Staredit Network > Forums > SC2 Custom Maps > Topic: Diablo - Mortal Shroud
Diablo - Mortal Shroud
Feb 10 2011, 1:00 am
By: Ahli
Pages: < 1 « 52 53 54
 

Nov 16 2016, 1:39 am Fresh Post #1061



Hey Ahli,

Thank you for the quick reply and the well explained answer. I followed your instructions and had 0 difficulties. Thank you for helping me with this, I never would have found the save files! I kept searching for the wrong keywords in the wrong places.

I saw a previous post of yours saying that you have some life issues to take care of and other, more popular, projects which take the majority of your time now. I wish you the best with your projects and life and hope that you continue to provide support for your 'lesser popular' Mortal Shroud game, which does not get enough credit! I hope that with the D3 remaster of D1 that your creation gets some much deserved rejuvenated spotlight, as one ripple effects another in the Diablo Universe.

Thank you much! I'm excited to continue playing Mortal Shroud now on my desktop with friends.

If there is anything I can do to help as a fan, please let me know! Thanks.



None.

Aug 17 2017, 11:52 am Oh_Man Post #1062

Find Me On Discord (Brood War UMS Community & Staredit Network)

https://www.facebook.com/thecurseoftristram/

Someone is cutting your grass!




Aug 22 2017, 10:00 pm Ahli Post #1063

I do stuff and thingies... Try widening and reducing the number of small nooks and crannies to correct the problem.

Quote from Oh_Man
https://www.facebook.com/thecurseoftristram/

Someone is cutting your grass!
He is working on it forever persistently. The atmosphere is great according to his indigogo's video and he seems to have modellers that help him create models (e.g. fetish monsters and their shaman).

I kind of stopped development in 2015 and since LotV my hero models from wc3 are quite broken. I've made some changes in an unreleased version, though, but I don't really have time to work on it (I'm writing master's thesis and GameHeart and AhliObs receive my spare development energy already).




Nov 15 2017, 3:25 am Ahli Post #1064

I do stuff and thingies... Try widening and reducing the number of small nooks and crannies to correct the problem.

FYI, a bug in SC2 Update 4.0 prevents the map triggers from running. It throws an error within the first seconds on the map.

The problem appears within the md5 hash library. It uses bitwise shift operations those seem to be buggy in some situations.
That library is often used to protect bank files in Arcade games, so multiple maps may be affected by this problem.




Nov 15 2017, 6:11 pm Ahli Post #1065

I do stuff and thingies... Try widening and reducing the number of small nooks and crannies to correct the problem.

Changelog Update 1.4:
CHANGES:
- oil potions now have a black potion model on the ground
- raised area of effect of Fireball from 0.2 to 1.0
- minimized dialog UI now only shows the cancel interaction in tooltip, if it can be canceled

GENERAL BUG FIXES
- fixed Pepin dropping quest related items not for all players, but all potions for a single one
- quest reward items now improve on each difficulty
- fixed tome UI remaining on screen
- adjusted potion tint colors to work around broken model textures
- Inferno spell does not damage through walls anymore
- fixed zombie model texture
- fixed weapon attachments being visible when the monster is just outside the line of sight
- fixed walls in catacombs (replaced wall intersections with pillars as intersections had a broken texture)
- removed loading bar images
- fixed mana and life orbs appear as full when they were empty (for some reason 1 pixel is not enough in LotV)
- fixed a bug that could grant you shrine buffs twice
- fixed a bug that could stop the monster AI for a moment
- added compatibility with SC2 Patch 4.0





Feb 12 2018, 3:02 pm mgry Post #1066



I just had something really unfortunate happen... Trying to figure out how to get into hell, and my comp crashed. Loaded it back up and my character is just gone... Can i get it back? Is there something i should do to prevent this in the future? I found the save file but clearly its not working right or was corrupted... I guess maybe i have to constantly back up the diablosaves.sc2 whatever it is. Really unfortunate tho, lost a decent chunk of time...



None.

Feb 12 2018, 6:27 pm Ahli Post #1067

I do stuff and thingies... Try widening and reducing the number of small nooks and crannies to correct the problem.

Quote from mgry
I just had something really unfortunate happen... Trying to figure out how to get into hell, and my comp crashed. Loaded it back up and my character is just gone... Can i get it back? Is there something i should do to prevent this in the future? I found the save file but clearly its not working right or was corrupted... I guess maybe i have to constantly back up the diablosaves.sc2 whatever it is. Really unfortunate tho, lost a decent chunk of time...
Since your character was deleted, I assume that the save file was stopped while writing.

If you have a file that SC2 can read (which still may be invalid), then the game will display that at the beginning of the map and you need to delete the save file in-game (or continue playing with saving disabled for everyone in that game).

If you just received a new player message, then I assume that SC2 failed to read the save file.

Btw, make sure that you are playing on the correct realm (EU, Americas, etc). Just to make sure the crash did not reset some bnet setting with the server you connect to.

Unfortunately, SC2's system does not allow me to generate a backup file, so I cannot circumvent that problem. For the sake of your system and other files, you should figure out why it crashed and try to prevent that. Potentially it was Intel's broken Spectre/Meltdown security fix in case you have updated your mainboard's BIOS sometime since the beginning of January.

Btw, to get into Hell, you need an item found on the ground of the last cave level. One does not simply walk into mor... hell. Something magical needs to open a portal. ;)




Feb 20 2018, 10:34 pm Ahli Post #1068

I do stuff and thingies... Try widening and reducing the number of small nooks and crannies to correct the problem.

SC2 just received a backup bank feature. I would like to wish that the devs read my post and just added that...

I need to figure out how to properly restore the bank with that. I kind of lack the amount of banks to automatically restore the last good one. Now, I need a lot of tests to figure out how that works as the documentation in the editor lacks that information (e.g. like the range of IDs that are valid, what the highest ID is, which ID is newest, what happens if no backup bank with that ID exists, etc...).

Oh, and I just noticed some bugs:
- level up does not update the inventory UI, so level requirements on items are not drawn correctly (e.g. Mace requires level 2 and it is drawn red until the UI is updated, e.g. when durability on an item is lost). I assume this bug always existed. :D
- dropping an item bugs the inventory UI. I assume this bug appeared more recently.

edit:
Apparently, I was still on patch 4.1.4. The editor had a few parts of the new API, but not all of it... now you can actually use it. :D

edit:
TODO:
- make the dupe check work for loading a backed up bank while other players could be playing already (save the information of each loaded item)
- investigate inventory UI bug when dropping an item

edit:
I figured out why the inventory UI bug exists. Blizzard's API returns a unit group with invalid unit references when a unit's inventory is requested after moving an item out of the inventory onto the map. Together with their patch 4.0's loop code changes to improve the performance, the loop will break prematurely because it thinks the end was reached.
So, I guess I will look into coding a temporary fix for that via removing null entries before using it in any loop.

edit:
Temporary fix is working. But the bank backup feature has a security hole. Blizzard's implementation will not check the signature of the backup, so if you want to cheat, you edit the bank and the backup.
So, this destroys the backup restoring feature until that issue has been fixed unless your map allows edited banks.

Post has been edited 4 time(s), last time on Feb 21 2018, 5:20 pm by Ahli.




Mar 16 2021, 4:06 am VectorXonix Post #1069



Hello,my friend is experiencing an issue,where map generates forever(and seems stops generate without moving to hero selection screen).It is caused by player's bankfile.He DMed you about this and posted a bankfile,that causes the bug in hope to help you reduce amount of dirty work to test out,what causes this problem.How it goes?



None.

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