ANDROCLES --- (working title)
256x256 Jungle
6 Players
256x256 Jungle
6 Players
SETTING ---
Become a mysterious wanderer in an ancient and deadly land full of secrets.
With every new day comes the same reincarnated, soulless creatures.
The further you journey in-land, the more difficult your journey back to security.
A Wanderer may choose their path. Their choice might be the Athenaeum, with its long, cold and dark halls.
Or their choice might be the humid and dense Fading Forest, with its cruel traps and inhuman creatures.
Or the third choice and the riskiest gamble of them all; The Plains of The Untold.
Who knows what sanity-shattering and colossal creatures may be found there.
But. No matter the path taken, the result is hopefully the same... paradise.
Become a mysterious wanderer in an ancient and deadly land full of secrets.
With every new day comes the same reincarnated, soulless creatures.
The further you journey in-land, the more difficult your journey back to security.
A Wanderer may choose their path. Their choice might be the Athenaeum, with its long, cold and dark halls.
Or their choice might be the humid and dense Fading Forest, with its cruel traps and inhuman creatures.
Or the third choice and the riskiest gamble of them all; The Plains of The Untold.
Who knows what sanity-shattering and colossal creatures may be found there.
But. No matter the path taken, the result is hopefully the same... paradise.
GAMEPLAY ---
A Wanderer explores the land challenging the various inhabitants, gaining new equipment and skills.
They will encounter small and insignificant spawns, or tougher and more calculated creatures, or impossibly devious and deadly monsters.
For kills a Wanderer gains points to spend on 3 categories:
Dexterity - General finesse with weapons, and damage upgrade.
Strength - Toughness and ability to take damage, as well as armor upgrade.
Evasion - Agility in combat and stamina, and shield upgrade.
Beyond this progression there are skills, items, and equipment to discover.
Skills - Grant a Wanderer with a unique ability of many different categories.
Items - Provide a Wanderer with useful consumables such as potions or traps.
Equipment - Blades, bows, armor, rings, all with varying effects.
A Wanderer explores the land challenging the various inhabitants, gaining new equipment and skills.
They will encounter small and insignificant spawns, or tougher and more calculated creatures, or impossibly devious and deadly monsters.
For kills a Wanderer gains points to spend on 3 categories:
Dexterity - General finesse with weapons, and damage upgrade.
Strength - Toughness and ability to take damage, as well as armor upgrade.
Evasion - Agility in combat and stamina, and shield upgrade.
Beyond this progression there are skills, items, and equipment to discover.
Skills - Grant a Wanderer with a unique ability of many different categories.
Items - Provide a Wanderer with useful consumables such as potions or traps.
Equipment - Blades, bows, armor, rings, all with varying effects.
PRODUCTION ---
Please only read this if you have an interest in mapmaking and are willing to try and decipher my babbling.
So far the map sits at about 4500 triggers, by the time the map is finished, I wouldn't be surprised if it were more like 50,000 triggers.
for terrain there are 3 main areas plus the starting area and end area. So far the Starting area and the Athenaeum are complete.
Please only read this if you have an interest in mapmaking and are willing to try and decipher my babbling.
So far the map sits at about 4500 triggers, by the time the map is finished, I wouldn't be surprised if it were more like 50,000 triggers.
for terrain there are 3 main areas plus the starting area and end area. So far the Starting area and the Athenaeum are complete.
UPGRADE DETAILS
INVENTORY DETAILS
SOUND DETAILS
ENEMY DETAILS
More Later. Downloads are available to those who would like to test.
Post has been edited 1 time(s), last time on Sep 7 2017, 4:16 am by Butch.
None.