Ah, I thought that medic issue happened by accident. The fix I put in will only actually take into effect if there are blue units outside of where they're supposed to rally on the top of the cliff, so you won't notice it unless you do what you did or if you have your units back at spawn or something. It's a fix I should have implemented anyways just for that last reason (though I probably didn't make the locations big enough for it to work for that, but whatever). 999 times out of 1000 it'll work as intended.
I'm interested in what you'll think of the remaining maps. Hopefully there's less issues with those, too.
We can't explain the universe, just describe it; and we don't know whether our theories are true, we just know they're not wrong. >Harald Lesch
W-mode doesn't work for me. It asks me how I want to run it but the answer doesnt matter. Just always runs fullscreen. Hello shitty menus and rainbow water
Inconsummate version 1.04 is now out, featuring the launch of map 4 and a host of updates to maps 1-3, including improved AI, cleaned-up transmissions, clearer objectives, quality-of-life changes, and bugfixes.
A little preview to whet your appetite:
Technically a spoiler
edit: be sure to download the full package (or at least download the mod) as AI scripts have been updated. Playing map 4 with an old version of the mod will result in no AI being run.
Post has been edited 2 time(s), last time on Jun 24 2017, 3:21 pm by Pr0nogo.
Patch 1.11 has been pushed, addressing some minor concerns in the first 3 maps, fixing some cinematic bugs in map 4, and adding some new decor to the mod. I've removed the components section as it caused undue confusion amongst players and took up needless space on my mega account.
Barring an unforeseen crash or bug, this will be the last patch before map 5's launch, which will be sometime this coming week.
edit: Speak of the devil. I caught a nasty issue with the pylon sprite I added in, so I've disabled it for the time being. It'll be re-enabled when the issue is fixed (likely next patch).
Post has been edited 1 time(s), last time on Jul 1 2017, 7:08 am by Pr0nogo.
Yeah it's a bit of a stretch, but the raiders were also not on Char after Kerrigan attacked them in map 4 of The Overmind/Episode II (or they'd have been there while Raynor was chilling with Tassadar in map 4 of The Fall/Episode III) so I figured Tassadar asking Raynor for help when he learned of the zerg on Aiur.
Post has been edited 1 time(s), last time on Jul 3 2017, 1:38 am by Pr0nogo.
Earlier this week, a hard drive failure claimed my only copy of map 5. The 192x256 file was entering the testing phase, with over 3,000 doodads, 200 locations, a finished briefing, and nearly-finished triggers. Comprising 3 weeks of work, the loss of the map is pretty shitty, but I've used the opportunity to create a better iteration. This means map 5 will take some more dev time, but I'm confident I'll be able to release it sooner rather than later.
I'll look into it and see if I can resolve the issue, but other people (myself included) have loaded saves fine. Does it only do it on specific maps? What's your OS?
It's only an issue when i close the game and try to reload a save later, if im in a current mission and reload a save for that mission it works fine. im on win10.
wew, mission 4 was tough as hell, i found the "thing" at the very end, was playing refugee zerg strip mining bases up to that point microing my heart out with 12 mutas
im guessing you figured ppl would find the thing much earlier on
anyways, awesome campaign really enjoyed it and am looking forward to mission 5
It is theoretically possible to defeat all hostiles before finding the "thing", but given how good muta/ling is on that map (and how vital overlords are for hydra/ling given the abundance of lurkers) most playthroughs of my internal testers and myself tripped the cutscene with air units. It was meant to be a step up from map 3, though hopefully it wasn't too extreme. I was informed that the AI in map 3 may have been delayed in some way, and haven't had a chance to test it yet, so I'll look into that later on.
I'll forward your crash report to Voyager and see if he can look into anything the plugins could be doing to the save/load systems. Glad you're enjoying yourself so far. I'm very proud of map 5 as it stands and it should be complete before Monday of next week if all goes well. Cheers.
It's only an issue when i close the game and try to reload a save later, if im in a current mission and reload a save for that mission it works fine. im on win10.
wew, mission 4 was tough as hell, i found the "thing" at the very end, was playing refugee zerg strip mining bases up to that point microing my heart out with 12 mutas
im guessing you figured ppl would find the thing much earlier on
anyways, awesome campaign really enjoyed it and am looking forward to mission 5
Do you get a message when the game crashes? It'd be very useful to know the address reported, if there is one.
all i am is a contrary canary but i'm crazy for you i watched you cradling a tissue box sneezing and sniffling, you were still a fox
like i said above, it only seems to happen when i boot up inconsummate fresh and try to load a save from an earlier session. saving and loading within a mission work fine.
I downloaded both 1.16.1 and the Inconsummate.rar. For some reason, when I run Inconsummate.exe, it gives no window. In Windows processes, a patch file runs for a few seconds alongside StarCraft.exe, but nothing happens concretely. I tried playing the campaign but apparently the mod wasn't working. Is a window supposed to come up? I'm using Windows 10 and eating Sour-Cream & Onion Pringles.
Rename your 1.18 starcraft directory or your 1.18 starcraft executable. Once that's done, the launcher should ask you to select your 1.16.1 executable file.
Oh_Man shouted: yeah i'm tryin to go through all the greatest hits and get the runs up on youtube so my senile ass can appreciate them more readily
You should do my Delirus map too; it's a little cocky to say but I still think it's actually just a good game lol
[2024-4-20. : 8:20 pm]
Ultraviolet -- Goons were functioning like stalkers, I think a valk was made into a banshee, all sorts of cool shit
[2024-4-20. : 8:20 pm]
Ultraviolet -- Oh wait, no I saw something else. It was more melee style, and guys were doing warpgate shit and morphing lings into banelings (Infested terran graphics)