3 Computer players. 1 zerg 1 terran 1 protoss
each team has a main base of 3 hatcheries/command centers/nexus, each of which are surrounded and separated side by side by ore and gas with the top open.
each team has 2 expansion bases outside the main base area
each team starts with 8 workers at each main building and also have sufficient supply
locations:
each team has a main base location which is covering all 3 hatcheries/command centers/nexus surrounded and separated by resources side by side.
The location also extends above the bases for building room. (i dont actually know if this is needed or not)
Each base expansion has a location covering it with building room.
Triggers:
player 2 - Always - Execute AI script 'zerg campaign insane' at 'zerg base'
player 2 - Always - Execute AI script 'zerg campaign insane' at 'zerg base2'
player 2 - Always - Execute AI script 'zerg campaign insane' at 'zerg base3'
player 3 - Always - Execute AI script 'protoss campaign insane' at 'protoss base'
player 3 - Always - Execute AI script 'protoss campaign insane' at 'protoss base2'
player 3 - Always - Execute AI script 'protoss campaign insane' at 'protoss base3'
player 4 - Always - Execute AI script 'terran campaign insane' at 'terran base'
player 4 - Always - Execute AI script 'terran campaign insane' at 'terran base2'
player 4 - Always - Execute AI script 'terran campaign insane' at 'terran base3'
Problem:
the first test: zerg worked fine, terran worked fine, protoss built 1 nexus and stopped
second test: zerg built a hatchery and stopped, terran worked fine, protoss worked fine
third: zerg built a hatchery and stopped, terran built a command center and stopped, protoss worked fine
etc etc
i tried changing them to custom level instead of campaign insane but it pretty much did the same thing.
I dont quite understand the importance of Area Town. if someone could briefly explain this i will be thankful
Is expansion campaign insane for bases outside the main base?
Attachments:
None.