"The Walking Dead: Lawless Land"
A massive zombie pandemic has destroyed virtually all of humanity. Only small groups of survivors remain, and resources are scarce. Will you help the other survivors or eliminate them for personal gain?
(Note: This takes place in an alternate universe of "The Walking Dead" TV series. No official character lore will be used)
-7 Players
-PvE and PvP gamemodes
-RNG placement of supplies/gear across the map
Day/Night cycle:
In the daytime, shared vision is allowed and units have increased sight range. Zombie spawns are less aggressive. At night, shared vision is disabled, unit sight range is reduced, and the zombies are at their strongest.
Inventory:
Each player will have a small box outside the field that contains their items (supplies/weapons). Move an item to the "Use" or "Drop" beacon for the desired effect (self-explanatory). If all of your survivors die, then your whole inventory is dropped and you enter Observation Mode.
Food supply:
Tracked as gas, it slowly diminishes over time. Explore the map to find food rations. Upon finding them, they are moved to inventory. Use a ration to restore gas. If gas reaches zero, one of your survivors will die from hunger and your gas will reset.
Weapon/Ammo system:
Finding a weapon will move it to your inventory. "Use" the weapon to equip it on one of your survivors. "Use" it again to unequip it from that survivor. You can't equip more weapons than your survivor count, and equips cannot stack.
Kills will slowly consume your ammo (minerals). Upon reaching zero minerals, your weapons will not do any damage. Find and/or use an ammo box to restore ammo (minerals).
Health:
All survivor units have HP regeneration (+1 every 3 seconds). Equip a "First-Aid" (medic) to heal units faster.
Special Skill/Passive:
At the start of the game, each player can choose one of various "specialties" that will help them throughout the game.
-Improved food efficiency
-Improved ammo efficiency
-Survivors gain armor (small, permanent damage protection)
-Start with an additional survivor
-"Binoculars" (allows periodic use of a comsat station, only in daytime)
-"Salvage" (kills will sometimes yield supplies)
How to Win?
The map has 2 game modes that players vote on:
PvE Mode: Supplies are in greater quantity and the game plays until all players are dead. This mode increases zombie strength.
PvP Mode: There is less supplies across the map. Players will have to fight each other to survive. Zombie strength is lower.
Notes:
-Implementation of random-events may/may not happen.
-Due to the heavy RNG, the map might seem absurdly difficult to some players.
-Tell me what features should be added in the future!
Screenshots:
Yellow blips on the map (not visible in game) mark the locations of potential supplies.
Attachments: