Map Information:
Players: 2-4
Type: Co-op Puzzle
Misc: Casual, semi-turn based (you get % of action per tick)
Random details about the map that may or may not interest you, may or may not change:
Minerals = Energy (Actions)(max 100, gain 1/6 per tick)(50sec for max)
Gas = Mana (Spells)(Max 100, gain 1/9 per tick)(75sec for max)
Partials cease generating while above 40, and decay when above 80 by 1 per tick. (Explanation: add 1 deaths mineral field, while below 40, preserve. convert 6 into 1 mineral while below 100, preserve.)
People with no specified life have 1000 hp, restored to full every tick. (practical immortality)
All friendly characters have 200 armor and 0 damage.
Characters with "Fight" instead deal between 25 and 175 damage.
Defiler: Can teleport for 40gas. (defiler energy % = gas, teleport costs 75/200, can be negative -5g)
Marine: 48 hp. Fights. Stimpack. 50 gas = Heal Self (instant) (Revive=all mins/gas)
*Stimpack: 11 seconds, 10 hp = 132 ticks (14.6 gas each)
High Templar: 20% more max minerals for everyone. While low minerals, gas 1:1 into minerals.
Reaver: Fights (15 gas/mins). 2k max minerals for self. 1 tick faster mineral for everyone. Ignores ICD on conversions. Other players gain 2 mineral at cost of reaver 1 gas/1 min while nearby. Doesn't need to return to base to turn in resources, and is a base for other players.
Zergling: 85 hp. Turns own gas into gas+min for all players (50=(75 partials)). Max Gas +20%. 3 tick slower mineral for self.
Click on me to reveal more information!
Trigger("Player 5","Player 6"){
Conditions:
Deaths("Player 5", "Zerg Broodling", Exactly, 0);
Deaths("Player 6", "Zerg Broodling", At least, 100);
Actions:
Give Units to Player("All players", "Player 5", "Terran Missile Turret", All, "bt10");
Give Units to Player("All players", "Player 5", "Zerg Spore Colony", All, "bt10");
Give Units to Player("All players", "Player 5", "Protoss Photon Cannon", All, "bt10");
Give Units to Player("All players", "Player 6", "Protoss Pylon", All, "bt10");
Give Units to Player("All players", "Player 5", "Terran Missile Turret", All, "bb10");
Give Units to Player("All players", "Player 5", "Zerg Spore Colony", All, "bb10");
Give Units to Player("All players", "Player 5", "Protoss Photon Cannon", All, "bb10");
Give Units to Player("All players", "Player 5", "Terran Missile Turret", All, "bt1");
Give Units to Player("All players", "Player 5", "Zerg Spore Colony", All, "bt1");
Give Units to Player("All players", "Player 5", "Protoss Photon Cannon", All, "bt1");
Give Units to Player("All players", "Player 6", "Protoss Pylon", All, "bt1");
Give Units to Player("All players", "Player 5", "Terran Missile Turret", All, "bb1");
Give Units to Player("All players", "Player 5", "Zerg Spore Colony", All, "bb1");
Give Units to Player("All players", "Player 5", "Protoss Photon Cannon", All, "bb1");
Set Deaths("Player 6", "Zerg Broodling", Set To, 0);
Preserve Trigger();
Comment("broodling 0");
}
//-----------------------------------------------------------------//
Trigger("Player 5","Player 6"){
Conditions:
Deaths("Player 5", "Zerg Broodling", Exactly, 1);
Deaths("Player 6", "Zerg Broodling", At least, 100);
Actions:
Give Units to Player("All players", "Player 5", "Terran Missile Turret", All, "bt10");
Give Units to Player("All players", "Player 5", "Zerg Spore Colony", All, "bt10");
Give Units to Player("All players", "Player 5", "Protoss Photon Cannon", All, "bt10");
Give Units to Player("All players", "Player 6", "Protoss Pylon", All, "bt10");
Give Units to Player("All players", "Player 5", "Terran Missile Turret", All, "bb10");
Give Units to Player("All players", "Player 5", "Zerg Spore Colony", All, "bb10");
Give Units to Player("All players", "Player 5", "Protoss Photon Cannon", All, "bb10");
Give Units to Player("All players", "Player 6", "Terran Missile Turret", All, "bt1");
Give Units to Player("All players", "Player 5", "Zerg Spore Colony", All, "bt1");
Give Units to Player("All players", "Player 6", "Protoss Photon Cannon", All, "bt1");
Give Units to Player("All players", "Player 6", "Protoss Pylon", All, "bt1");
