Staredit Network > Forums > SC1 Map Production > Topic: Final Fantasy VII
Final Fantasy VII
Sep 23 2017, 3:21 pm
By: MetalGear  

Sep 23 2017, 3:21 pm MetalGear Post #1



About

I've decided to re-invent FF7 in Starcraft using a complex turn-based battle system.

Specifications

Tileset: Jungle
Size: 256x256
Players: 2

Special Features

- Includes more than 10 original soundtracks.
- Virtual HP system.
- Decent visual effects in battle.
- Able to equip weapons, armor, and accessories.
- Choose from up to 20 spells.
- Advanced attributes system.

Attributes

When the game starts, instead of choosing your attributes (like in my previous maps), initial attribute points
will be randomly distributed among attributes. But as you level up, you will get to choose which attributes to
improve.


HP: Raises total hit points.
MP: Raises total magic points.
Strength: Raises physical damage output.
Dexterity: Raises combat speed.
Vitality: Raises physical armor.
Magic: Raises spell power.
Spirit: Raises magic defense.
Luck: Raises chances of critical strike.

Spells

Alteration

Destruction

Independent

Protection


Post has been edited 1 time(s), last time on Sep 24 2017, 12:30 am by MetalGear.



None.

Sep 24 2017, 3:35 pm Oh_Man Post #2

Find Me On Discord (Brood War UMS Community & Staredit Network)

Exciting news. Any ETA for release?




Sep 24 2017, 8:30 pm ScOULaris Post #3



Sign me up. Will it attempt to hit the major story beats of the game or just a portion of it?

Or is it just going to be "inspired" by FF7 without attempting to straight-up remake it in SC?



None.

Sep 25 2017, 4:42 am MetalGear Post #4



I intend to complete this project by December.

I'm going to keep the storyline brief as the menu system will chew up a lot of strings.

It won't be a 100% remake. Materia doesn't 'grow' as such. However, just like the original game, it does fit into actual slots you attain from weapons and armor. And the level of damage your spells deal takes into account the Magic attribute as well as an enemy's magic defense. Some enemies (including bosses) are also weak to certain types of spells.



None.

Oct 7 2017, 1:02 am Pauper Post #5



This looks sweet! Any screenshots?



Alias: Oo.Pauper.oO - Mp)Madness - Bitz - p00pyjoel

Apr 7 2019, 4:04 pm Oh_Man Post #6

Find Me On Discord (Brood War UMS Community & Staredit Network)

So December is now in the past. Is this project still en route?




Options
  Back to forum
Please log in to reply to this topic or to report it.
Members in this topic: None.
[06:48 pm]
Ultraviolet -- :wob:
[2024-4-21. : 1:32 pm]
Oh_Man -- I will
[2024-4-20. : 11:29 pm]
Zoan -- Oh_Man
Oh_Man shouted: yeah i'm tryin to go through all the greatest hits and get the runs up on youtube so my senile ass can appreciate them more readily
You should do my Delirus map too; it's a little cocky to say but I still think it's actually just a good game lol
[2024-4-20. : 8:20 pm]
Ultraviolet -- Goons were functioning like stalkers, I think a valk was made into a banshee, all sorts of cool shit
[2024-4-20. : 8:20 pm]
Ultraviolet -- Oh wait, no I saw something else. It was more melee style, and guys were doing warpgate shit and morphing lings into banelings (Infested terran graphics)
[2024-4-20. : 8:18 pm]
Ultraviolet -- Oh_Man
Oh_Man shouted: lol SC2 in SC1: https://youtu.be/pChWu_eRQZI
oh ya I saw that when Armo posted it on Discord, pretty crazy
[2024-4-20. : 8:09 pm]
Vrael -- thats less than half of what I thought I'd need, better figure out how to open SCMDraft on windows 11
[2024-4-20. : 8:09 pm]
Vrael -- woo baby talk about a time crunch
[2024-4-20. : 8:08 pm]
Vrael -- Oh_Man
Oh_Man shouted: yeah i'm tryin to go through all the greatest hits and get the runs up on youtube so my senile ass can appreciate them more readily
so that gives me approximately 27 more years to finish tenebrous before you get to it?
[2024-4-20. : 7:56 pm]
Oh_Man -- lol SC2 in SC1: https://youtu.be/pChWu_eRQZI
Please log in to shout.


Members Online: Roy