Staredit Network > Forums > SC1 Mapping Tools > Topic: Final Call For SCMDraft, Revised
Final Call For SCMDraft, Revised
Aug 18 2009, 6:37 am
By: Vrael
Pages: < 1 « 23 24 25
 

Aug 21 2012, 6:42 pm O)FaRTy1billion[MM] Post #481

👻 👾 👽 💪

He has an increased font size.



TinyMap2 - Latest in map compression! ( 7/09/14 - New build! )
EUD Action Enabler - Lightweight EUD/EPD support! (ChaosLauncher/MPQDraft support!)
EUDDB - topic - Help out by adding your EUDs! Or Submit reference files in the References tab!
MapSketch - New image->map generator!
EUDTrig - topic - Quickly and easily convert offsets to EUDs! (extended players supported)
SC2 Map Texture Mask Importer/Exporter - Edit texture placement in an image editor!
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Jan 18 2013, 4:13 am theleo_ua Post #482



Quote from Dem0n
Quote from theleo_ua
Dear SCM Draft dev team

Is it possible to fix font scaling issue (especially for win7)?

http://img838.imageshack.us/img838/9338/playerjr.png

http://img841.imageshack.us/img841/5914/triggerst.png

Thank you in advance
Everything is scaled properly for me, and I use Windows 7. Are you using the newest version?

Yes. I using the newest version, but also I using this: http://windows.microsoft.com/en-US/windows7/Make-the-text-on-your-screen-larger-or-smaller



None.

Jan 18 2013, 4:39 am lil-Inferno Post #483

Just here for the pie

I think you found a solution to your own problem.




Jan 18 2013, 4:58 am theleo_ua Post #484



Quote from lil-Inferno
I think you found a solution to your own problem.

This is not a solution! Breaking all windows/shortcuts layouts, rebooting system - just for open SCM Draft - is not a solution for me.

My temporary solution is "using virtual machine with WinXP".



None.

Feb 14 2013, 3:09 pm LoveLess Post #485

Let me show you how to hump without making love.

Aight SI, what the fuck. Where's my unit index for Actions. You even went as far as adding a Memory condition, but an action was just too far out of reach?!



None.

Apr 13 2013, 2:09 am Suicidal Insanity Post #486

I see you !

yup :P




Dec 17 2013, 10:22 pm Wormer Post #487



Since when the new version of SCMD doesn't allow to place off map bounds locations? I'm disappointed :-(



Some.

Dec 17 2013, 11:01 pm Roy Post #488

An artist's depiction of an Extended Unit Death

You can get the center of locations to be out-of-bounds in SCMDraft; it's just annoying because it validates the coordinates each time you access the location's properties. The validation pertaining to map boundaries works as follows (from what I gather):

Code
if (Left < 0) {
    Left = 0;
}
if (Top < 0) {
    Top = 0;
}
if (Right < 0) {
    Right = 0;
}
if (Bottom < 0) {
    Bottom = 0;
}
if (Left > MaxX && !IsXInverted) {
    Left = MaxX;
} else if (Right > MaxX) {
    Right = MaxX;
}
if (Top > MaxY && !IsYInverted) {
    Top = MaxY;
} else if (Bottom > MaxY) {
    Bottom = MaxY;
}


So if both Left & Right are greater than the max X (4096 for 128x128 maps), then Left will be set to the max and Right will be ignored, thus making the center X position of the location out-of-bounds. Same goes for Top & Bottom with the Y-axis.

Similarly, inverted locations can always set the Left/Top positions out-of-bounds (it will never validate them for being greater than the map boundaries), but the Right/Bottom positions will always validate to be in-bounds.

While it's not ideal, it's achievable if you just want a location with an out-of-bounds center in SCMDraft.




Dec 18 2013, 5:21 am Lanthanide Post #489



I have an older version of ScmDraft installed in a directory called "Scmdraft + locations" which allows off-map locations. I use that whenever I need to touch them, and use the regular latest version for everything else.



None.

Dec 18 2013, 10:47 am Wormer Post #490



Ugh. ;-) Thanks, boys!