Give Units to Player("All players", "Player 6", "Terran Missile Turret", All, "bb1");
Give Units to Player("All players", "Player 5", "Zerg Spore Colony", All, "bb1");
Give Units to Player("All players", "Player 6", "Protoss Photon Cannon", All, "bb1");
Set Deaths("Player 6", "Zerg Broodling", Set To, 0);
Preserve Trigger();
Comment("broodling 1");
}
//-----------------------------------------------------------------//
Trigger("Player 5","Player 6"){
Conditions:
Deaths("Player 5", "Zerg Broodling", Exactly, 2);
Deaths("Player 6", "Zerg Broodling", At least, 100);
Actions:
Give Units to Player("All players", "Player 5", "Terran Missile Turret", All, "bt10");
Give Units to Player("All players", "Player 5", "Zerg Spore Colony", All, "bt10");
Give Units to Player("All players", "Player 5", "Protoss Photon Cannon", All, "bt10");
Give Units to Player("All players", "Player 6", "Protoss Pylon", All, "bt10");
Give Units to Player("All players", "Player 5", "Terran Missile Turret", All, "bb10");
Give Units to Player("All players", "Player 5", "Zerg Spore Colony", All, "bb10");
Give Units to Player("All players", "Player 5", "Protoss Photon Cannon", All, "bb10");
Give Units to Player("All players", "Player 6", "Terran Missile Turret", All, "bt1");
Give Units to Player("All players", "Player 5", "Zerg Spore Colony", All, "bt1");
Give Units to Player("All players", "Player 5", "Protoss Photon Cannon", All, "bt1");
Give Units to Player("All players", "Player 5", "Protoss Pylon", All, "bt1");
Give Units to Player("All players", "Player 5", "Terran Missile Turret", All, "bb1");
Give Units to Player("All players", "Player 6", "Zerg Spore Colony", All, "bb1");
Give Units to Player("All players", "Player 5", "Protoss Photon Cannon", All, "bb1");
Set Deaths("Player 6", "Zerg Broodling", Set To, 0);
Preserve Trigger();
Comment("broodling 1");
}
//-----------------------------------------------------------------//
Trigger("Player 5","Player 6"){
Conditions:
Deaths("Player 5", "Zerg Broodling", Exactly, 3);
Deaths("Player 6", "Zerg Broodling", At least, 100);
Actions:
Give Units to Player("All players", "Player 5", "Terran Missile Turret", All, "bt10");
Give Units to Player("All players", "Player 5", "Zerg Spore Colony", All, "bt10");
Give Units to Player("All players", "Player 5", "Protoss Photon Cannon", All, "bt10");
Give Units to Player("All players", "Player 6", "Protoss Pylon", All, "bt10");
Give Units to Player("All players", "Player 5", "Terran Missile Turret", All, "bb10");
Give Units to Player("All players", "Player 5", "Zerg Spore Colony", All, "bb10");
Give Units to Player("All players", "Player 5", "Protoss Photon Cannon", All, "bb10");
Give Units to Player("All players", "Player 6", "Terran Missile Turret", All, "bt1");
Give Units to Player("All players", "Player 5", "Zerg Spore Colony", All, "bt1");
Give Units to Player("All players", "Player 5", "Protoss Photon Cannon", All, "bt1");
Give Units to Player("All players", "Player 5", "Protoss Pylon", All, "bt1");
Give Units to Player("All players", "Player 6", "Terran Missile Turret", All, "bb1");
Give Units to Player("All players", "Player 5", "Zerg Spore Colony", All, "bb1");
Give Units to Player("All players", "Player 5", "Protoss Photon Cannon", All, "bb1");
Set Deaths("Player 6", "Zerg Broodling", Set To, 0);
Preserve Trigger();
Comment("broodling 1");
}
//-----------------------------------------------------------------//
Trigger("Player 5","Player 6"){
Conditions:
Deaths("Player 5", "Zerg Broodling", Exactly, 4);
Deaths("Player 6", "Zerg Broodling", At least, 100);
Actions:
Give Units to Player("All players", "Player 5", "Terran Missile Turret", All, "bt10");
Give Units to Player("All players", "Player 5", "Zerg Spore Colony", All, "bt10");
Give Units to Player("All players", "Player 5", "Protoss Photon Cannon", All, "bt10");
Give Units to Player("All players", "Player 6", "Protoss Pylon", All, "bt10");
Give Units to Player("All players", "Player 5", "Terran Missile Turret", All, "bb10");
Give Units to Player("All players", "Player 5", "Zerg Spore Colony", All, "bb10");
Give Units to Player("All players", "Player 5", "Protoss Photon Cannon", All, "bb10");
