That functionality just has been moved to the 'overlays options' panel, under other.
You would need to mod units.dat to update the vision preview. In theory I could add it to the unit properties editor, but I'm not sure how I would save the data, which means you would need to reenter it all the time
Do you mean selecting a block of tiles from the subtile palette?
Reentering the range is fine. It's just for a visual approximation of the unit's range which will save a lot of time compared to testing in-game.
Yes, selecting multiple tiles from within the subtile palette.
None.
When ctrl+left-clicking a tile or tiletype it changes the selection to whatever was selected. Can this also happen with doodads? e.g. ctrl+left-clicking a doodad, it opens the doodad menu on the left and selects that specific doodad, while also changing our active brush to reflect whatever doodad was selected.
What exactly are you doing there? Keeping the mouse button pressed, then scrolling via arrow keys?
What exactly are you doing there? Keeping the mouse button pressed, then scrolling via arrow keys?
Yeab, hold the mouse pressed and scroll using the arrow keys
None.
What exactly are you doing there? Keeping the mouse button pressed, then scrolling via arrow keys?
Yeab, hold the mouse pressed and scroll using the arrow keys
While fixing that I found the following comment:
// XXX: We need to update the cursor position during scroll as well.
E: Fixed build uploaded. Also contains a fix for location position during map offsetting, and the (incomplete) AI town location preview.
Post has been edited 1 time(s), last time on Aug 2 2018, 11:01 pm by Suicidal Insanity.
Also downloaded the new editor and noticed if you're opening an older map and have player 1 have the white color and player 7 the red color, those two colors flip back to the default settings. (when you're actually in game)
None.
Sounds like user error where you didn't save the map as a brood war map, but maybe it's due to something else.
Sounds like user error where you didn't save the map as a brood war map, but maybe it's due to something else.
Could it be because of the new ramps? I just implemented the new ramps into my map and after it's having trouble keeping the same colors.
None.
You have the MPQs in the wrong order, and the SC mpq is overriding the BW mpq
Sounds like user error where you didn't save the map as a brood war map, but maybe it's due to something else.
Could it be because of the new ramps? I just implemented the new ramps into my map and after it's having trouble keeping the same colors.
Do you have "Randomize start locations" flag set in map forces settings?
Some.
Well here most odd crash of scmd...Playing in the Sound Editor...Pressing play few times...then holding down enter key = Crash. lol. (good thing I saved before using that.)
Here is the crash file!
SCMD Version: (Alpha 0.9.06)
Attachments:
I make StarCraft BroodWar Maps! Servers I'm On: USEast/USWest!
Updated as of: 9/11/2021
Sounds like user error where you didn't save the map as a brood war map, but maybe it's due to something else.
Could it be because of the new ramps? I just implemented the new ramps into my map and after it's having trouble keeping the same colors.
Do you have "Randomize start locations" flag set in map forces settings?
No - If that was the case wouldn't all the colors be randomized every time?
None.
Does scmdraft always display the correct custom colors? Although I checked the code and it should save + load em correctly for the new map formats.
Has anyone else seen SC:R not load the color info?
Does scmdraft always display the correct custom colors? Although I checked the code and it should save + load em correctly for the new map formats.
Has anyone else seen SC:R not load the color info?
I can send over the map if needed?
None.
Lets hold off on that. If you configure the colors, reload the map, and it still displays the same custom color settings the issue isn't with scmdraft. Can you test that first?
Lets hold off on that. If you configure the colors, reload the map, and it still displays the same custom color settings the issue isn't with scmdraft. Can you test that first?
By configuring the colors, you mean changing the colors to something else, and then running the map in starcraft, correct? It still displays the default color schemes if that is what you mean.
None.