUD Editor2 0.15.5\Data\Data\temp\map.scx' because it is being used by another process.
at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
at System.IO.File.InternalDelete(String path, Boolean checkHost)
at System.IO.File.Delete(String path)
at EUD_Editor.eudplib.eudplibModule.DeleteFilesFromFolder(String Folder)
at EUD_Editor.eudplib.eudplibModule.Toflie(Boolean isedd, Boolean isotherWindows)
at EUD_Editor.Main.EDD켜기_Click(Object sender, EventArgs e)
at System.Windows.Forms.Control.OnClick(EventArgs e)
at System.Windows.Forms.Button.OnClick(EventArgs e)
at System.Windows.Forms.Button.OnMouseUp(MouseEventArgs mevent)
at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks)
at System.Windows.Forms.Control.WndProc(Message& m)
at System.Windows.Forms.ButtonBase.WndProc(Message& m)
at System.Windows.Forms.Button.WndProc(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)


************** Loaded Assemblies **************
mscorlib
Assembly Version: 4.0.0.0
Win32 Version: 4.7.3130.0 built by: NET472REL1LAST_B
CodeBase: file:///C:/Windows/Microsoft.NET/Framework/v4.0.30319/mscorlib.dll
----------------------------------------
EUD Editor
Assembly Version: 0.0.0.0
Win32 Version: 0.0.0.0
CodeBase: file:///C:/Users/Ultraviolet/Desktop/EUD%20Editor2%200.15.5/Data/EUD%20Editor.exe
----------------------------------------
Microsoft.VisualBasic
Assembly Version: 10.0.0.0
Win32 Version: 14.7.3062.0 built by: NET472REL1
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/Microsoft.VisualBasic/v4.0_10.0.0.0__b03f5f7f11d50a3a/Microsoft.VisualBasic.dll
----------------------------------------
System
Assembly Version: 4.0.0.0
Win32 Version: 4.7.3130.0 built by: NET472REL1LAST_B
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System/v4.0_4.0.0.0__b77a5c561934e089/System.dll
----------------------------------------
System.Core
Assembly Version: 4.0.0.0
Win32 Version: 4.7.3130.0 built by: NET472REL1LAST_B
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Core/v4.0_4.0.0.0__b77a5c561934e089/System.Core.dll
----------------------------------------
System.Windows.Forms
Assembly Version: 4.0.0.0
Win32 Version: 4.7.3130.0 built by: NET472REL1LAST_B
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Windows.Forms/v4.0_4.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
----------------------------------------
System.Drawing
Assembly Version: 4.0.0.0
Win32 Version: 4.7.3130.0 built by: NET472REL1LAST_B
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Drawing/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
----------------------------------------
System.Configuration
Assembly Version: 4.0.0.0
Win32 Version: 4.7.3062.0 built by: NET472REL1
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Configuration/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Configuration.dll
----------------------------------------
System.Xml
Assembly Version: 4.0.0.0
Win32 Version: 4.7.3130.0 built by: NET472REL1LAST_B
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll
----------------------------------------
System.Runtime.Remoting
Assembly Version: 4.0.0.0
Win32 Version: 4.7.3130.0 built by: NET472REL1LAST_B
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Runtime.Remoting/v4.0_4.0.0.0__b77a5c561934e089/System.Runtime.Remoting.dll
----------------------------------------
Newtonsoft.Json
Assembly Version: 10.0.0.0
Win32 Version: 10.0.3.21018
CodeBase: file:///C:/Users/Ultraviolet/Desktop/EUD%20Editor2%200.15.5/Data/Newtonsoft.Json.DLL
----------------------------------------
System.Numerics
Assembly Version: 4.0.0.0
Win32 Version: 4.7.3062.0 built by: NET472REL1
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Numerics/v4.0_4.0.0.0__b77a5c561934e089/System.Numerics.dll
----------------------------------------
System.Runtime.Serialization
Assembly Version: 4.0.0.0
Win32 Version: 4.7.3130.0 built by: NET472REL1LAST_B
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Runtime.Serialization/v4.0_4.0.0.0__b77a5c561934e089/System.Runtime.Serialization.dll
----------------------------------------
System.Data
Assembly Version: 4.0.0.0
Win32 Version: 4.7.3130.0 built by: NET472REL1LAST_B
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_32/System.Data/v4.0_4.0.0.0__b77a5c561934e089/System.Data.dll
----------------------------------------
FastColoredTextBox
Assembly Version: 2.16.21.0
Win32 Version: 2.16.21.0
CodeBase: file:///C:/Users/Ultraviolet/Desktop/EUD%20Editor2%200.15.5/Data/FastColoredTextBox.DLL
----------------------------------------
Accessibility
Assembly Version: 4.0.0.0
Win32 Version: 4.7.3062.0 built by: NET472REL1
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/Accessibility/v4.0_4.0.0.0__b03f5f7f11d50a3a/Accessibility.dll
----------------------------------------
SergeUtils
Assembly Version: 1.0.0.0
Win32 Version: 1.0.0.0
CodeBase: file:///C:/Users/Ultraviolet/Desktop/EUD%20Editor2%200.15.5/Data/SergeUtils.DLL
----------------------------------------
Microsoft.mshtml
Assembly Version: 7.0.3300.0
Win32 Version: 7.0.3300.0
CodeBase: file:///C:/Windows/assembly/GAC/Microsoft.mshtml/7.0.3300.0__b03f5f7f11d50a3a/Microsoft.mshtml.dll
----------------------------------------