Give Units to Player("All players", "Player 5", "Terran Missile Turret", All, "bt1");
Give Units to Player("All players", "Player 5", "Zerg Spore Colony", All, "bt1");
Give Units to Player("All players", "Player 6", "Protoss Photon Cannon", All, "bt1");
Give Units to Player("All players", "Player 5", "Protoss Pylon", All, "bt1");
Give Units to Player("All players", "Player 6", "Terran Missile Turret", All, "bb1");
Give Units to Player("All players", "Player 5", "Zerg Spore Colony", All, "bb1");
Give Units to Player("All players", "Player 6", "Protoss Photon Cannon", All, "bb1");
Set Deaths("Player 6", "Zerg Broodling", Set To, 0);
Preserve Trigger();
Comment("broodling 1");
}
//-----------------------------------------------------------------//
Trigger("Player 5","Player 6"){
Conditions:
Deaths("Player 5", "Zerg Broodling", Exactly, 5);
Deaths("Player 6", "Zerg Broodling", At least, 100);
Actions:
Give Units to Player("All players", "Player 5", "Terran Missile Turret", All, "bt10");
Give Units to Player("All players", "Player 5", "Zerg Spore Colony", All, "bt10");
Give Units to Player("All players", "Player 5", "Protoss Photon Cannon", All, "bt10");
Give Units to Player("All players", "Player 6", "Protoss Pylon", All, "bt10");
Give Units to Player("All players", "Player 5", "Terran Missile Turret", All, "bb10");
Give Units to Player("All players", "Player 5", "Zerg Spore Colony", All, "bb10");
Give Units to Player("All players", "Player 5", "Protoss Photon Cannon", All, "bb10");
Give Units to Player("All players", "Player 5", "Terran Missile Turret", All, "bt1");
Give Units to Player("All players", "Player 6", "Zerg Spore Colony", All, "bt1");
Give Units to Player("All players", "Player 5", "Protoss Photon Cannon", All, "bt1");
Give Units to Player("All players", "Player 5", "Protoss Pylon", All, "bt1");
Give Units to Player("All players", "Player 6", "Terran Missile Turret", All, "bb1");
Give Units to Player("All players", "Player 5", "Zerg Spore Colony", All, "bb1");
Give Units to Player("All players", "Player 5", "Protoss Photon Cannon", All, "bb1");
Set Deaths("Player 6", "Zerg Broodling", Set To, 0);
Preserve Trigger();
Comment("broodling 1");
}
//-----------------------------------------------------------------//
Trigger("Player 5","Player 6"){
Conditions:
Deaths("Player 5", "Zerg Broodling", Exactly, 6);
Deaths("Player 6", "Zerg Broodling", At least, 100);
Actions:
Give Units to Player("All players", "Player 5", "Terran Missile Turret", All, "bt10");
Give Units to Player("All players", "Player 5", "Zerg Spore Colony", All, "bt10");
Give Units to Player("All players", "Player 5", "Protoss Photon Cannon", All, "bt10");
Give Units to Player("All players", "Player 6", "Protoss Pylon", All, "bt10");
Give Units to Player("All players", "Player 5", "Terran Missile Turret", All, "bb10");
Give Units to Player("All players", "Player 5", "Zerg Spore Colony", All, "bb10");
Give Units to Player("All players", "Player 5", "Protoss Photon Cannon", All, "bb10");
Give Units to Player("All players", "Player 5", "Terran Missile Turret", All, "bt1");
Give Units to Player("All players", "Player 6", "Zerg Spore Colony", All, "bt1");
Give Units to Player("All players", "Player 5", "Protoss Photon Cannon", All, "bt1");
Give Units to Player("All players", "Player 5", "Protoss Pylon", All, "bt1");
Give Units to Player("All players", "Player 5", "Terran Missile Turret", All, "bb1");
Give Units to Player("All players", "Player 5", "Zerg Spore Colony", All, "bb1");
Give Units to Player("All players", "Player 5", "Protoss Photon Cannon", All, "bb1");
Set Deaths("Player 6", "Zerg Broodling", Set To, 0);
Preserve Trigger();
Comment("broodling 1");
}
//-----------------------------------------------------------------//
Trigger("Player 5","Player 6"){
Conditions:
Deaths("Player 5", "Zerg Broodling", Exactly, 7);
Deaths("Player 6", "Zerg Broodling", At least, 100);
Actions:
Give Units to Player("All players", "Player 5", "Terran Missile Turret", All, "bt10");
Give Units to Player("All players", "Player 5", "Zerg Spore Colony", All, "bt10");
Give Units to Player("All players", "Player 5", "Protoss Photon Cannon", All, "bt10");
