Trigger("Player 1"){
Conditions:
Deaths("Player 1", "Alan Turret", Exactly, 0);
Actions:
Set Deaths("Player 1", "Alan Turret", Set To, 120);
Preserve Trigger();
Comment("Set Alan Turret - Death Counter 120 secs - 10 secs");
}
//-----------------------------------------------------------------//
Trigger("Player 1"){
Conditions:
Deaths("Player 1", "Alan Turret", At least, 1);
Actions:
Set Deaths("Player 12", "Alan Turret", Subtract, 1);
Preserve Trigger();
Comment("Subtract 1 Alan Turret - Death Counter 120 secs - 10 secs");
}
//-----------------------------------------------------------------//
Trigger("Current Player"){
Conditions:
Deaths("Player 1", "Alan Turret", Exactly, 0);
Actions:
Display Text Message(Don't Always Display, "10 seconds have passed");
Preserve Trigger();
}
//-----------------------------------------------------------------//
Trigger("All players"){
Conditions:
Always();
Actions:
Wait(0);
Wait(0);
Wait(0);
Wait(0);
Wait(0);
Wait(0);
Wait(0);
Wait(0);
Wait(0);
Wait(0);
Wait(0);
Wait(0);
Wait(0);
Wait(0);
Wait(0);
Wait(0);
Wait(0);
Wait(0);
Wait(0);
Wait(0);
Wait(0);
Wait(0);
Wait(0);
Wait(0);
Wait(0);
Wait(0);
Wait(0);
Wait(0);
Wait(0);
Wait(0);
Wait(0);
Wait(0);
Wait(0);
Wait(0);
Wait(0);
Wait(0);
Wait(0);
Wait(0);
Wait(0);
Wait(0);
Wait(0);
Wait(0);
Wait(0);
Wait(0);
Wait(0);
Wait(0);
Wait(0);
Wait(0);
Wait(0);
Wait(0);
Wait(0);
Wait(0);
Wait(0);
Wait(0);
Wait(0);
Wait(0);
Wait(0);
Wait(0);
Wait(0);
Wait(0);
Wait(0);
Wait(0);
Preserve Trigger();
Comment("[Hyper Trigger]");
}
None.