************** JIT Debugging **************
To enable just-in-time (JIT) debugging, the .config file for this
application or computer (machine.config) must have the
jitDebugging value set in the system.windows.forms section.
The application must also be compiled with debugging
enabled.

For example:

<configuration>
<system.windows.forms jitDebugging="true" />
</configuration>

When JIT debugging is enabled, any unhandled exception
will be sent to the JIT debugger registered on the computer
rather than be handled by this dialog box.



Post has been edited 1 time(s), last time on Dec 15 2018, 7:15 pm by Ultraviolet.




Aug 10 2018, 5:49 pm iDoodler Post #30



Quote from Ultraviolet
I finally got this working today. I love that you can change the Stat_text with it :D Unfortunately, it seems the current version isn't compatible with maps using the new ramp art available. I attached the map I was trying to use the editor on, and here's the error code I receive when trying to insert:

I was having this same error for a few days now, also using the new ramps. Didn't know that is what was causing it so thanks for cracking the case. Hopefully this gets fixed relatively quick I REALLY like the new ramps.



Noob Map Maker

Aug 16 2018, 10:37 pm Mynameislol Post #31



It doesn't work for me, it crashes and gives me an error message in korean.. help?



None.

Aug 18 2018, 12:15 am Ultraviolet Post #32



Good news, the latest update works with remastered ramps! :D




Aug 26 2018, 12:31 am MTiger156 Post #33

Veteran Mapper

I've been curious about the "SCDB" function within this program. Its actual name is "Starcraft DataBase". It sounds like something that would be very helpful for holding player data between plays of a map (i.e. A save system). I have not yet dug deeply into it (difficult to deal with untranslated text), so I'm wondering if anyone has experience with it.




Sep 3 2018, 5:17 pm JPoker Post #34



Quote from MTiger156
I've been curious about the "SCDB" function within this program. Its actual name is "Starcraft DataBase". It sounds like something that would be very helpful for holding player data between plays of a map (i.e. A save system). I have not yet dug deeply into it (difficult to deal with untranslated text), so I'm wondering if anyone has experience with it.

May be in next version, this section is all translate.



None.

Sep 3 2018, 6:26 pm MTiger156 Post #35

Veteran Mapper

I've been in contact with one of the EUD Editor plugin developers (Armo) who was able to explain the feature in detail.
Although SCDB is capable of creating save systems, it is very difficult to use. It requires an additional stand-alone program called "SCDB Launcher". Not only does SCDB need to be properly setup in the map's programming, each individual player requires an instance of SCDB Launcher to login and retrieve data. I've still not figured out how the Launcher works yet (mostly because its 100% Korean).
Although I like it as a concept, the SCDB feature cannot effectively be used for public map playing because of the sheer amount of preparation work required for it to operate.




Sep 18 2018, 10:57 am noob123456 Post #36



Quote from Mynameislol
It doesn't work for me, it crashes and gives me an error message in korean.. help?

same

Attachments:
err2.jpg
Hits: 7 Size: 12.22kb



None.

Sep 19 2018, 7:55 pm Mynameislol Post #37



Quote from noob123456
Quote from Mynameislol
It doesn't work for me, it crashes and gives me an error message in korean.. help?

same

It has something to do with admin privileges not working, there's a possible fix that could work, but the creator hasn't tried implementing it yet.



None.

Sep 25 2018, 6:13 pm noob123456 Post #38



I tried everything, still the error

https://i.imgur.com/uUVcYsM.jpg



None.

Sep 26 2018, 4:09 pm noob123456 Post #39



Found the error, extracting corrupted the folder name.

it's fixed by renaming the folder to TE함수, the language folder to 한국어(Korean), and then running the update to get the latest version. Still shows admin priv needed, but it loads after that and it works.



None.

Sep 27 2018, 10:36 am Mynameislol Post #40



Thank you!! Finally i can try this out!



None.

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