Give Units to Player("All players", "Player 6", "Protoss Pylon", All, "bt10");
Give Units to Player("All players", "Player 5", "Terran Missile Turret", All, "bb10");
Give Units to Player("All players", "Player 5", "Zerg Spore Colony", All, "bb10");
Give Units to Player("All players", "Player 5", "Protoss Photon Cannon", All, "bb10");
Give Units to Player("All players", "Player 6", "Terran Missile Turret", All, "bt1");
Give Units to Player("All players", "Player 5", "Zerg Spore Colony", All, "bt1");
Give Units to Player("All players", "Player 5", "Protoss Photon Cannon", All, "bt1");
Give Units to Player("All players", "Player 6", "Protoss Pylon", All, "bt1");
Give Units to Player("All players", "Player 6", "Terran Missile Turret", All, "bb1");
Give Units to Player("All players", "Player 5", "Zerg Spore Colony", All, "bb1");
Give Units to Player("All players", "Player 6", "Protoss Photon Cannon", All, "bb1");
Set Deaths("Player 6", "Zerg Broodling", Set To, 0);
Preserve Trigger();
Comment("broodling 1");
}
//-----------------------------------------------------------------//
Trigger("Player 5","Player 6"){
Conditions:
Deaths("Player 5", "Zerg Broodling", Exactly, 8);
Deaths("Player 6", "Zerg Broodling", At least, 100);
Actions:
Give Units to Player("All players", "Player 5", "Terran Missile Turret", All, "bt10");
Give Units to Player("All players", "Player 5", "Zerg Spore Colony", All, "bt10");
Give Units to Player("All players", "Player 5", "Protoss Photon Cannon", All, "bt10");
Give Units to Player("All players", "Player 6", "Protoss Pylon", All, "bt10");
Give Units to Player("All players", "Player 5", "Terran Missile Turret", All, "bb10");
Give Units to Player("All players", "Player 5", "Zerg Spore Colony", All, "bb10");
Give Units to Player("All players", "Player 5", "Protoss Photon Cannon", All, "bb10");
Give Units to Player("All players", "Player 5", "Terran Missile Turret", All, "bt1");
Give Units to Player("All players", "Player 5", "Zerg Spore Colony", All, "bt1");
Give Units to Player("All players", "Player 5", "Protoss Photon Cannon", All, "bt1");
Give Units to Player("All players", "Player 5", "Protoss Pylon", All, "bt1");
Give Units to Player("All players", "Player 5", "Terran Missile Turret", All, "bb1");
Give Units to Player("All players", "Player 5", "Zerg Spore Colony", All, "bb1");
Give Units to Player("All players", "Player 5", "Protoss Photon Cannon", All, "bb1");
Set Deaths("Player 6", "Zerg Broodling", Set To, 0);
Preserve Trigger();
Comment("broodling 1");
}
//-----------------------------------------------------------------//
Trigger("Player 5","Player 6"){
Conditions:
Deaths("Player 5", "Zerg Broodling", Exactly, 9);
Deaths("Player 6", "Zerg Broodling", At least, 100);
Actions:
Give Units to Player("All players", "Player 5", "Terran Missile Turret", All, "bt10");
Give Units to Player("All players", "Player 5", "Zerg Spore Colony", All, "bt10");
Give Units to Player("All players", "Player 5", "Protoss Photon Cannon", All, "bt10");
Give Units to Player("All players", "Player 6", "Protoss Pylon", All, "bt10");
Give Units to Player("All players", "Player 5", "Terran Missile Turret", All, "bb10");
Give Units to Player("All players", "Player 5", "Zerg Spore Colony", All, "bb10");
Give Units to Player("All players", "Player 5", "Protoss Photon Cannon", All, "bb10");
Give Units to Player("All players", "Player 5", "Terran Missile Turret", All, "bt1");
Give Units to Player("All players", "Player 5", "Zerg Spore Colony", All, "bt1");
Give Units to Player("All players", "Player 5", "Protoss Photon Cannon", All, "bt1");
Give Units to Player("All players", "Player 5", "Protoss Pylon", All, "bt1");
Give Units to Player("All players", "Player 6", "Terran Missile Turret", All, "bb1");
Give Units to Player("All players", "Player 5", "Zerg Spore Colony", All, "bb1");
Give Units to Player("All players", "Player 6", "Protoss Photon Cannon", All, "bb1");
Set Deaths("Player 6", "Zerg Broodling", Set To, 0);
Preserve Trigger();
Comment("broodling 1");
}
//-----------------------------------------------------------------//
Attachments:
None.