P.S. Taking the opportunity to tell, I wish there was an option to lock locations (visible borders, transparent background, unclickable) and to make them completely invisible. It's a hassle to edit a map with locations piled on top of each other.

Post has been edited 3 time(s), last time on Dec 18 2013, 11:10 am by Wormer.



Some.

Dec 18 2013, 1:06 pm Roy Post #491

An artist's depiction of an Extended Unit Death

Just select the location you want from the tree on the left! (That's what you'd have to do to "unlock" a location in your system, anyway.)




Dec 18 2013, 2:42 pm Wormer Post #492



I have difficulties with drawing new locations because of 2 "anywhere" locations that must cover the whole map. Also I'm always afraid of accidentally moving or resizing my other finely-tuned locations.

I should say individual thanks for the locations tree! Couldn't imagine my life without it! It is said every man should build a house, plant a tree, and have a son. Don't know about the house and the son, but SI definetly planted a tree there :D



Some.

Dec 19 2013, 6:49 pm FlameViper Post #493



Is there a properties condition? for stuff like Unit has 5% health, teleport unit to location x
Battlecruiser has 100% health, enable victory message. Etc. Would also be useful for an attempt at micro Artificial Intelligence.



None.

Dec 19 2013, 9:26 pm Roy Post #494

An artist's depiction of an Extended Unit Death

That's not a feature of ScmDraft because it's not a feature of SC. You can detect HP of specific units through the use of EUDs, however, which ScmDraft supports.

For information on detecting HP, see Section 6 and Appendix A of the http://www.staredit.net/topic/14226/ topic (if you don't understand EUDs, you may want to read starting at the beginning of the tutorial). You can also leverage automatic generation of these triggers (so you don't have the do the math yourself) by using http://www.staredit.net/topic/15793/, which supports detecting unit HP (among other things).




Mar 29 2014, 1:06 am Zoan Post #495

Math + Physics + StarCraft = Zoan

Under terrain, what is the Subtile thing?



\:rip\:ooooo\:wob\:ooooo \:angel\: ooooo\:wob\:ooooo\:rip\:

Mar 29 2014, 2:26 am O)FaRTy1billion[MM] Post #496

👻 👾 👽 💪

It's so you can make all of the terrain consistent or select which specific terrain type variant you want ... Ctrl+Click some terrain to select a terrain type, then each button will let you choose which specific variant you want. It will only draw over the currently selected terrain type, and replace it with the selected variant.



TinyMap2 - Latest in map compression! ( 7/09/14 - New build! )
EUD Action Enabler - Lightweight EUD/EPD support! (ChaosLauncher/MPQDraft support!)
EUDDB - topic - Help out by adding your EUDs! Or Submit reference files in the References tab!
MapSketch - New image->map generator!
EUDTrig - topic - Quickly and easily convert offsets to EUDs! (extended players supported)
SC2 Map Texture Mask Importer/Exporter - Edit texture placement in an image editor!
\:farty\: This page has been viewed [img]http://farty1billion.dyndns.org/Clicky.php?img.gif[/img] times!

Mar 29 2014, 3:56 am Zoan Post #497

Math + Physics + StarCraft = Zoan

Oh my, that is very awesome. Funny, I've never known what it was there for :P always just assumed it was a buggy.. thing, or something



\:rip\:ooooo\:wob\:ooooo \:angel\: ooooo\:wob\:ooooo\:rip\:

Jan 13 2018, 2:57 am Lanthanide Post #498



Does this thread really need to be pinned any more?

Should the other scmdraft thread be pinned instead?



None.

Jan 13 2018, 3:49 am Pr0nogo Post #499



No

Yes




Jan 13 2018, 5:29 pm jjf28 Post #500

Cartography Artisan

Contents of the op have been dumped here and the sticky status switched.



TheNitesWhoSay - Clan Aura - github

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[11:49 pm]
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[2024-4-17. : 3:26 am]
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[2024-4-17. : 1:53 am]
Vrael -- bet u'll ask for my minerals first and then just send me some lousy vespene gas instead
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[2024-4-17. : 1:08 am]
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