Unfortunately, I will likely have to scrap DBZ All Sagas Remastered. Though it was a good attempt, it appears that I lack the creativity required to keep the fights interesting since they started to feel repeatitive later on.
The last time I did "Vote For My Next Map", the theme was Zombies (Walking Dead: Lawless Land vs. Starcraft Nazi Zombies, the former of which was the winner). As Part-2 of this series, the theme is now Shooter/Arena. Your feedback is especially important this time around, because I need to know if its worth replicating other Blizzard Games within Starcraft.
Heroes of the StormCollapse Box
This would be my attempt to accuratly recreate the mechanics used in the MOBA:
-3v3 (instead of 5v5)
-2 lane battlefield with periodic objective in center
-Hero roster will begin at 6-8 (can squeeze in more with encouragement)
-3 abilities (Q/W/E) and a choice for Heroic (R) at level 10
-Gain unique talent choices every 3-4 levels
OverwatchCollapse Box
Capture and hold a central point. First team to 100% wins.
-4v4 (instead of 6v6)
-Will initially have a small hero roster
-You choose hero every time you respawn. You can also switch when at base.
-Each hero comes with 2 skills.
-Gain ultimate charge with time/kills. Reach 100% to use.
Trouble In Terrorist Town (EUD Remaster)Collapse Box
http://www.staredit.net/topic/17499/This one you may not know about. This was a map I published to SEN back in 2017. I regard it as my best PvP map. Though it has not been touched for almost a year, now would be a great time to revamp it with EUDs and make other optimizations.
Use this strawpoll to vote, and/or leave comments for detailed feedback. Thanks y'all.
http://www.strawpoll.me/15923415/r
Make what you want. Don't force yourself to make something that others say you should make. You won't have fun making it and the final product won't be good.
We can't explain the universe, just describe it; and we don't know whether our theories are true, we just know they're not wrong. >Harald Lesch
So either another moba, snipers, or the thing clone. My vote is on the thing because it's a quick casual map that everyone can play and have fun. It shouldn't be too complex, and less need to balance, so less chance of you burning out and more chance of actually finishing a map.
A MOBA is a daunting task if done right, I would advise against it for a number of reasons. It's a lot of work, so a co-mappers or two are recommended. Also pretty much the opposite of casual, so you have the additional task of fostering and then catering to a community. I suspect that neither of the mentioned things will happen.
P.S. Don't listen to nay-sayers. You want feedback on your mapping ideas? You've come to the right place.