Find Me On Discord (Brood War UMS Community & Staredit Network)
Thanks for the feedback. It helps a lot!
1. It would be nice if you could skip the tutorial, I watched it 10 times already ... and I played RPGs before, so I know how shuttles and spells work
Wow, 10 times? Impressive. Look, originally I didn't think to include an intro-skip because the intro itself has story elements. I mean, presumably if you're wanting to skip the intro at this point you would also want to skip the initial conversation with Lord Targeus as well, right? So you can get straight into combat?
This will take a bit of work to implement, but I will look at adding a skip tutorial option inside the Settings menu in the Journal post-launch.
I could also trial adding an ability to skip dialogue by interacting with the shuttle. I mean, if you are just playing for gameplay purposes and have heard the storyline a dozen times that's what you would want, right?
2. there is a bug with the pylon not appearing in the beginning... so I can't set spells ... and can't use teleport .. and it's re ... but I haven't tried long enough to figure why it happens.
There was a bug where you couldn't assign spells while inside shops? If that's the one you're talking about that has been fixed.
3. The shop makes the game crash ... I played with 2 others ... game crashed almost every 2nd time that I enter the engineering bay shop and stay there a little longer. Tried turning off sounds .. still crashed ... or my friends crashed...
The crashing is really annoying, though, we have to save every 2-3 min and load every 10-15.
Ever since 1.18 Starcraft has become an unstable crashy piece of sh*t from what I can tell. Previously on version 1.6 the only time the game would crash was from something specific, such as selecting a neutral Flag powerup or looking at an invalid sprite. Now it just crashes for no bloody reason. You reload save, keep playing, and it doesn't crash again until some other random time for no damn reason.
Not really sure there's much I can do. If the remaster has made it so something specific in my map is causing the crash then it would be like finding a needle in a haystack as (1) I'm 40k triggers deep now and (2) it's intermittent random crashing, not crashing due to a specific event.
Hopefully it goes away when remaster comes out? If it's really annoying I recommend using the older 1.6 version of SC where there are no crashes.
As for General Store crash, I must thank you. I have found out this certain line of dialogue:
""\t\x004If Ø ± to ß, then Å must be þ to ÿ, or else\r\n\t\x004the Ø of ç/£ wouldn't... Oh to hell with it!""
from the wizard was causing the crash. In previous SC those characters displayed fine. Now, it looks like the update no longer accepts those characters and the game crashes when it tries to display them! I will fix this immediately.
4. If we load a game where we were 3 ppl but we are only 2, we can't continue quests. Reason - one dropped and we want to continue further .. we load the last save ... doesn't work, because then we were 3!
This has been fixed.
5. Inventory:
- would be nice if next to compare option for items there is an option to equip the new one(if it is better). Now I have to go back, unequip old and equip new.
- Also would be nice if I could equip the new item and it will automatically unequip the currently equipped item.
- Also there is weight limit for consumables, but not for equipable or crafting items? I find that strange ...
This would be a good feature to have but I didn't get around to implementing it due to the large amount of work required for what is essentially a convenience feature. The way my binary countoff system works makes implementing this difficult, but post-launch I may consider getting this feature into the game.
6. When we reached the 1st boss(reaver) ... we all died ... and we couldn't go back to the boss ... we tried going to the castle, but there wasn't a firebat ... and we couldn't enter.
This has been fixed. The Firebat doesn't respawn, but just interact at the throne room to restart the boss battle.
7. as said earlier ... lvl 6 limit? :S I can kill the enemies from the first area, but I don't know for further on.
Not sure if you read my big post above but as stated there level cap is being raised to 10. (5 August is release date for new version.)
Thanks again for playing and the feedback. If you could actually record your gameplay and upload to Youtube I would really love that as well because it helps me even more than just textual feedback.
My advice to you is hold off on playing again until 5 August. You will have a much greater experience I can promise you.