1. Heal over time - I want to be able to bring a unit to a location and slowly regenerate its health. The only solution I have requires too many triggers and/or would make it seem to the player that its not working. Something like setting hit points to 1% when then enter a location, wait 10 seconds, set to 10% hit points...etc. The issue with that however is that if the player enters at 50%, they loose all but 1%, thus spending more time than they would need to in the healing location. If there is no other solution I fear I may be stuck with doing it this way.
2. Accumulate gas/minerals over time - Sort of the same thing as #1 but with gas/minerals instead of a units health. A player need to be able to accumulate gas/minerals at a specific rate. I've thought about just setting up a mining base but it takes up precious unit counts and the spacing on the map is limited as well. I have thought about making the following trigger but Im concerned that the wait() may cause major issues with other triggers? Also, the wait time will vary depending on how many "upgrades" a player has. I pretty much have it thought out and I am hoping it works but I just didn't know if there was an easier way that I am overlooking. Trying to keep trigger counts to a minimum.
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3. I have some 60+ triggers that I made that all do the same thing. Basically bring 1 unit to location 1, subtract minerals, change ownership from nuetral to current player.....but like I said, its 60+ triggers (thank god for Trigedit!). Other than using a custom trigger tool here on the forums that have been made is there no other way to quickly make the same trigger over and over when all you need to change is like 2 variables?
None.